C2C SVN Changelog

No offense but tis much easier to keep track of all the techs if they are included in the core. That's why the weather and sports techs were merged into the core. Also if we have to move around techs it gets crazy if we have to go and change your files too. I don't mind units or building modular but techs should not be.

While they are experimental, not even part of the SVN they should be modular. Once they go into the SVN they also go into the core files.

On that note, I think we can move quite a few things out of the modules and into the core files. the stuff in promotions and processes comes to mind. I would still like warlords as a module because I want o turn them off on occasion.
 
Just pushed to SVN, changes to memory usage. Knocks a bit over 150M off the mod's load usage. Slightly more for a loaded game. There's more of this to come, but I wanted to push the relatively simple changes for the really low hanging fruit in time for people to give it some minimal testing over the weekend, before SO declares a new release.

Dont worry about that i dont think i will get to that until next week, ok guys.
 
Well could you list all the stuff you changed? Then it will be much easier to track down if there is a problem. Such as a missing < or something.

I've been using the utility Civ4 XML Editor 1.13 to edit the files I've worked on. It makes the entries a bit easier to tweak and can copy/duplicate entries for easy creation of nearly identical entries. So basically if I need to add a new quote, I dupe an existing one, then edit it. Since there were no reports of issues from my earlier edit about a week ago, I thought it was working ok. :confused:

You have more experience than me with it, so why not just copy the Civ4TechInfos file and then "Revert" the original so you can compare the two.

In terms of file mods, I edited these:

Civ4TechInfos.xml
RoM_GameText_Civilopedia_Quotes
AudioDefines.xml
Audio2DScripts.xml

And then of course added the various MP3 sound clips which are all in the same folder.
 
@EldrinFal

I personally use just Notepad. I know it won't do anything funny unless I mess up.

Comparing the 2 is next to impossible since there are so many techs. What I wanted to know is what are the specific techs you changed? Know their names I can at least jump to them and see if I notice anything wrong.

Note in the future please test this stuff in your game first to see if there is anything wrong. I typically check all mine in civlopedia. To see if the stats and stuff show up. Did you do a similar thing to check if the quotes showed up?

In fact in your game can you even see any techs?

While i am famialr with Civ4TechInfos.xml I am not familiar with ...

RoM_GameText_Civilopedia_Quotes
AudioDefines.xml
Audio2DScripts.xml

In short what would be nice from you is to list the techs to tweaked, such as ...

- Warfare
- Archeology
- Prehistoric Music
- Poetry

etc.

I can only infer you changed those from the new sound clips, but i do not know any others you did.
 
Here are the Techs I made quotes for. I'm looking through them all to remember so one or two MAY not have been me. But most are! :D

Spoiler :
Chiefdom
Trap Fishing
Tribalism
Barter
Sedentary Lifestyle
Poetry
Archeology
Ancestor Worship
Apiculture
Fine Edged Tools
Warfare
Religion
Cave Dwelling
Herbalism
Language
Nomadic Lifestyle
Magnetism (I think :scan:)
Theory of Gravity
Cooked Food
Cooperation
Paths
Natural Pigments
Parietal Art
Nuclear Power
Microlith
Space Flight
Stockmarket
Artificial Organs
Modern Warfare
Weaving
Ship Building
Absolutism
Humanism
Prehistoric Music
Motorized Transportation
Mounted Archery
Weaponized Disintegration
Scavenging
Wood Working
Grain Gathering
Stone Tools
Stone Building


I'm not sure why some of the punctuations are changed though. Like a " becomes &quot. I'm assuming it must be an XML thing. I noticed â on a few lines. Not sure why that is there. Could that be the problem?
 
Ok I revered Civ4TechInfos.xml back and still no techs showed up. Must be one of the other files.

*goes back to checking*

Mine loads, dude. I'm not using the full SVN, but I brought the tech files over and I am able to see them in the Civilopedia. And I saw my new quotes in there, so I know it's my file.

For some reason though I didn't see the "Religion" tech. :confused: Not sure if that is the only missing one, but I noticed it on a quick once over.

UPDATE: Ok, well Religion showed up, but it is all in CAPITALS?? *scratches head*
 

Attachments

  • C2C Tech Quote Present Screeny.jpg
    C2C Tech Quote Present Screeny.jpg
    117.2 KB · Views: 233
Reverted back AudioDefines.xml and Audio2DScripts.xml at the same time and still the same error.

This put you in the clear i think.

I am going to re-update myself and see what the mod will do without revision 368 which was Kosh's changes. If it still is there then I will be stumped.

What about the Balloon related techs?

I just removed some of those odd characters that were showing up in a few quotes and will be pushing the revised file. Tested and works fine for me.

Also, there is a Civilopedia_Techs XML file as well. But I did not edit nor push that one.
 
Ok i updated all the way to revision 371 and still get the error. Now to do it without revision 368 like I said before.

EDIT: And the result is ....*drumroll*..... The techs come back when revision 368 is reverted back. This can only mean that Kosh's update is the cause of the missing techs. Since I have no idea how his stuff works. I will let him fix his own problem.

Sorry for the stress of all this EldrinFal. But at least I figured out the source of the error.
 
Ok i updated all the way to revision 371 and still get the error. Now to do it without revision 368 like I said before.

EDIT: And the result is ....*drumroll*..... The techs come back when revision 368 is reverted back. This can only mean that Kosh's update is the cause of the missing techs. Since I have no idea how his stuff works. I will let him fix his own problem.

Sorry for the stress of all this EldrinFal. But at least I figured out the source of the error.

Yeah its the dll, i did it the easy way and just replaced the NEW dll(i just put a 1 at the end of it), with the old one and the Sevlopedia works.

btw it also messed the Great Wonders up also, besides the Techs.
 
Glad it's been figured out. :) Even more glad I wasn't the cause :blush: I'm sure Kosh will have a fix right quick! :goodjob:
 
OK then I will have to change this for my personal games because I find 3 and 7 very anoying from the point that the Shaman and Druid Religion need 4 buildings for the next level building.
(Will then become 4/8/12 for me)

Edit: sorry whanted to post this in tho other thread but got confused. (But I now have to leave it here beause I can't remove the post)
 
@EldrinFal

Comparing the 2 is next to impossible since there are so many techs. What I wanted to know is what are the specific techs you changed? Know their names I can at least jump to them and see if I notice anything wrong.

You know about the 'SVN diff' command I presume?
 
Ok i updated all the way to revision 371 and still get the error. Now to do it without revision 368 like I said before.

EDIT: And the result is ....*drumroll*..... The techs come back when revision 368 is reverted back. This can only mean that Kosh's update is the cause of the missing techs. Since I have no idea how his stuff works. I will let him fix his own problem.

Sorry for the stress of all this EldrinFal. But at least I figured out the source of the error.

Checked the Civopedia is working fine (for techs anyway) with the latest DLL (just uploaded). I forgot to check before I fixed the research bar hover crash that it was NOT working before, so I'm not 100% sure I got the same issue as you were observing, but it's entirely plausible that the research bar hover bug would also effect tech display in the pedia. I also have not yet updated my assets to the very latest (so I can't rule out an interaction there). Having said all that...try now. I will update my assets to the very latest also to test here, but I'm about timed out now until this afternoon.
 
Nope i just updated and still get these in the Techs and Great Wonders area:

It's definately not the DLL. I have now updated and its all running fine (I am using the DLL from SVN now not my own copy). I didn't do a clean export (to an empty folder) though, so it's possible I have some leftover assets from earlier version. Did yo do clean export, or did you export onto the image you previously had?

I'll try a fresh export onto an empty folder now to see if it makes any difference, and if it does try to pin i down.

Edit - exported to an empty folder to ensure a clean copy. Everything works fine for me. Both techs and Great Wodners in the pedia display fine both from main menu and from in-game. I suspect you may have some stale assets around from previous versions.
 
Couple of issue I have noticed (1 new, 1 I think not):

1) Cities are now showing a lot more buildings that you cannot build due to missing resources in the in-city-screen buildings list. I'm not sure what caused this but I'll look into it. Anyone able to clarify what the rules SHOULD be for what gets shown here? (since it always showed some buildings you couldn't build so I'm not sure what the correct distinction should be)

2) Building a mine does not clear forest (as I'm sure we all are used to now), but building a shaft mine does. Since you can still build a mine it's generally much better to do so, because the mine with the forest still intact is better than the shaft mine with the forest removed. I don't think the shaft mine build should clear forest (i.e. - the entire mine line should be consistent in this regard). What do you think?
 
Back
Top Bottom