@Hydro/DH - how do you plan to have cities working on space maps? The relevant 'buildings' for such cities would be very terrain dependent. A 'city' in TERRAIN_SPACE (orbital community say) would have its own set of buildings (zero-G gymasium, special habitation blocks, orbital manufacturing facility...). One on an airless moon might have a different set again, on a terra-fromable planet another set, and so on.
We can use vicinity requirements to enable thsoe buildings appropriately, but how do you plan to PREVENT the building of most 'normal' buildings (regular housing for example)?
We can use vicinity requirements to enable thsoe buildings appropriately, but how do you plan to PREVENT the building of most 'normal' buildings (regular housing for example)?