C2C SVN Changelog

Ok here is my traits reworked. I don't consider them final, or perfect :mischief:
But should be a good first draft for you guys. Alternatively you could just put it as a modmod up to you.
 

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Updates:

-Moved most of the new Promotions farther up on the Promotion Tree.
-Added the Medevac Dropship and the Manchu Horse Archer
-Tweaked the Early and Modern Medivac Helis.
 
Update
-Digital Era Redesign Complete.

Terran Battleships = Battleships that are land based. Extremely huge.
A.R.E.S Aircraft = (Abscission Recombiant Explosive Spheres Aircraft). Ill explain it
Active Denial System = http://en.wikipedia.org/wiki/Active_Denial_System


Spoiler :
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Spoiler :
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I hpe you mean the aiweight of the crime property, NOT the aiweight on the buildings themselves...?

No, SO has been having me re-balance Crime producing buildings like the Bandit's Hideout so the AI will build more Thieves and Rogues. First we went 100 which was too little, then 1000 which was too much, then 500 which was also too much then 200 which was too little. So now I am hoping that 350 is the butter zone for the AI weight.
 
No, SO has been having me re-balance Crime producing buildings like the Bandit's Hideout so the AI will build more Thieves and Rogues. First we went 100 which was too little, then 1000 which was too much, then 500 which was also too much then 200 which was too little. So now I am hoping that 350 is the butter zone for the AI weight.

Ah ok. I misunderstood the issue you were seeking to address (I thought it was th AI not build criemfighting enough). Understand now.
 
Changes today:
  • Put the GEM maps back (latest variants which have current resources correctly placed)
  • Fixed a major performance issue with AI fort attack routines
 
Hey, uploading a save from the future eras, where slowdowns are harsh, with 1-3 minute turn times. Within the last few turns, i thought the game froze because turns were so long.
Note on the save, i mod my civ just a tad, so some traits are different. Also, this should be the latest SVN as of a few hours ago.

Side note, how do i build sea tunnels?
 

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