C2C SVN Changelog

Update:

-Merged the Custom_Units folder into the Core.
-Part 1 of the Transhuman Upgrade tree rewrite.

Please tell me if I messed up anything, I checked it out superficially and everything seems to work.
 
Update:

-Merged the Custom_Units folder into the Core.

Please tell me if I messed up anything, I checked it out superficially and everything seems to work.

I hope you didn't merge the Warlords or Nobles in because I usually turn them off when I play. That was my reason for not merging them earlier.
 
Update
NewCityFree tag now only gives the building free if the requirements to construct it are met (with the exception of building dependencies).
 
I hope you didn't merge the Warlords or Nobles in because I usually turn them off when I play. That was my reason for not merging them earlier.

I did, because SO asked me to merge everything in the Custom_units and the Units modules. It took me a lot of time to do, and I am NOT going to reverse it after all of that effort.
 
-Merged the Custom_Units folder into the Core.
THAT is going to be EXTREMELY helpful! Thank you! (sorry DH ;) )
We aren't getting any bugs by doing this though are we? There seems to be a few tags in some of DH's Unit Schemas that don't blend well with the other schemas. These are for python's use only are they not? They seemed to have to do with the Commanders if I'm not mistaken. I tried to harmonize them once and had to remove them from all the schemas they were copied to, which was a bit mysterious to me.
 
THAT is going to be EXTREMELY helpful! Thank you! (sorry DH ;) )
We aren't getting any bugs by doing this though are we? There seems to be a few tags in some of DH's Unit Schemas that don't blend well with the other schemas. These are for python's use only are they not? They seemed to have to do with the Commanders if I'm not mistaken. I tried to harmonize them once and had to remove them from all the schemas they were copied to, which was a bit mysterious to me.
Don't harmonize them. The schemas in the base folders should be the complete ones and all others are copied from there (though some might not be updated every time).
When I update the schemas which tends to happen quite often I only change the master schemas and then it is up to every modder to update the ones in his module by copying the master one to the subfolders when one of the new features should be used.
 
Update
Fixed a bug with a testing crime source accidentally being committed to the SVN (Lots of crime from access to apples).
 
Updates
  • Added text display capabilities to boolean expressions
  • Added ConstructCondition tag to building info which is a boolean expression that is evaluated on the city and can be used to define requirements
  • Added TrainCondition tag to unit info which works the same
 
Update
Added game object modifiers GOM_RELIGION and GOM_CORPORATION (for use in expressions).
 
Thanks for adding more civs SO. Any chance you could add the Italians

Here ya go, just per your request, plus i add a special sound for Garibaldi because of your CFC name, hint hint.

Added Italy per personal request

LH
Garibaldi with diplo sounds
Lorenzo
Mussolini
Vittorio with diplo sounds
 
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