Update:
-Removed Inflation for hurrying buildings and units with gold.
I did this because it is bad for a number of reasons. First of all, this aspect of Inflation was not well documented, so people who spend money to hurry things would not know that their game would be borked in a thousand turns because of it. Second of all, that punished people for using a major feature of civ, and a good strategic option at times, in a way that was totally counter-intuitive.
If anyone doesn't like this, please tell me, but I'm rather reticent to put it back, for the reasons listed above.