C2C SVN Changelog

Also, the Population numbers on the Manchuria civ are colored the same as the city bar's background behind them so you simply cannot see the populations on Manchurian cities.

Changed civ color from Yellow to Blue, i hope this helps, let me know?
 
- Added Atompunk
- Added Atompunk Buildings:

Fast Breeder Reactor
Clean Nuclear Reactor
Hi Tech Nuclear Reactor
Medium Class Skypad Apartments
Pushbutton Automat
Videophone Network
Small Reactor Factory
High Energy Lab
Nuclear Power Complex + Good (Nuclear)
Venture Industries
 
-Tweaked Atompunk Stuff

-Added new Buildings:

Social Networks
Holographic Networks
Exocortex Networks
Holographic Projector Factory
Holographic Theatre
Orbital Drydock

-Added new Resource: Holographic Projectors (artwork attached)
 

Attachments

Good idea for a civ SO! Been looking for earlier Prehistoric civs like that.

UPDATES
  • Units may no longer withdraw when defending a city.

  • Fixed some bugs in the DamageToAttacker mechanism.

  • Generated a WIDGET_PEDIA_JUMP_TO_ROUTE and a Route Help Hover. The rest of the work here is up to DH I think.
 
Good idea for a civ SO! Been looking for earlier Prehistoric civs like that.

UPDATES
  • Units may no longer withdraw when defending a city.

  • Fixed some bugs in the DamageToAttacker mechanism.

  • Generated a WIDGET_PEDIA_JUMP_TO_ROUTE and a Route Help Hover. The rest of the work here is up to DH I think.

What ever you did to the keyboard stokes, you changed them back the way they used to be, YEAH!!!!!:p
 
What ever you did to the keyboard stokes, you changed them back the way they used to be, YEAH!!!!!:p

Um... what's a 'keyboard stoke'? Honestly I'm not catching on to the first part of what you're trying to say here...
 
Ok, so I've committed a few code fixes to my last update there. BUT for some reason I cannot seem to commit a code archive... keeps giving me a message that the connection was forcibly closed by the host. GRRRR!!!

In fact, it won't let me upload anything at all right now. I must be getting a really terrible flicker on my connection right now. Will probably clear up later.
 
Updates
- Fixed Italian leaderhead pictures.
- Made a new icon/button for Online Genealogy.
- Fixed Atompunk wonder to require Uranium in the city vicinity.
- Tweaked Speedway, Animal Testing Lab, Trailer Park, School Bus Station, 4 Car Related Crimes and Automobiles resource.
- Tweaked Shearing Barn not to go obsolete anymore since its the only source of Wool resource.
 
In The Tech Tree, some Techs are overlapping. The Tech box Shadows look good thou

Spoiler :
YZkMxxZ.png
 
Updates
- Moved National Cyber Security and Cyber Security Office to Cyberwarfare tech.
- Moved Cyberpunk to X84 Y11
- Moved Digital Warfare to X84 Y13
- Moved Cyberwarfare to X83 Y13 (now a TransHuman Tech)
- Cyberwarfare now requires War Simulations AND Wearable Computers
- Digital Warfare now requires Cyberwarfare AND Media Psychology
- Cyber Warfare was add ads a requirement to Cyberpunk, Military Robotics and Virtual Society techs.
- Digital Warfare was added as a requirement to Genome Encyclopedia, Virtual Society and Augmented Reality techs.
- Changed Digital Warfare to Digitization.
- Made new Pedia and Quotes for Digitization tech.
- Added a new icon/button for Digitization tech.
- Fixed Cyberpunk tech requirements.
- Gave Hubble and the ISS new icon/buttons since they did not have their own unique ones.
 
Updates

- I obsoleted the wrong version of the Special Stone Tools Workshop did the worker one should have been the gatherer one. Now fixed.
- Update to BUG 4.4 all but one or two python files done. The code in this set was not changed I commented why not.
 
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