C2C SVN Changelog

Pushed to SVN...

  • Adjusted variables in GameSpeed XML to make them proportional across the varying speeds. I did NOT adjust number of turns nor increments because of the risk to save games. However, those are also disproportionate and should be adjusted eventually.


Refer to this thread for discussion and details on the issue addressed:

http://forums.civfanatics.com/showthread.php?t=443456
 
Update
New FreeSpecialTech tag for building XML. <FreeSpecialTech>TECH_RAILROAD</FreeSpecialTech> gives the railroad tech to anyone building that building. Mainly useful for special techs from wonders as start of an optional part of the tech tree (alternative timelines).
 
Updates
- Changed the name of "Ray" to "Eagle Ray" to distinguish from the "Manta Ray".

Why would you do that! You know I am working on those files.:mad:

Updates
  • Three new Zebra units, Archer, Cavalry and the one I can't spell. ;)

P.S. Hydro could you please provide buttons for the three new units.
 
Why would you do that! You know I am working on those files.:mad:

Updates
  • Three new Zebra units, Archer, Cavalry and the one I can't spell. ;)

P.S. Hydro could you please provide buttons for the three new units.

1. That's fine just change the text (not the TAG) of the ray from "Ray" to "Eagle Ray". Sorry about that.

2. Ok I will see what I can do.
 
Updates
- Changed the name of "Ray" to "Eagle Ray" to distinguish from the "Manta Ray".
- Added Bamboo to Woodsman I, II and III promotions.

Wait-- hold it right there. Did you just say MANTA RAY? Are they in C2C? If so, I'll download immediately.
 
Update
  • Geothermal Factory can now only be built on the geothermal resource.
  • Added buttons for new Zebra Units.

Edit
  • Fix elephant sound
  • New terrain feature - coral. No improvements for it yet. needs a button. May be a bit too pink. Recycled from the Multiverse mod.

Edit2
  • Three new sea creatures - Manta Ray, Dolphin and Beluga Whale
 
Update
  • Geothermal Factory can now only be built on the geothermal resource.

I'm still able to build it on most standard tiles (plains,hills,etc) (r947).
Also same problem with Extraction Facility (for methane ice resource) - can be built on any water tile - Nevermind, just discovered that's intended, as it has a chance to find new methane ice.
 
corrected a few typos in events I introduced (those that should expire will do so now)
changed the healing plants event to require herbalism tech
changed the game (deer) migration event to require scavenging tech and some more (see events thread)
added elephant, mammoth, camel, horse and bison migration events
 
I'm still able to build it on most standard tiles (plains,hills,etc) (r947), also same problem with Extraction Facility (for methane ice resource) - can be built on any water tile.

It only works in a new game. Unless that reset thingy Koshling wrote fixes it. I can't remember the keystrokes.

Edit Ctr-Shift-R
 
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