C2C SVN Changelog

Added Monte Verde

EDIT: Added Pedra Furada

EDIT2: Added Richardson Island

Why are you adding the diplomacy setting of your own?? this is the 2nd one now??

EDIT:

redone some sounds with ding (SGTSlick)
 
6421 update

- Fix missing Captives game text
- Super Forts palisade improvement now only gives culture to the plot it is on.
- Super Forts - Claim Stony Resource (stone, marble, obsidian, clay and salt) but only for gatherers. Just to show it works.

edit - 6422 update

- Military Standards now obsolete at Aviation.
- All pre-industrial workers can now claim stone resources outside their cultural borders.
 
6425 Update

- Adjusted The_J's promotions so you don't steal research etc. from wild animals. Note I was not able to figure out how not to display the nation of the individual stealing from you when the unit has hidden nationality. I did clean up the code a great deal while trying to figure it out.

Below is an example of what a unit with these promotions would get when they defeated a wild animal before this change
 

Attachments

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6427
Eggs are now Revealed and Enabled at Scavenging
58 New Buildings
Hydro Approved

-Prehistoric Mod Hydro Stats
Branding Hut
Wet Nurse Hut
Excrement holes
Branding Hut
Bonemarrorwer
Nest Thief
Tree Carvings
Laundry Hut
Lizard Hunter's Camp
Omega Crew
Hot Potato
Capture the Flag
Jumprope
Hopscotch
Quiltmaker

-Insects Mod Hydro Stats
Earthworm Gatherer
Snail Gatherer
Anthill
Mezcal Worm Gatherer
Bamboo Worm Gatherer
Cicada Gatherer
Giant Cockroach Gatherer
Jumiles Gatherer
Tarantula Gatherer
Mopane Moth Gatherer
Mealworm Gatherer
Palm Weevil Gather
Rice Beetle Gatherer
Grasshopper Gatherer
Bogong Moth Gatherer
Centipede Gatherer
Pillbug Gatherer
Dung Beetle Gatherer
Butterfly Gatherer
Junebug Gatherer
Dragonfly Gatherer
Scarab Beetle Gatherer
Goliath Beetle Gatherer
Cricket Gatherer
Ladybug Gatherer
Praying Mantis Gatherer
Scorpion Gatherer
Firefly Gatherer
Hercules Beetle Gatherer
Assassin Bug Gatherer

-Hydro's Birds Mod
Parrot Catcher
Macaw Catcher
Cockatoo Catcher
Parakeet Catcher
Toucan Catcher
Bird of Paradise Catcher
Lyrebird Catcher
Quetzal Catcher
Peacock Catcher
Junglefowl Catcher
Hummingbird Catcher
Canary Catcher
 
6425 Update

- Adjusted The_J's promotions so you don't steal research etc. from wild animals. Note I was not able to figure out how not to display the nation of the individual stealing from you when the unit has hidden nationality. I did clean up the code a great deal while trying to figure it out.

Below is an example of what a unit with these promotions would get when they defeated a wild animal before this change

if gc.getUnitInfo(pDancingHoskuld).isHiddenNationality():
[TAB]show Message 1
else:
[TAB]show Message 2
 
6429
Bug Resource Enabled at Scavenging
Lizard Resource Enabled at Hunting
Added missing Lizard art
Fixed minor Error in Bugs Resource
 
Updates

* Code updated with Albert's adjustments to the load process.

* Added new tag PursuitVSUnitCombat to Units and PursuitVSUnitCombatChangesTypes to Promotions and UnitCombats.

* Implemented new tag use on Law Enforcement, Mounted, and Explorers.

* An attempt to debug some OOS errors taking place during combat.

* Rules change causes all units to have half base assigned withdrawal value when the fight or flight game option is off.

* I did a number of fixes to problems observed by the new xml validator tool but I think most of those were already done by the time of this commit however some of my methods of fixing might not be quite the same... I mention this in case this commit changes anything along those lines.

EDIT: HERE is the link to the pdb archive files.
 
* I did a number of fixes to problems observed by the new xml validator tool but I think most of those were already done by the time of this commit however some of my methods of fixing might not be quite the same... I mention this in case this commit changes anything along those lines.

I am not understanding some of these changes you made?? ie:

Was <Civ4Types xmlns="x-schema:CIV4GlobalTypesSchema.xml">
you changed it to: <Civ4Types xmlns="x-schema:CIV4GlobalDefinesSchema.xml">
 
6432
Fixed name of Canary Catcher (it previously said Parrot Catcher).

Update
Linarized Prehistoric_CIV4GameText.xml and StrategyOnly_GameTexts.xml because they had horrible formatting space issues. Included .zips of previous versions for humans.
 
if gc.getUnitInfo(pDancingHoskuld).isHiddenNationality():
show Message 1
else:
show Message 2

I had already gone through most of the possible existing variables looking for pDancingHoskuld eventually I discovered it was not an existing variable but pWinner.getUnitType(). I'll post it to the SVN with my next update.
 
Naturally it won't be an existing variable since I can't be bothered to download a 2gb mod just to find the name of a variable.
So I gave it a pretty obvious random name :D
 
Naturally it won't be an existing variable since I can't be bothered to download a 2gb mod just to find the name of a variable.
So I gave it a pretty obvious random name :D

No you misunderstand. I had that code before when I posted saying I had not gotten it to work. I had gone through all the existing variables in the module I was fixing and not found one that worked. Having the break made it obvious what was needed. Thanks anyway.
 
6434
Added Strategy Text to Alpha Female, Alpha Male, Branding Hut, Litchen Gatherer.
Fixed Strategy Text of Cave Dwelling.
Fixed Strategy Text of Language.
Fixed Strategy Text of Cooperation.
Fixed Strategy Text of Persistent Hunting.
Fixed Strategy Text of Herbalism.
Fixed Formatting of Prehistoric Music Quote.
 
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