That is me, I must have forgotten a file.
Edit No, it is there. Did you copy the new CIV4UnitCombatInfos.xml in the XML/BasicInfos? That is where it is defined.
More Techs
Pottery
Req Techs: Mining AND Earth Oven
Did you notice you created a loop here?
- Mining requires Pottery.
- Pottery requires Mining.
You'll never be able to research either tech. Were you planning on changing Mining?
@strategyonly
Here are the rest of the icon/buttons for the Prehistoric techs.
Current SVN:
TECH_PERSONAL_ADORNMENT has an OR pre-req of TECH_BINDINGS. TECH_BINDINGS does not exist
Just pushed to SVN:
- Fixed lack of translation of tech ids for player research queues on game load (across changes to the tech tree)
- Fixed AI handling of multiple research
- Made multiple research code robust against mal-translated tech ids, which could lead to hangs or very slow processing
- Partial implementation of AI unit production tendering to allow cities to build units for one another. Not yet activated in this build.