Updates:
-New Set of Traits (see below)
-Reworked Barbarian Civ to be more aggressive in finding other barbarian cities to add to the new civ
-Tweaks to Era progression
-Fixed the Knight
-Added reduced Gold to the Feudalism and Education techs
-Changed Occupation times to be reduced and also to scale by gamespeed.
The new traits make use of Thunderbrd's new Game Option Edits system, meaning that when they are enabled they completely replace the XML for the traits with XML in /modules/ls612/Traits. These traits are based on three principles. The first is simplicity. I want people to know at a glance what the trait will and won't do for them, and so almost all of the traits have 5 effects or less. The second is focus. I highly dislike traits (or civics for that matter, but that's another story) that go all over the place and try to be a little bit of everything. These traits blend together too easily. My traits are all quite unique and distinct from one another. The third principle is balance, of course. I've set them up as I see fit for now, but I will appreciate feedback on what is too powerful/underwhelming.
The new traits are under the option "Balanced Traits". If you would like to try them in your existing game, press the ~ key (shift + `) to open the Python console. Make sure it actually is the python console, as you could accidentally open the Chat console. Then type the following code.
Code:
gc.getGame().setOption(79, True)
Then do a modifier recalc, and you should have the new traits.
NOTE: The new traits do not play well with the Pedia, this is a known issue. Their ingame effects should work fine though.
The Occupation times were tweaked on request from sp00n, they were IMO too high, and now are lower in general and scale by gamespeed. I do think though that the Castle Keep (the one that increases resistance times) should be nerfed slightly, +200% is too much.
The Barbarian civ changes address what I've noticed in my game, namely that most of the emerging civs on the map are really small and insignificant. They serve only to bother me with useless diplomatic requests and to become snacks/vassals of other established players. I have though made the algorithm quite aggressive now at finding new cities to add to the new civ, so if it is too much please tell me and I'll scale it back.