[C2C] Ramkhamhaeng of the Incas

Christos, will you stop bashing America? It's really annoying. I'm not bashing Greece, and nobody else is either. No need to bring this fight to another thread.
 
oow, there. thanks :D


I find the pacifist Mongolian Empire actually harder to believe :p

The AI REALLY overvalues Pacifism as a civic in this mod. I think it was because of the +100% to Culture and Great Person Production in all cities. Those have been brought down to +50%.

Pacifist Mongolians is not the most unbelievable thing I encountered in this game.
 
Christos, will you stop bashing America? It's really annoying. I'm not bashing Greece, and nobody else is either. No need to bring this fight to another thread.

Its not because of you but because of the USA invasion on Iraq.
 
Christos it's a CIV game it has nothing to do with RL politics.
Could you please stop mixing RL and stories up?
 
:agree:
 
Turn 501 brings me the size historical popup. I'm in first, as expected given the size of my points lead over everyone else. Unusually, Frederick is in 2nd, but he's Russia with only 7 cities. His cities must be really large. Menelik II is 6th, even though he has more cities than I do (he's the Hittite leader in this game). His cities must be very small. Gilgamesh is still in 4th, even though I've burned two of his cities and three others rebelled.

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Combat Sports is my next technology. This gives me Arenas.

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The First Army burns Guimaraes. Their target now is Lisbon. I also notice a fairly substantial stack of Portuguese units headed towards me. They were probably meant as reinforcements, but burning the city stopped them.

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Kublai Khan offers a tech trade that I'm willing to take. I don't like to trade current techs, and I especially don't like to trade current military techs, but I am willing to trade Ancient Medicine for Philosophy.

Spoiler :
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On the research front, I get Drama. I need this to build up to Music.

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Meanwhile, Gilgamesh's power level may only be 0.4 of mine, but that doesn't mean he can't counterattack. This WAS the Second Army on turn 500, besieging Coimbra:

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Plus a few more Swordsmen arriving as reinforcements:

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Unfortunately for me, this was the counterattack force Gilgamesh had built up in Coimbra:

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The resulting counterattack costs me nearly my entire Second Army. The only units to survive were one Swordsman, the Healer, and the General. The Second Army has to retreat to Atico to rebuild. The only really irreplaceable unit in that stack was the General. As long as he survives, I can rebuild.

On the diplomatic front, I am finally able to make some deals due to having rivals that I'm not out for the immediate blood of. I sign an Embassy agreement with Lincoln:

Spoiler :
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Embassies give a small diplomatic bonus and allow trading of certain military units (siege units, ships, and Workers primarily). They also allow you to see into the other civilization's capital. I haven't actually located any other capitals, so this will have to wait for now.

Spoiler :
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Then, I sign a Right of Passage with Ashurbanipal. This acts like Open Borders, but for defensive units only. This is a prerequisite to Open Borders, which are rarer in C2C.

Spoiler :
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The stack of Dog Soldiers that I built so long ago is still hanging around. I move it west to keep an eye on Washington. It's sitting just northwest of Ica. Even though I'm fairly sure he won't attack me, you never know what might happen.

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I research Music, because it's a prerequisite for Theology.

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One thing about leaving the ruins of burned cities behind is that they can generate Treasure units. Treasures are non-combatant units that can either rush a building or wonder like a small Great Engineer or conduct a trade mission like a small Great Merchant. They can also build a Treasury wonder or a Museum building (this shows up in the Industrial era at Scientific Method) on their own. I park this one for now and hold onto it for later.

Spoiler :
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Lincoln sells me contact with Hammurabi of Spain. Spain must have come out of minor civilization status. Buying and selling contact with other civilizations is something you can do in C2C and I have neglected to do. I'll have to remember it in conjunction with the Ishtar Gate.

Spoiler :
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Theology is my next technology, and I immediately put Cuzco to work on the Hagia Sophia. It will take only 3 turns, without burning any slaves.

Spoiler :
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Meanwhile, on the war front, the First Army has looped around to the northeast of Lisbon and the newly-formed Third Army is attacking from the west. The two armies have Lisbon in a vise, and the resulting battle generates my fourth Great General, Merneptah.

Spoiler :
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The two armies finish off Lisbon's defenders between them, and I capture the city. Unlike all of the other cities, I choose not to burn it, and instead sweep in a garrison force of Longbowmen and Light Crossbowmen to hold the city.

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Lisbon was supposed to have two Wonders -- the Bison Trainer and the Deer Trainer -- but it turns out not to have any when I finally take the city.

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I think what had happened was that the chance to capture one of these wonders was mis-set to 0 (never capture) instead of 100 (always capture). There are several wonders in C2C that have this problem. Nevertheless, Lisbon is still the holy city for Druidic Traditions and Shamanism and will serve as a source for Culture (European), so I keep it.

Along with the Longbowmen and Light Crossbowmen garrison force, I have one last unit to send to Lisbon: a Story Teller. Costing only as much as a Spearman, Story Tellers have the ability to create a small Great Work. While it provides much less Culture than a Great Artist (12000 Culture for the Artist, only 21 Culture for the Story Teller), its Great Work is just as good at ending a revolt.

Spoiler :
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The Story Teller quickly ends the revolt in Lisbon. The capture of Lisbon has put all of the eastern half of the continent under my control. I am now free to march my armies west and finish off Gilgamesh.
 
Very good story!! C2C/RoM games are veeeeeeery long, slowpaced and over-detailed, but rewarding. Also, in my case, when the savegame becomes to get larger, my PC just refuses to cooperate :(:(, but the game is still playable at all.

This story makes me regret deeply about not having screenshots of a RoM game I have with Spain.
 
Russian Bear Trainers :lol:

I thought the Mongolians on giraffes was funnier, but the Russians on bears are extremely appropriate. Too bad they don't upgrade to Bear Cavalry. There are some upgrades for Camel and Elephant units, but not the rest of the megafauna.
 
Now that the entire eastern half of the continent is under my control, I found the city of Juli in the far north. My troops are headed west to take care of the rest of Gilgamesh's cities.

Spoiler :
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Cuzco finishes the Hagia Sophia only 3 turns after I researched Theology, without using any of my slaves. I really like Hagia Sophia for both its Great Engineer production and its speeding up of Workers.

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I do use slaves to build the Circus Maximus in Ollantayambo. (No wonder movie for this one, thus the city view screenshot).

Spoiler :
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Hammurabi of Spain wants Meditation. I give it to him, because that advance is a full age back (Meditation is early Classical, when I'm Medieval). Plus, he can't really hurt me with it.

Spoiler :
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Papacy comes after Theology. I wanted it for the Apostolic Palace. The only other thing it has to offer is the Free Church civic. (This is not the same as Free Religion--that's later, when we get to the Secular civic. Free Church is simply another twist on Organized Religion, and doesn't benefit your capital as much.)

Spoiler :
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I burn more slaves to build the Palace on the same turn as I researched Papacy, so it's finished on the next turn. It turns out this was a good thing, as other AI's already had Papacy. On a replay to get the effects screenshot, Lincoln actually traded the tech to me.

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With Papacy out of the way, I now start researching the technologies that I got most of the beakers for by conquering Portuguese cities, and that will fill in the lower levels of the tech tree so AI's can't come begging me to trade for them. I blast through five technologies in a single turn:

Horseback Riding. Too bad I don't have Horses.

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Camel Riding. I do have Camels, but I don't really need mounted units right now.

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Salt Processing

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Astrology. This will lead to Astronomy later.

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Floristry. Oddly specific, but like all techs, it's required eventually. There are no dead-ends in this version of C2C.

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I conquer the island city of Aveiro with a single Swordsman (with City Raider III) and a Warlord Chief. I decide that I'm going to keep this city as it's very small and so won't revolt often, and if I don't keep a city on this island, another AI will settle it.

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My next technology is Insurance. This technology only appears if you play with the "Advanced Economy" option turned on.

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I generate John McAdam as a Great Engineer in Cuzco. I really like Great Engineers, but I will save this one as I still have plenty of slaves to burn. Slaves generate maintenance costs like any other unit, so I would rather use them up first.

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I make a little money back by selling Canal Systems to the Americans. My cash flow is slightly negative at this point, but I'll fix it once the war is over and I switch out of the Slavery civic.

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The Third Army accomplishes what the Second Army could not, and levels Coimbra. Burning Coimbra at this point was as much out of revenge as anything else, for nearly destroying the Second Army.

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I pick up a few more technologies, starting with Machinery, while I maneuver my armies across the continent and rebuild their depleted ranks.

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Then, I grab some really cheap technologies. None of these took more than 1 turn to research:

Horse Breeding

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Cloud Patterns

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Spice Trade

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Mounted Archery

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Next time: Time's up.
 
How can you research 5 things at once :confused:?

Multiple Research option. If you queue multiple techs at once, then you can finish several techs in one turn as the overflow from one tech completes the next.

I picked up most of the beakers for these techs by conquering Portuguese cities; when you conquer a city, you get beakers towards a technology that the conquering civ knew but you don't. Often, especially if the city is sufficiently large, there's only 1 beaker left to finish the tech. So I set up a whole bunch of techs and then was able to sweep through five of them in one turn. I did that twice before, once with Megalith Construction/Trap Fishing after taking out Carthage, and then Sculpture/Glass Blowing/Aesthetics in one turn after conquering Oporto and Lagos.
 
Hammurabi of Spain wants Meditation. I give it to him, because that advance is a full age back (Meditation is early Classical, when I'm Medieval). Plus, he can't really hurt me with it.

Are you sure?
*Epic karate monks take over Incaland*
 
There isn't a monk unit, is there? I've never played C2C.
 
Only an eighth into the game and it is already 280AD. That kinda sucks.
 
What are the stats of said monk? He isn't just a missionary, right?
 
There isn't a monk unit, is there? I've never played C2C.

Yes, there is a monk. It's a medieval-era Health Care unit. Seriously.

Spoiler :

Monks require Theology technology (which I have) and an Apothecary Shop building. They have the strangest set of XP bonuses I have ever seen:
  • +2 XP per building of your state religion in the city (you must have a state religion to train Monks)
  • +4 XP from the shrine of your state religion
  • +4 XP if you are the resident of the Apostolic Palace

They make excellent combat medics, though. There is a series of dedicated healing units in C2C, and it's almost impossible to get a healer outside of them short of Red Cross. The Herbal Cures promotion is a prerequisite for giving a unit the Medic line of promotions, and only Health Care units are eligible for it. Red Cross sidesteps that requirement, but it's much later in the game.
 
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