Dancing Hoskuld
Deity
Update
- Two new myth buildings Dragon and Phoenix.
- Two new myth buildings Dragon and Phoenix.
What exactly do you think is wrong enough with it? A quick run seems to calculate a map quite fine.Deleted Planet Generator 068 until it gets fixed to work correctly with C2C, right now it doesn't.
I'd appreciate if you only did that once right before the freeze. Usually downloading the files is no problem but today my connection has 20% packet loss again so downloading the large FPK files is a pain and I have some things to upload that have to wait for all that downloading now.Moved art into core art. C2C.FPK
Well, I woke up in a modding mood after all today
Just pushed to SVN (3169):
The second of these will also benefit the promotion evaluation code that is used to CHOOSE promotions, but Thunderbrd is currently modifying that, so I'll add this factor there after he's done in a few days (or he can incorporate analogously, as he sees fit). In THAT case the same weightings should also apply to anything feature/terrain based (so ability to avoid damage in a damaging terrain, or movement speed, say) as well, which the defense/offense strength evaluation routine doesn't take account of since it's only interested in direct combat strength.
- Fixed lack of terrain reveals by some moves with viewports active
- Tweaked AI unit strength evaluation slightly, to take account of actual revealed percentage of area terrain that matches a feature or terrain promotion, when valuing it. Basically this means that (e.g.) woodsman promotions will cause the unit strength to be evaluated higher if its on a heaily wooded landmass, and so on.
I'd appreciate if you only did that once right before the freeze. Usually downloading the files is no problem but today my connection has 20% packet loss again so downloading the large FPK files is a pain and I have some things to upload that have to wait for all that downloading now.
And please answer my question about what is wrong with Planet Generator.
Latest SVN (well as of last night) has new barabarian diplomacy stuff wherein some oucome definitions reference undefined event triggers, such as EVENT_BARBARIAN_CITY_CONVERT (and about 3 others)
I was wondering... can you see any way to get those icons to have a limit before wrapping to a new line? We have soooo many of them and possibly more features to come that could use them but I'm reluctant to add ANY more, including new religions, because the screen can already hardly fit them all in one line like that.AIAndy said:Added airport icon and added all civ attitude icons to symbol list.
In this case I actually did not add a new symbol but instead added an icon in the font file where the airport symbol was supposed to be.I was wondering... can you see any way to get those icons to have a limit before wrapping to a new line? We have soooo many of them and possibly more features to come that could use them but I'm reluctant to add ANY more, including new religions, because the screen can already hardly fit them all in one line like that.