C2C SVN Changelog

SVN7408

  • Performance optimizations for the AI city production choice.
  • Performance optimizations for the city caching of trainable units.
  • Fixed a bug in CvGameTextMgr::setBasicUnitHelpWithCity.



Turn times should go down by ~20% maybe less or a bit more this depends on the state of the current game.
 
Updates: 7411/7412/7413 (should be)
  • New Tag for Improvements: AlternativeImprovementUpgradeTypes

  • New game mechanisms for improvement upgrades. I'll explain this in more detail on the forum. There's a lot to this. Nothing that invalidates current expectable behaviors but adds a lot of utility for our upgrade chains to operate in ways that can get around some identified problems that have currently led to many upgrade chains being severed. This will enable them to be rejoined in a manner that handles all problems there fairly to the player and rationale at the same time. Again, much more to be explained on the subject.

  • Cut the value of specialist evaluations in comparison to plot working evaluations for population assignment AI by half to enhance the desire of city governers and AI players to get their populations working the land plots by a significant factor.

  • A number of new options, some of which visible and complete, others shells for future development.
    • GAMEOPTION_XP_FROM_ASSIGNED_SPECIALISTS: Now, if this is not on, population assigned specialists will not be able to give any xp by unit combat to units built in the city. If on, the game may retain this recently added ability from specialists. This option is visible and selectable and operates correctly now but it is not set to default on.

    • GAMEOPTION_MORE_XP_TO_LEVEL: Makes all units require twice as much xp to gain levels (and thus promotions.) This will be useful for players that enjoy dynamics like the above option but feel their units are getting too many promos. I think some players have been feeling that in general C2C has been giving too many promotions too easily and this option is for them. It's actually adjustable how much this modifies the requirement - there's a new global definition that represents a percentage multiplier to adjust all xp level thresholds. This allows players to customize - I suppose the option could even allow all units to gain levels easier if the player wants this sort of thing! This option is visible and works properly but is not on by default.

    • GAMEOPTION_ONGOING_TRAINING: This option is a shell for near future development of the planned Ongoing Training dynamic I've been talking about around the forum. In the first round of the Combat Mod commit I introduced the building tag for this but it's required a lot of the work that's taken place since then in the xml for multiple unit combats and still requires more xml to be in-play. So for now the tags rely on this option being on to operate so that they can be worked on while the option remains hidden in the background - it's not visible nor is it defaulted to on.

    • GAMEOPTION_NIGHTMARE_MODE: In preparation for SO's new handicap settings if he still wishes to set them up as an alternative replacement set (which I think is a really cool idea so this is why I setup the option shell!) It's not visible nor is it on by default but that's easily adjusted in the gameoptioninfos.xml file once SO's got them setup as replacements.
 
7414

fixed India and Egypt spy
fixed India Modern Marine redblob

7415

added missing religion pictures
 
In between 7408 and 7418, i lost another 15-25 seconds in turn times???

Before 7408 turn times (TT) were 40-45 seconds:(. Then after 33-40 seconds:), depending if a new tech was discovered or not:sad:.
Now i am back to over 45-55 seconds again?:mischief:?? And even loooonger than before, now its back to being bored again??:cry:??
 
7422

- Some of the Civilizations duplicate game text definitions removed. Once it involves removing a file I stop and update the SVN before I forget. ;)
 
7424

Four new units:
Shockwave APC
Drone (Unmanned) Helicopter
Droid Helicopter
Unmanned (Dune Wars) Trike
 
7430

new diplomacy songs
and deleted old diplomacy music (mostly unused files) - ~300Mbs less data
 
7430

new diplomacy songs
and deleted old diplomacy music (mostly unused files) - ~300Mbs less data

If your deleting all those for "certain" LH's, then you also need to delete the files that pertained to them also?? ie:
(example)
Spoiler :
Code:
		<SoundData>
			<SoundID>DIPLO_WU_EARLY</SoundID>
			<Filename>Sounds/Diplomacy/wu_zetian_early</Filename>
			<LoadType>STREAMED</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>DIPLO_WU_MIDDLE</SoundID>
			<Filename>Sounds/Diplomacy/wu_zetian_middle</Filename>
			<LoadType>STREAMED</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>DIPLO_WU_LATE</SoundID>
			<Filename>Sounds/Diplomacy/wu_zetian_late</Filename>
			<LoadType>STREAMED</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
This is just the audiodefines ones not the audio2d ones but they need to be adjusted also, thx.


7431 fixed certain kfm's for City Guards
 
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