C2C SVN Changelog

Update

- Fix Sikh shrine so that it can be built when you don't have a state religion.

Edit I may have broken the SVN, I forgot calvitix is updating the French tags and deleted some of my folders before doing an update. This means that some text files are in some conflict state and I don't know how to fix them.

Conflict states are local to you. In this cases it means you attempted to delete something that someone else had modified, so that got marked as a conflict. It should just mean tha the delete didn't actually happen on the server. You'll have to right click the conflicted files and selec svn 'resolved'. Then do an svn update, and if toy need to delete anything from the resulting state do so then committ.
 
Conflict states are local to you. In this cases it means you attempted to delete something that someone else had modified, so that got marked as a conflict. It should just mean tha the delete didn't actually happen on the server. You'll have to right click the conflicted files and selec svn 'resolved'. Then do an svn update, and if toy need to delete anything from the resulting state do so then committ.
Thanks. Except of course, the conflicted file was not showing up in my directory. However I have figured out how to fix it and will do so. ;)
 
Updates

- Fixed conflicts due to me missing the French updates to game text.
- BTW Chimpanzee was added to the animals.

Edit

- Tidy up Resources; remove old versions of art which were moved to core for v25 release.
- Fix PleistocenePark for when one or more mega fauna options have been removed.
 
Update

Added five new buildings:
  • Athletic Fields
  • Gambling Den
  • King's Council
  • Playing Fields
  • Toy Carver

Added two new Wonders:
  • The Alamo
  • Woodstock
 
Update

- Fix Sikh shrine so that it can be built when you don't have a state religion.

Edit I may have broken the SVN, I forgot calvitix is updating the French tags and deleted some of my folders before doing an update. This means that some text files are in some conflict state and I don't know how to fix them.

Don't worry, simply upload your files, and I will re-apply my translations on them.
 
Updates (rev 3390)

- Return to old Druid found movie because new one was causing errors when played.
- New - merged in CivPlayer8's Advanced Civics.

Warning there are some XML errors in the Pirates leaders this does not cause things to fall over and StrategyOnly should be able to fix it soonish.

@Hydro I had to update a couple of your files on the SVN but also included a file of them here so you know exactly what has changed. I also included a couple of fixes for when people turned off mega fauna. (there are still a few problems if they do.)
 
Warning there are some XML errors in the Pirates leaders this does not cause things to fall over and StrategyOnly should be able to fix it soonish.

Thx for the heads-up, just changed Bandits to Banditry for Pirates civics.


Also Hydro, there are 4 errors in this area about Diplomat stuff (Science folder)(see attached)

Cant have this: UNITCLASS_DIPLOMAT_VERY_EARLY/INDUS/MODERN if there is NO unit provided also for it????
 
Updates (rev 3390)

- New - merged in CivPlayer8's Advanced Civics.

Nice!:goodjob: I was asking for that three months ago, it's nice to finally see it in the Core.

Also, are we planning on giving CivPlayer8 SVN access to become the civic maintainence guy?
 
Also Hydro, there are 4 errors in this area about Diplomat stuff (Science folder)(see attached)

Cant have this: UNITCLASS_DIPLOMAT_VERY_EARLY/INDUS/MODERN if there is NO unit provided also for it????

No, that is my fault. I must have removed the basic Extra Diplomacy stuff by mistake. I'll fix it in the morning, it is after midnight here oops 2am I was only playing one more turn :mischief:
 
Just pushed to SVN (3392):
  • Changed from using TERRAIN_SPACE to TERRAIN_NONE for blanking hidden areas on viewport switches
  • Fixed caching of free area and free trade-region buildings tag

@DH - go ahead and put up the new TERRAIN_SPACE whenever you wish now.
 
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