C2C SVN Changelog

I just got 3353 and the flag is still white. Reloaded an old game and also started a new one. Maybe I'm doing something wrong? I have my folder that is my main SVN folder - the one with the white checkmark on a green circle and right click on it and select "SVN update". Once it's done, I right click on the folder and drag it to another folder selecting "SVN export all items here". I then take everything from that folder and put it in /Mods/Caveman2Cosmos test (so I can play my normal v25 game).
 
I just got 3353 and the flag is still white. Reloaded an old game and also started a new one. Maybe I'm doing something wrong? I have my folder that is my main SVN folder - the one with the white checkmark on a green circle and right click on it and select "SVN update". Once it's done, I right click on the folder and drag it to another folder selecting "SVN export all items here". I then take everything from that folder and put it in /Mods/Caveman2Cosmos test (so I can play my normal v25 game).

OK fixed it by putting in old USA Flag, but can you do me a favor from now on, when reporting stuff WRONG, please use the bug/crashes thread, thx.
 
Just pushed to SVN ():
  • Fixed a bug with incorrect tech building evaluation of wonders
  • Fixed a major bug with AI evaluation of properties (crime, etc)

I noticed on looking through some logs, that the AI considered Ports to be utterly worthless. When I debugged this it turned out to be because of its assessment of crime and water pollution. In the case of crime, building the port would have pushed the city's stablization level for crime from 30 to 78 (if the AI took no subsequent action in regard to crime), which is from 3% to 8% through crime's operational range. The negative value it assigned that was 500% of the crime property's total AIWeight, instead of 5% as it should have been! This meant that the crime element alone gave the port a value contribution of -500 (to put this in perspective a GOOD building usually scores about 50).

Essentially all properties were being evaluated 100 times too strongly. This totally explains why the AI never built crime buildings at all until massive AI weights were added.

I have fixed the issue - please note that the AIWeights on the crime buildings will need to be greatly reduced (probably removed entirely) or else the AI will build every crime building in every city as fast as it can for sure (and then curl up and die).

Since buildings don't belong to me I have not done this, but it is probably pretty urgent now that the underlying problem has been fixed, so whoever normally edits those buildings please change them ASAP.

Note - I still need to do some tweaking with regard to buildings enabled by state religion (which are being well over valued right now because it doesn't take account of that restriction), but I'll get to that over the weekend.
 
Hi

First SVN publication (3359): Starting to merge the Gametext files with French translation

  • fix missing languages tags
  • Added/Corrected French Language


I have a Question about encoding :

most of files are in ISO-8859-1 format, but there are some files in utf-8.

is there a rule already defined ?

in french text, there is a lot of specials characters (é,è,à,...), that we can't directly typ in utf-8 format.

could I convert the utf-8 files in 8859-1 ?
do we have to use the ISO-coding instead (é ...) ?
 
Hi

First SVN publication (3359): Starting to merge the Gametext files with French translation

  • fix missing languages tags
  • Added/Corrected French Language


I have a Question about encoding :

most of files are in ISO-8859-1 format, but there are some files in utf-8.

is there a rule already defined ?

in french text, there is a lot of specials characters (é,è,à,...), that we can't directly typ in utf-8 format.

could I convert the utf-8 files in 8859-1 ?
do we have to use the ISO-coding instead (é ...) ?

It all comes down to what the Firaxis XML parser can cope with - if both work then a mix is going to be fine. If only one works, then obviously go with that. You'll need to expriment a bit.
 
I think that either are fine in game text files but cause problems in the other XML files. I remember having some problems early on (early RoM days) when I was adding stuff.
 
I think that either are fine in game text files but cause problems in the other XML files. I remember having some problems early on (early RoM days) when I was adding stuff.

we had problems in dynamic civ names, when the strings were manipulated with python script. otherwise, I think we can leave them so.

I'll check that
 
we had problems in dynamic civ names, when the strings were manipulated with python script. otherwise, I think we can leave them so.

I'll check that

That may be it. We were working on adding the Great People mod and Python is used to create the name of the file to show from the name of the Great Person.
 
Just pushed to SVN (3360):
  • Tweaked tech building evaluator to handle situationally buildable buildings (notably those that require a specific state religion) better (not over-value them)
  • Improved performance of trade-link recalculations when plots change ownership through cultural influence
The second of these changes doesn't impact every turn, but on turns where it does (city cultural expansion for example) it's quite significant (20% speed up in the next turn end from the last save Blue Genie provided me for example). However, the whole trade-linkage calculation code is quite complex, so it's an area that might show up subtle bugs. Please be on the lookout for errors in this regard (would manifest as the wrong set of resources showing up in cities that are either erroniously linked in, or erroniously not linked in)
 
@Whoever

Can someone please upload the newest version of the SEM to the SVN at their leisure. I also included a version for advanced civics. I posted a Huge Europe map but it might be better to wait to add it in until it is finalized. Thank you
 
Update SVN : 3362

2nd Update French language

+fixed some hardcoded English description in classunit / promotion
+translation in French for all XML/Text files
 
Updates

- New terrains NONE, and Martian.
- New feature Asteroids only in space.
- New resource Quantonium Crystals (asteroids) and Geodes (Earth, Moon and Mars).

Edit I have no idea if this worked or not. My network keeps closing when I try and do a commit.

Edit 2 It worked (3363)
 
Updates

- New terrains NONE, and Martian.
- New feature Asteroids only in space.
- New resource Quantonium Crystals (asteroids) and Geodes (Earth, Moon and Mars).

Edit I have no idea if this worked or not. My network keeps closing when I try and do a commit.

Yeah, sourceforge had a few "bumps in the dark" last night, meaning very low d/l & Upload times.

I just checked, and no to your question. EDIT: Fixed now, thx.
 
update SVN : 3364

3rd French Language Update.

Files from Modules repository

+ Fixed some missing langage tags (causing blank menus)
+ Adding some new files for hardcoded Descriptions
+ Translation of all French strings in GameText files (including new ones)

All the files are now merged and uploaded for now.

I'll keep checking for bugs / missing translations
 
I have a problem with the SVN update. When I try to update the C2C folder I get the error message: "C:\C2Folder locked. C:\C2Folder is already locked." There seems to be an option to release a lock from the SVN menu but using this option I just get: "There's nothing to unlock. No file has a lock in this working copy."

Anybody familiar with this problem?
 
I have a problem with the SVN update. When I try to update the C2C folder I get the error message: "C:\C2Folder locked. C:\C2Folder is already locked." There seems to be an option to release a lock from the SVN menu but using this option I just get: "There's nothing to unlock. No file has a lock in this working copy."

Anybody familiar with this problem?

Tried SVN 'repair'?
 
Update

- Fix Sikh shrine so that it can be built when you don't have a state religion.

Edit I may have broken the SVN, I forgot calvitix is updating the French tags and deleted some of my folders before doing an update. This means that some text files are in some conflict state and I don't know how to fix them.
 
Back
Top Bottom