C2C SVN Changelog

there is a reason we all write in english. everyone is able to understand what the other says. it could be difficuld if we split up in different languages, and i practise my english knowings ^^ ps how could i understand french posts with my poor french language knowings ^^
 
svn : 3425

French language update

+Major update (all gametext files concerned), to remove all the diacriticals (é,è,à,...) and replace them by the & #033; codes
+Somme Utf8 conversion to ISO-8859-1
+fix in automation options screen to accept french language and give all the options tabs available

:eek: WOW, now that is alot of tedious TXT changing :hatsoff:
 
Update:

-Removed Inflation for hurrying buildings and units with gold.

I did this because it is bad for a number of reasons. First of all, this aspect of Inflation was not well documented, so people who spend money to hurry things would not know that their game would be borked in a thousand turns because of it. Second of all, that punished people for using a major feature of civ, and a good strategic option at times, in a way that was totally counter-intuitive.

If anyone doesn't like this, please tell me, but I'm rather reticent to put it back, for the reasons listed above.
 
Updates

- Fix some movies that were not showing.
- Revert RevData.py and fix Revolution.py to fix error when trying to do arithmatic on an int and a None variable.

Edit

- Fix Domestic Advisor to handle None building type. (still have not found out why rev watch is not working)
- Fix Civic love texts.
 
svn : 3425

French langage update

+Major update (all gametext files concerned), to remove all the diacriticals (é,è,à,...) and replace them by the & #033; codes
+Somme Utf8 conversion to ISO-8859-1
+fix in automation options screen to accept french langage and give all the options tabs available

When doing my update yesterday I almost overrode these. I had to uncheck them. I should be good please double check to make sure no text files got undone.
 
When doing my update yesterday I almost overrode these. I had to uncheck them. I should be good please double check to make sure no text files got undone.

ok, I'll check all this evening. The changes I have done (removing de discriterials) are not critical, most of the strings works fine so, but there are some texts that are used in Python, that doesn't support it.

I think I'm almost done with the translation, so it must be my last big update.
 
Update:

-Removed Inflation for hurrying buildings and units with gold.

I did this because it is bad for a number of reasons. First of all, this aspect of Inflation was not well documented, so people who spend money to hurry things would not know that their game would be borked in a thousand turns because of it. Second of all, that punished people for using a major feature of civ, and a good strategic option at times, in a way that was totally counter-intuitive.

If anyone doesn't like this, please tell me, but I'm rather reticent to put it back, for the reasons listed above.

Seems to me that flooding the market with gold by purchasing items rather than building them ought to be the MAJOR cause of inflation.....
 
ok, I'll check all this evening. The changes I have done (removing de discriterials) are not critical, most of the strings works fine so, but there are some texts that are used in Python, that doesn't support it.

I think I'm almost done with the translation, so it must be my last big update.

Make sure you check the last 10 or so SVN's because some put NEW TXT files in their folders. JFYI
 
Seems to me that flooding the market with gold by purchasing items rather than building them ought to be the MAJOR cause of inflation.....

Yeah, but it does nothing really until 1000 turns down the road, at which point the game becomes unplayable. Koshling is working on a more complete fix for Inflation, so this is just a sticky-tape fix until then.
 
Did you change the RevData.py?

According to the logs, no. All that was done by SO (who I assume you are asking) was to change some dds files and the c2c.fpk file. No one else has touched any python files in at least 12 8 hours.
 
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