6319
Added XXTAGXX(single).zip and XXTAGXX(multi-5).zip to Modules/MrAzure/XXTAGXX.
XXTAGXX is a Tag for Buildings that it easy to replace with your Building Tag on relevant Building XML with Grepwin. This saves me a good 2-5 minutes a building. Now I just focus on editing values instead copying and pasting building tags over and over. I only need to do it once.
DO NOT SAVE THE UNZIPPED XXTAGXX FOLDER IN MODS. SAVE IT SOMEWHERE OUTSIDE.
0.. Edit the Buttonpath to your own button path in the XMLs,
It' s set to:
ModulesMrAzure\XML\Buildings\Art\ARTPATH.dds
Edit your Art Path on unmodified XXTAGXX then zip up your XXTAGXX files.
00. It uses
Azurian_CIV4ArtDefinesSchema and
Azurian_CIV4GameInfoSchema. If you want to use your own Schema, edit them on unmodified XXTAGXX and then zip up the XXTAGXX files to a .zip.
1. Grepwin:
Search In: The XXTAGXX Folder.
3.Under Search:
Search: XXTAGXX
4.If your using the Single version:
Replace the key XXTAGXX with your building tag, (example MERCENARY_CAMP).
5.If you using the Multi 5 version:
Replace the key XXTAGXX1 the first time for Building 1.
Replace the key XXTAGXX2 the second time for Building 2.
Replace the key XXTAGXX3 the third time for Building 3.
Replace the key XXTAGXX4 the fourth time for Building 4.
Replace the key XXTAGXX5 the fifth time for Building 5.
5. Then open the XXTAGXX Files and copy the code to the bottom of your building files, and edit as you wish.
7. Delete the XXTAGXX files, and unzip the XXTAGXX.zip or XXTAGXX(multi5).zip again.
8. I can create a Multi 10 or Multi 20 Version if you want.
DO NOT SAVE THE UNZIPPED XXTAGXX FOLDER IN MODS. SAVE IT SOMEWHERE OUTSIDE.
Art Defines
XXTAGXXmulti
Code:
Civ4ArtDefines xmlns="x-schema:[COLOR="Red"]edit your own[/COLOR]Azurian_CIV4ArtDefinesSchema.xml">
<BuildingArtInfos>
<BuildingArtInfo>
<Type>ART_DEF_BUILDING_[COLOR="Blue"]XXTAGXX1[/COLOR]</Type>
<LSystem>LSYSTEM_1x1</LSystem>
<bAnimated>0</bAnimated>
<fScale>0</fScale>
<fInterfaceScale>0</fInterfaceScale>
<NIF>Art/empty.nif</NIF>
<KFM/>
[COLOR="Red"]edit your own[/COLOR]<Button>Modules\MrAzure\XML\Buildings\Art\ARTPATH.dds</Button>
</BuildingArtInfo>
<BuildingArtInfo>
<Type>ART_DEF_BUILDING_[COLOR="Blue"]XXTAGXX2[/COLOR]</Type>
<LSystem>LSYSTEM_1x1</LSystem>
<bAnimated>0</bAnimated>
<fScale>0</fScale>
<fInterfaceScale>0</fInterfaceScale>
<NIF>Art/empty.nif</NIF>
<KFM/>
[COLOR="Red"]edit your own[/COLOR]<Button>Modules\MrAzure\XML\Buildings\Art\ARTPATH.dds</Button>
</BuildingArtInfo>
<BuildingArtInfo>
<Type>ART_DEF_BUILDING_[COLOR="Blue"]XXTAGXX3[/COLOR]</Type>
<LSystem>LSYSTEM_1x1</LSystem>
<bAnimated>0</bAnimated>
<fScale>0</fScale>
<fInterfaceScale>0</fInterfaceScale>
<NIF>Art/empty.nif</NIF>
<KFM/>
[COLOR="Red"]edit your own[/COLOR]<Button>Modules\MrAzure\XML\Buildings\Art\ARTPATH.dds</Button>
</BuildingArtInfo>
<BuildingArtInfo>
<Type>ART_DEF_BUILDING_[COLOR="Blue"]XXTAGXX4[/COLOR]</Type>
<LSystem>LSYSTEM_1x1</LSystem>
<bAnimated>0</bAnimated>
<fScale>0</fScale>
<fInterfaceScale>0</fInterfaceScale>
<NIF>Art/empty.nif</NIF>
<KFM/>
[COLOR="Red"]edit your own[/COLOR]<Button>Modules\MrAzure\XML\Buildings\Art\ARTPATH.dds</Button>
</BuildingArtInfo>
<BuildingArtInfo>
<Type>ART_DEF_BUILDING_[COLOR="Blue"]XXTAGXX5[/COLOR]</Type>
<LSystem>LSYSTEM_1x1</LSystem>
<bAnimated>0</bAnimated>
<fScale>0</fScale>
<fInterfaceScale>0</fInterfaceScale>
<NIF>Art/empty.nif</NIF>
<KFM/>
[COLOR="Red"]edit your own[/COLOR]<Button>Modules\MrAzure\XML\Buildings\Art\ARTPATH.dds</Button>
</BuildingArtInfo>
</BuildingArtInfos>