C2C SVN Changelog

Updates (SVN #7238/7239)
  • Another fix for Rams so that they will always be performing breakdown attacks each round

  • Enhanced the AI's ability to generate more Rams for it's city attack stacks

  • Added a global variable so we can, via xml, adjust the point at which the AI considers itself in financial difficulty. Adjusted it from 50% to 40% for now. Looks like at one point this is what it had been set to. Reducing this value will make the AI a bit more cautious of gold deficits, more reactive to gold difficulties and less willing to spread when it's not sufficiently on top of its income vs costs.
 
7240

- fixed missing icons: herbalist, agents spy missions
- changed rtf and pdf readme files to reduce MBs

When I got some time I do better looking readme pdf with nice layout and graphics (more like manual to AAA Games)
 
7241

Deleted some useless static heads
almost 7Mb less data


7242
- removed some useless files from art directory (mostly religion stuff)
- removed alpha from religion textures
~14Mb less data

- also changed starting New Era pictures to better ones
 
7244:

New Buildings:

Salt Evaporation Pond---------------SALT_EVAPORATION_PONT
Salt Flat Quarry---------------------SALT_FLAT_QUARRY
Hemp Farm-------------------------HEMP_FARM
Tapestry Maker's Shop--------------TAPESTRY_MAKER_WORKSHOP
Berlinite Mine-----------------------BERLINITE_MINE
Lazulite Mine-----------------------LAZULILTE_MINE
Mascagnite Mine--------------------MASCAGNITE_MINE
Potash Mine------------------------POTASH_MINE
Lye Maker--------------------------LYE_MAKER
Lye Factory------------------------LYE_FACTORY
Tannin Factory---------------------TANNIN_FACTORY


New Resources:

Tapestries
Berlinite
Borax
Caesium Ore
Chalk
Chromite Ore
Cinnabar Ore
Cobalt Ore
Hematite Ore
Lazulite Ore
Magnesium Ore
Mascagnite Ore
Nickle Ore
Potash
Pyrite Ore
Tungsten Ore
Zinc Ore
Lye
Ash


The Resources will appear pink, but the art is uploaded in the forum and hydro has to merge them in his fpk. So no worries here, should be fixed very soon.
 
7244:

New Buildings:

Salt Evaporation Pond---------------SALT_EVAPORATION_PONT
Salt Flat Quarry---------------------SALT_FLAT_QUARRY
Hemp Farm-------------------------HEMP_FARM
Tapestry Maker's Shop--------------TAPESTRY_MAKER_WORKSHOP
Berlinite Mine-----------------------BERLINITE_MINE
Lazulite Mine-----------------------LAZULILTE_MINE
Mascagnite Mine--------------------MASCAGNITE_MINE
Potash Mine------------------------POTASH_MINE
Lye Maker--------------------------LYE_MAKER
Lye Factory------------------------LYE_FACTORY
Tannin Factory---------------------TANNIN_FACTORY


New Resources:

Tapestries
Berlinite
Borax
Caesium Ore
Chalk
Chromite Ore
Cinnabar Ore
Cobalt Ore
Hematite Ore
Lazulite Ore
Magnesium Ore
Mascagnite Ore
Nickle Ore
Potash
Pyrite Ore
Tungsten Ore
Zinc Ore
Lye
Ash


The Resources will appear pink, but the art is uploaded in the forum and hydro has to merge them in his fpk. So no worries here, should be fixed very soon.

Which of these resources have to be placed on the map via WB or a map script?
 
Which of these resources have to be placed on the map via WB or a map script?

None :)
SO would kill me if I'd ever make new map resources. They are all manufactured. Same is true for further resources from me, unless I state something different then.
 
None :)
SO would kill me if I'd ever make new map resources. They are all manufactured. Same is true for further resources from me, unless I state something different then.

Boy are you lucky, i read the other post and was about to explode[pissed], so now i am ok with Manufactured :whew: ;)



Yeah just look at the contents in the SVN Unfortunate.:p;)
 
None :)
SO would kill me if I'd ever make new map resources. They are all manufactured. Same is true for further resources from me, unless I state something different then.

I would help him, as I am editing the SEM at the moment. :D

Thanks. :)
 
I never made tga... they should all use the default button. Wasn't there a problem with to many tgas anyways?

There should not be a default button. Nevets_ went to all that trouble to get every resource with its own icon we should not go backwards.

The display problem is either dll or python or both which means we will fix it in time.
 
7246 updates

- Changes to the number of each type of slave you can settle

- Restored the GenericReligion cutscene art - I need this for the work I am doing on religions

- Minor Volcano fix
- not the one people have been complaining about because that one should have displayed an error in the PythonErr.Log which I need to be able to fix things.​

- Random map generation now shows you the number of each terrain, feature and bonus on the generated map.
It can be found in PythonDbg.log. Search for C2C:MapStatistics. There are counts for before and after adjustment.

The other map information in that file needs to be updated to include C2C terrain so we can get rid of the errors. There is some interesting information in here including a region map which could be useful for future refining of animal spawns - just a thought.​
 
Updates
- Added the new resources to the Mine buildings.
- Firepit, Ipu, Bonfire and Charcoal Burner now also produce Ash.
- Soap Maker and Soap Factory now require Lye as well as Lard as an option.
- Added a bonus from Potash to the Soap Maker, Soap Factory, Glass Maker, Glass Factory, Dye Maker and Fertilizer Plant.
- Tannin Maker now upgrades to Tannin Factory.
- Dye Maker now upgrades to Dye Factory.
 
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