1. We have added a Gift Upgrades feature that allows you to gift an account upgrade to another member, just in time for the holiday season. You can see the gift option when going to the Account Upgrades screen, or on any user profile screen.
    Dismiss Notice

C2C SVN Changelog

Discussion in 'Civ4 - Caveman 2 Cosmos' started by Dancing Hoskuld, Jul 4, 2011.

  1. strategyonly

    strategyonly C2C Supreme Commander

    Joined:
    Mar 13, 2006
    Messages:
    20,563
    Gender:
    Male
    Location:
    MN
    Dang it, it started a new post . . .


    3rd Group:

    Galactic Era tweaks

    - ACNP Propulsion = Interstellar Trade AND Quantum Computing
    - Cryogenics = Homo Superior AND Smart Drugs
    - Lunar Trade = Mass Driver AND Planetary Economics AND Solar Propulsion
    - Megastrong Alloys = Singularity Stabilization AND Weaponized Antimatter
    - Sentient Earth = Artificial Life AND Terra Computer
    - Smart Dust = Nanoelectronics AND Wireless Electricity
    - Weather Control = Climate Models AND Terra Computer

    Renamed the existing Constitution tech to Charters and created a new Constitution tech:

    Charters
    Location: X39 Y9
    Req Techs: Philosophy AND Democracy AND Feudalism

    Changed ...

    Constitution
    Location: X50, Y5
    Req Techs: Nationalism AND Social Contract

    Divine Right
    Req Techs: Political Philosophy AND Fundamentalism AND Papacy AND Gunpowder AND Charters

    Representative Democracy
    Req Techs: Printing Press AND Constitution

    New Techs:

    Counting
    Req Techs: Carving AND Ritualism
    Location: X10 Y13
    Cost: Same as Ritualism

    Arithmetic
    Req Techs: Barter AND Petroglyphs
    Location: X17 Y7
    Cost: Same as Barter

    Geometry
    Req Techs: Mathematics AND Sundial
    Location: X31 Y7
    Cost: Same as Mathematics

    Please Change ...

    Barter
    Req Techs: Tribalism AND Bead Making AND Counting

    Megalith Construction
    Req Techs: Slavery AND Mysticism AND Arithmetic

    Mathematics
    Req Techs: Writing AND Arithmetic

    Aesthetics
    Req Techs: Sericulture AND Sculpture AND Alphabet AND Geometry

    OK All done now, thx.
     
  2. Hydromancerx

    Hydromancerx C2C Modder

    Joined:
    Feb 27, 2008
    Messages:
    16,281
    Location:
    California, USA
    @strategyonly

    Here are some icon/buttons for the new techs.
     
  3. Hydromancerx

    Hydromancerx C2C Modder

    Joined:
    Feb 27, 2008
    Messages:
    16,281
    Location:
    California, USA
    Updates
    - Updated my FPK.
    - Added Leather Factory, Antique Shop, Tea House, Mattress Store and Modern Offices.
     
  4. strategyonly

    strategyonly C2C Supreme Commander

    Joined:
    Mar 13, 2006
    Messages:
    20,563
    Gender:
    Male
    Location:
    MN
    Changed Hero Gus Adolphus to bonus Viking:viking:
     
  5. Koshling

    Koshling Vorlon

    Joined:
    Apr 11, 2011
    Messages:
    9,254
    Just pushed a small fix to solve the issue with the AI not being able to attack an entirely unoccupied city
     
  6. strategyonly

    strategyonly C2C Supreme Commander

    Joined:
    Mar 13, 2006
    Messages:
    20,563
    Gender:
    Male
    Location:
    MN
    Added Red Cloud to Native America LH (Sioux)
     
  7. Aevum

    Aevum Warlord

    Joined:
    Aug 27, 2009
    Messages:
    176
    Location:
    Wisconsin
    ^^^^^^^^^^^ :goodjob:
     
  8. Hydromancerx

    Hydromancerx C2C Modder

    Joined:
    Feb 27, 2008
    Messages:
    16,281
    Location:
    California, USA
    Updates
    - Fixed the Bar buildings.
    - Moved Austrian, Portuguese and Spanish to Heraldry tech.
     
  9. Koshling

    Koshling Vorlon

    Joined:
    Apr 11, 2011
    Messages:
    9,254
    Pushed a fix to AI suicide attacks (at leat one category of them)
     
  10. Hydromancerx

    Hydromancerx C2C Modder

    Joined:
    Feb 27, 2008
    Messages:
    16,281
    Location:
    California, USA
    Updates
    - Updated FPK.
    - Added 6 NEW Science Buildings.
     
  11. Dancing Hoskuld

    Dancing Hoskuld Deity

    Joined:
    Jul 5, 2004
    Messages:
    23,539
    Gender:
    Male
    Location:
    Canberra, Australia
    Updates
    - Beastmaster tamed animals strength increased, made national units and can be traded.
    - Megafauna made national units (except zebra units) and made tradable.

    Edit
    - Three new antelopes one Asian two African.
    - Sea creatures don't spawn until 5000BCE.
     
  12. strategyonly

    strategyonly C2C Supreme Commander

    Joined:
    Mar 13, 2006
    Messages:
    20,563
    Gender:
    Male
    Location:
    MN
  13. Dancing Hoskuld

    Dancing Hoskuld Deity

    Joined:
    Jul 5, 2004
    Messages:
    23,539
    Gender:
    Male
    Location:
    Canberra, Australia
    Updates
    - Unitclass for new antelopes.

    At least I got the art this time:blush:.

    Edit
    - Game text for new antelopes.
     
  14. Hydromancerx

    Hydromancerx C2C Modder

    Joined:
    Feb 27, 2008
    Messages:
    16,281
    Location:
    California, USA
    Updates
    - Reduced cost of Science buildings across the board.
     
  15. Koshling

    Koshling Vorlon

    Joined:
    Apr 11, 2011
    Messages:
    9,254
    In order to head of at the pass 'too much gold', I have a proposal.

    In base Civ4 (or BtS) the challenge from increasing difficulty level was mostly through happyness and health levels. In C2C both of these are (relatively) ineffective, and the difficulty levels become much more clustered (and generally easier than their equivalents in vanilla). Suppose we also added a commerce modifier in the difficulty level. For the sake of illustration only, say -50% at diety - that would halve all commerce income from buildings, plots etc. (since commerce is already handled fractionally this shouldn't be an issue for rounding).

    This would allow those seeking a more challenging game (often the same peopel that are complaining about too much gold) a greater range between the difficulty settings, without having any effect on lower difficulties. It would also be easy to implement.
     
  16. Hydromancerx

    Hydromancerx C2C Modder

    Joined:
    Feb 27, 2008
    Messages:
    16,281
    Location:
    California, USA
    That sounds interesting.

    Most of the changes I made were just reducing the gold by 1. For example -5:gold: changed to -4:gold: or -10:gold: changed to -9:gold:. It it was already -1:gold: I left it as it was.
     
  17. strategyonly

    strategyonly C2C Supreme Commander

    Joined:
    Mar 13, 2006
    Messages:
    20,563
    Gender:
    Male
    Location:
    MN
    Big Prehistoric tech changes:

    Herbalism
    Location: X3 Y15

    Shelter Building
    Location: X4 Y1

    Basketry
    Location: X4 Y3

    Tool Making
    Location: X4 Y7

    Trapping
    Location: X5 Y7

    Natural Pigments
    Location: X6 Y15
    Req Tech: Herbalism AND Stone Tools AND Fire Making

    Prehistoric Music
    Location: X5 Y17

    Prehistoric Dance
    Location: X5 Y19

    Flint Knapping
    Location: X11 Y11

    Ritualism
    Location: X6 Y19

    Fire Making
    Location: X3 Y11
    Req Tech: Gathering

    Cooking
    Location: X4 Y11

    Carving
    Location: X7 Y11
    Req Tech: Chopping AND Scraping

    Counting
    Location: X8 Y17

    Bone Working
    Location: X8 Y9
    Req Tech: Carving AND Skinning AND Piercing

    Wood Working
    Location: X8 Y7
    Req Tech: Carving AND Piercing

    Cultural Identity
    Location: X7 Y19

    Carpentry
    Location: X11 Y3

    Trap Fishing
    Location: X9 Y5

    Raft Building
    Location X12 Y3

    Tribalism
    Location X12 Y17

    Petroglyphs
    Location X8 Y15

    Personal Adornment
    Location X9 Y13

    Sewing
    Location X10 Y13
    Req Tech: Personal Adornment AND Skinning

    Hunting
    Location X13 Y13

    Tanning
    Location X14 Y13

    Tattoos
    Location X13 Y17

    Warfare
    Location X14 Y15

    Bead Making
    Location X10 Y15

    Barter
    Location X13 Y15

    Shamanism
    Location X13 Y19

    Poison Crafting
    Location X14 Y11

    Canine Domestication
    Location X14 Y9

    Arithmetic
    Location X14 Y17

    Chiefdom
    Location X15 Y15

    Ceremonial Burial
    Location X14 Y19

    Nauropathy
    Location X15 Y11

    Boat Building
    Location X15 Y3

    Boat Fishing
    Location X16 Y1

    Spear Fishing
    Location X11 Y5

    Slash and Burn
    Location X4 Y13

    Stone Tools
    X5 Y9

    New Techs ...

    Portable Shelters
    Location: X6 Y5
    Req Techs: Shelter Building AND Tracking

    Chopping
    Location: X6 Y7
    Req Techs: Stone Tools

    Piercing
    Location: X6 Y9
    Req Techs: Stone Tools
    Cost: Same as Stone Tools

    Scraping
    Location: X6 Y11
    Req Techs: Stone Tools

    Skinning
    Location: X5 Y11
    Req Techs: Scraping AND Tracking

    Heat Treatment
    Location: X9 Y11
    Req Techs: Cooking AND Wood Working

    Hafting
    Location: X9 Y7
    Req Techs: Wood Working
     
  18. ls612

    ls612 Deity Moderator

    Joined:
    Mar 10, 2008
    Messages:
    8,072
    Location:
    America
    That seems like a great idea, It would satisfy both sides of the debate, and if you don't like the gold levels, the fix is as simple as changing diffuculties (through the BUG mod if you really want to). I'm all for it.
     
  19. ls612

    ls612 Deity Moderator

    Joined:
    Mar 10, 2008
    Messages:
    8,072
    Location:
    America
    Updates:

    -Added the Papuan Cannibal, the Fulani Cavalry, and the Adze Warrior Culture Units.
    -Changed the prerequsite promotions for Mountaineering.
     
  20. Koshling

    Koshling Vorlon

    Joined:
    Apr 11, 2011
    Messages:
    9,254
    Just pushed a fix to SVN for AI not founding cities in about the last week's SVN. This was one major issue (which I accidentally introduced last week), but also compounded by a couple of minor issues which debugging the major one also highlighted (which have been there for a bit longer, but don't have quite such a drastic effect on their own). Anyway, all the issues I found are now fixed.

    Let me know if you see continuing issues.
     

Share This Page