Updates
- Crime buildings AI weight moved from 200 to 350.
I hpe you mean the aiweight of the crime property, NOT the aiweight on the buildings themselves...?
No, SO has been having me re-balance Crime producing buildings like the Bandit's Hideout so the AI will build more Thieves and Rogues. First we went 100 which was too little, then 1000 which was too much, then 500 which was also too much then 200 which was too little. So now I am hoping that 350 is the butter zone for the AI weight.
tweaked AIWeight from 100 to 50 on volcanoes
Since ori is gone 3-4 weeks.
Huh?? What has the AI got to do with volcanos???
He means iWeight (the relative probability of the event).Huh?? What has the AI got to do with volcanos???
He means iWeight (the relative probability of the event).
Updates
- Updated my FPK.
- Added 6 new Pet buildings.