Can you please fix the GEMs?
Or why don't they work???
I even downloaded the latest version from the log, but the best one, pre-Columbian, is crashing on turn 2 always.
I CAN make it optional by providing a separate XML promotioninfo override file that can be added when beginning a new game or kept out of the load sequence if continuing a pre-established game. That would be a fix for those who want to keep playing a game in progress.
RS
I'll wait until it gets fully fixed, cause I don't understand what you mean by initial auto-save...
I have an idea how to fix the viewports fade-out bug, but I'll need a new dummy terrain type and the graphics for it. What I want is a new terrain type TERRAIN_NONE which has the graphic of a black tile!! I have no idea how to do the graphics stuff, so can someone with experience creating terrains put this together for me possibly...?
Spiral![]()
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I'll try and reply in a few minutes.
Hopefully - a GOOD reply.
SUCCESS!!!
Now if anyone can EXPLAIN this...
Not that I need it, but it is so weird.
Also, I experimented with the guardian - and no crash!
THANK YOU VERY MUCH!!!![]()
Anyways, I'm extremely glad to be able to play GEM with REAL world and LOADS of civs.
Thanks again!![]()
The issue with the old GEM IIRC was a typo in the civic definitions. It had nothing to do with the Guardian, which is given to everyone's first city, regardless of map.
I STILL don't understand why you can't jut fix it up at load time. In teh unit loading just go through its promotions, and if it has one that (now) replaces another one then remove that other one from the unit in question. Doesn't that leave things in the right state when the load completes?
I have partially reversed that change so the buildings are removed right away but it is slow again. Changes to the processing order of the filters make it at least somewhat fast if the filter to show only constructable buildings/units is on.Updates
- Reduced delay after selecting a building or unit to build in a city or removing one from the queue (with one caveat: If a building is removed from the queue, it is not re-added to the buildable buildings if you have the filter that only shows buildable units on and you invalidated the filters in the meantime, switching a filter on/off fixes that).
But there IS a problem (or seems to be) - all previous-game auto-saves get deleted.
So, if I play one game, then want to play another - I must save manually, cause auto-saves just disappear.
I don't thing it should be so, right?
Spiral
Your solution also removed the speed problems I had before.
Don't remember, maybe it was v23 and WAS solved, but I do remember same-type crashes on faster speeds.
I'm now on Blitz, and it didn't crash after I RELOADED it.
But there IS a problem (or seems to be) - all previous-game auto-saves get deleted.
So, if I play one game, then want to play another - I must save manually, cause auto-saves just disappear.
I don't thing it should be so, right?
Starting a new game deletes previous autosaves; it's always been that way in all mods as far as I know.