C2C SVN Changelog

Added Propagators to New Properties that are a duplicate of Crime.
Changed AI Weight for Disease Property from -100 to 0 (based on Koshling).


The Propagator Code (Decay, Trade, Near, Plot)
Code:
<PropertyManipulators>
        		<PropertySource>
        			<PropertySourceType>PROPERTYSOURCE_DECAY</PropertySourceType>
          			<PropertyType>PROPERTY_TOURISM</PropertyType>
          			<GameObjectType>GAMEOBJECT_CITY</GameObjectType>
          			<iPercent>4</iPercent>
        		</PropertySource>
        		<PropertyPropagator>
         			<PropertyPropagatorType>PROPERTYPROPAGATOR_DIFFUSE</PropertyPropagatorType>
          			<PropertyType>PROPERTY_TOURISM</PropertyType>
          			<GameObjectType>GAMEOBJECT_CITY</GameObjectType>
          			<TargetObjectType>GAMEOBJECT_CITY</TargetObjectType>
          			<TargetRelationType>RELATION_TRADE</TargetRelationType>
          			<iPercent>5</iPercent>
        		</PropertyPropagator>
        		<PropertyPropagator>
          			<PropertyPropagatorType>PROPERTYPROPAGATOR_DIFFUSE</PropertyPropagatorType>
          			<PropertyType>PROPERTY_TOURISM</PropertyType>
          			<GameObjectType>GAMEOBJECT_CITY</GameObjectType>
          			<TargetObjectType>GAMEOBJECT_PLOT</TargetObjectType>
          			<TargetRelationType>RELATION_NEAR</TargetRelationType>
          			<iTargetDistance>1</iTargetDistance>
          			<iPercent>5</iPercent>
        		</PropertyPropagator>
        		<PropertyPropagator>
          			<PropertyPropagatorType>PROPERTYPROPAGATOR_DIFFUSE</PropertyPropagatorType>
          			<PropertyType>PROPERTY_TOURISM</PropertyType>
          			<GameObjectType>GAMEOBJECT_PLOT</GameObjectType>
          			<TargetObjectType>GAMEOBJECT_CITY</TargetObjectType>
          			<TargetRelationType>RELATION_SAME_PLOT</TargetRelationType>
          			<iPercent>20</iPercent>
        		</PropertyPropagator>
        		<PropertyPropagator>
          			<PropertyPropagatorType>PROPERTYPROPAGATOR_DIFFUSE</PropertyPropagatorType>
          			<PropertyType>PROPERTY_TOURISM</PropertyType>
          			<GameObjectType>GAMEOBJECT_PLOT</GameObjectType>
          			<TargetObjectType>GAMEOBJECT_PLOT</TargetObjectType>
          			<TargetRelationType>RELATION_NEAR</TargetRelationType>
          			<iTargetDistance>1</iTargetDistance>
          			<iPercent>4</iPercent>
          			<Active>
          			  <Is>TAG_OWNED</Is>
          			</Active>
        		</PropertyPropagator>
        		<PropertySource>
          			<PropertySourceType>PROPERTYSOURCE_DECAY</PropertySourceType>
          			<PropertyType>PROPERTY_TOURISM</PropertyType>
          			<GameObjectType>GAMEOBJECT_PLOT</GameObjectType>
          			<iPercent>4</iPercent>
        		</PropertySource>
	  		</PropertyManipulators>
 
3 NEW events at tech sailing:

The citizens of our settlement of %s2_city have constructed a small fishing fleet themselves to catch their plentiful: Also must have a fleet of certain vessels before hand.

FishFry
ClamBake
CrabLegs
 
6290-6292
Changed Decay (City, Plot to -4) for Education (per Hydro)
Operation Range for Education set at 1.000.000 from 10000.
DISABLED Entertainment and Luxury Property until we have a discussion about them, and to focus on Education and Tourism for this release.
 
SVN 6297
Culture Ranks


Tweaked Culture Ranks
1.Poor
2.Fledging
3.Prominent
4.Elegant
5.Influential
6.Impressive
7.Legendary

Added Culture Ranks
8.Illustrious
9.Phenomenal
10.Monumental
11.Advantageous
12.Consequential
13.Transcendental
14.Expialidocous (might rename to that word StrategyOnly uses Fadmadastic??)
15.Culturemagnate

Culture Victory set at Culturemagnate.

See For Full list of Changes (highly recommend).
http://forums.civfanatics.com/showpost.php?p=12817909&postcount=9

Easter Egg: Expialidocous is from the word Supercalifragilisticexpialidocious.
http://en.wikipedia.org/wiki/Supercalifragilisticexpialidocious

Works with and without Realistic Culture Spread Option (Preliminary Testing)


Realistic Culture Spread Option OFF
sUNgDJ1.png


Realistic Culture Spread Option ON

wuD7NTM.png


The Amount/Turn ihad to be deleted because the numbers get so large that it pushes the text out. The Amount/Turn is already visible if you mouse over it (Total Culture), and what matters is (x Turns). I edited this out and put the new Text in Afforess_Gametexts.

Code:
<TEXT>
		<Tag>INTERFACE_CITY_COMMERCE_RATE_FLOAT</Tag>
		<English>%F1: %s2 [COLOR="Red"][S](%s3/Turn)[/S][/COLOR]</English>
		<French>%F1 : %s2 [COLOR="Red"][S](%s3/tour)[/S][/COLOR]</French>
		<German>%F1: %s2 [COLOR="Red"][S](%s3/Runde)[/S][/COLOR]</German>
		<Italian>%F1: %s2 [COLOR="Red"][S](%s3/turno)[/S][/COLOR]</Italian>
		<Spanish>%F1: %s2 [COLOR="Red"][S](%s3/turno)[/S][/COLOR]</Spanish>
	</TEXT>

It will now look like this with Culture Rank and Turns.
Note: I was selecting the Alpha Male buildng (which I added super culture to test) so in your game the last info will be Total Culture.
981FeHn.png
 
Cool!
Maybe we should rename Legendary then because it sounds... "cooler" than phenomenal. Maybe add it last and move all others one level up?

I can rename Legendary to Mythical and then rename Expiladous to Legendary.

7.Mythical
14.Legendary
 
Leaving Legendary as the last level saves you alot of trouble.
For instance, no need to adjust Cultural Victory.
 
Leaving Legendary as the last level saves you alot of trouble.
For instance, no need to adjust Cultural Victory.

Alright I'll put Legendary at the end.
 
6298,6299

Renamed New Cultural ranks with "impressive" synonyms rather than "big" synonyms.
Legendary is now required for Cultural Victory.
Fixed Tech String error (Stormwind)

1.Poor
2.Fledging
3.Prominent
4.Elegant
5.Influential
6.Luminary
7.Spectacular
8.Illustrious
9.Marvelous
10.Distinguished
11.Phenomenal
12.Extraordinary
11.Transcendental
14.Mythological
15.Legendary
 
There must be a bug - new cities start with Legendary culture!

6298,6299

Renamed New Cultural ranks with "impressive" synonyms rather than "big" synonyms.
Legendary is now required for Cultural Victory.
Fixed Tech String error (Stormwind)

1.Poor
2.Fledging
3.Prominent
4.Elegant
5.Influential
6.Luminary
7.Spectacular
8.Illustrious
9.Marvelous
10.Distinguished
11.Phenomenal
12.Extraordinary
11.Transcendental
14.Mythological
15.Legendary
 
Just pushed to SVN (6300):
  • Fixed save format incompatibilities (leading to crashes) when assets change number of culture levels or define new properties

This was behind most of the recently reported crashes I think - basically the game couldn't cope if you loaded a game you had started before the recently added new properties and/or new culture levels were added, with the latest assets.
 
This was behind most of the recently reported crashes I think - basically the game couldn't cope if you loaded a game you had started before the recently added new properties and/or new culture levels were added, with the latest assets.

In the new game (SVN 6300) &#1089;ities beginning with the legendary culture too :(
 
Just pushed to SVN (6301):
  • Fixed culture threshold overflow, which could result in cities beginning with legendary culture

Note - the XML can now get away with culture thresholds up to 2 billion or so (2^31-1). However, once cities actually start to get culture in ranges over 20 million or so there may well be other calculations that operate incorrectly, due to integer overflow. Basically the BtS code is in the habit of multiplying quantities by 100 as part of intermediary percentage calculations, and anything over about 20 million that takes part in such a calculation will overflow. Specific examples we've come across before have been reworked to cope with that, but there may be more...
 
6302, 6303

Stabilized World Wonders and National Wonders Amounts
Doublechecked the Mathematics for Thresholds (no errors).
Fixed some Mathematical Errors in City Defence
Culture Ranks Coding Complete.

0.Poor
1 World Wonder, 4 National Wonders

1.Fledgling
2 World Wonders, 6 National Wonders

2.Developing
3 World Wonders, 8 National Wonders

3.Prominent
4 World Wonders, 10 National Wonders

4.Refined
5 World Wonders, 12 National Wonders

5.Elegant
6 World Wonders, 14 National Wonders

6.Influential
7 World Wonders , 16 National Wonders

7.Luminary
8 World Wonders, 18 National Wonders

8.Spectacular
9 World Wonders, 20 National Wonders

9.Illustrious
10. World Wonders, 22 National Wonders

10. Marvelous
11 World Wonders, 24 National Wonders

11. Distinguished
12 World Wonders, 26 National Wonders

12. Phenomenal
13 World Wonders, 28 National Wonders

13. Extraordinary
14. World Wonders, 30 National Wonders

14. Transcendental
15 World Wonders, 32 National Wonders

15. Mythological
16 World Wonders, 34 National Wonders

16.:trophy2:Legendary:trophy2:
20 World Wonders, 40 National Wonders

Legendary Threshold at Eternity =512000000 (512 million)
Legendary Threshold at Eons =384000000 (384 million)
Legendary Threshold at Snail =256000000 (256 million)
Legendary Threshold at Marathon =153600000 (153 million)
Legendary Threshold at Epic =102400000 (102 million)
Legendary Threshold at Normal =51200000 (51.2 million)
Legendary Threshold at Quick =11520000 (11.52 million)
Legendary Threshold at Blitz =4608000 (4.6 million)


City Defense Modifier

0.Poor
5

1.Fledgling
10

2.Developing
15

3.Prominent
20

4.Refined
25

5.Elegant
30

6.Influential
35

7.Luminary
40

8.Spectacular
45

9.Illustrious
50

10. Marvelous
55

11. Distinguished
60

12. Phenomenal
65

13. Extraordinary
70

14. Transcendental
75

15. Mythological
80

16. Legendary
85
 
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