C2C SVN Changelog

Updates (7463/7464/7465)
  • Reverted previous erroneous fix for doublemoves and actually FOUND the problem and fixed it for real this time.

  • Fixed spies getting numerous promotions they shouldn't have been

  • Enforced that quality improving promos could only be selected if the unit was taking its last promotion of those it's earned with xp.

  • Made a major sweeping adjustment to the damage on a successful Ranged Assault (that won't require xml adjusting to make the ranged assault system work a bit better overall.)

  • Tweaked python so that we should stop getting the errors regarding the new worker automation option.

  • Tweaked some globals though they probably didn't need to be.

  • Made it possible for human players to group units that are on transports provided they are grouped among the same transport and fixed a few unnecessary asserts this caused but otherwise seems bug-free under all tests.

  • Updates and additional buttons by Whisperr for the Tales buttons.
 
SVN7466

Removed old election & dark age mod code, cuts down on memory slightly.
Added FAssertMsg2 to show errors in non debug builds.
Fixed errors in CMemoryTrack::NoteAlloc
Removed the CvGameCoreDLL.dll.debug.7z from the Assets directory.


The normal dll should give error messages about xml errors, missing types and artinfos. This means the debug dll is no longer needed in the assets directory so i removed it.


Edit:

Don't use this version for some reason it crashes while loading saved games
Fixed below!

Edit2:

SVN7467

Fixed the crash while loading a save.
 
SVN7466

Removed old election & dark age mod code, cuts down on memory slightly.
Added FAssertMsg2 to show errors in non debug builds.
Fixed errors in CMemoryTrack::NoteAlloc
Removed the CvGameCoreDLL.dll.debug.7z from the Assets directory.


The normal dll should give error messages about xml errors, missing types and artinfos. This means the debug dll is no longer needed in the assets directory so i removed it.


Edit:

Don't use this version for some reason it crashes while loading saved games


Edit2:

SVN7467

Fixed the crash while loading a save.

So its ok to use then, if so, pls use the slash through line and take out the red., thx.
 
Last SVN starting custom scenarios (i tried Desert Planet and GEM precolumbian) end immediately with you are being defeated.

Random maps generate normally

Tried multiple times with multiple settings.

Check please.

p.s. Trying C2C on new comp - i7 4770K OCed @4.5GHz, M/b ASUS Z87-Expert, RAM 2x8Gb DDR3-2400 10-12-12, GTX770 4Gb, SSD Corsair Neutron 256Gb - took me less than minute to export SVN to new folder, dunno if its new comp or less SVN size. Previous comp was taking about 10 minutes for that - it was Core2Duo 8400, RAM 4x2 Gb DDR3/1000, regular 7200 rpm Seagate SATA HDD. Win 7x64 Ultimate on both.
 
SVN7469

Civ4GameText.xsd schema updated.
Removed empty elements from all *_CIV4GameText.xml files.
Removed untranslated entries containing English text from all *_CIV4GameText.xml files.
 
The normal dll should give error messages about xml errors, missing types and artinfos. This means the debug dll is no longer needed in the assets directory so i removed it.

Thank you for putting this back the way it is in normal BtS (with extras too).

Removed empty elements from all *_CIV4GameText.xml files.

Some translators preferred to have the empty version of the language text there eg <French/> rather than no tag at all. I suspect it is because it is easier to search for that tag when deciding what to translate next in files where you have done a lot of translations.

Thanks for getting rid of those where the English was used in the other languages. I have been doing the same by hand as I go.

7470 update

- Reduce some strategy texts ie Piracy, Folk Dance/Music.
- Animals killed in barbarian territory now give food and hammers.
 
SVN7471

Fixed the five loading errors about missing bonuses then the Alt_Timelines module is disabled.
 
SVN 7472
I believe this should fix the issue with savegames changing their options.

This is kinda interesting... I figured it would be a result of removing the options in the enums but apparently that wasn't done so MAYBE (though I'd be loath to try it without a rock solid test game that could easily determine if it was problematic) if BOTH the enums and the xml entries for those options are removed it MIGHT be safe... but I suspect we can't remove either without some problems being introduced for ongoing games.


7474
Should fix the new bug option for workers but unfortunately (in my uncertainty) had to move the option to be positioned just under war prizes on the C2C bug options page.


7475/7476
  • Another tweak to the new bug option (now seems to work after the first load if cache is deleted)

  • Fixes XP from specialists to work correctly with or without option.


7477
One last fix for the new bug option
 
SVN7478

Fixed a few more loading errors which occur then the Alt_Timelines module is disabled


Playing without Alt_Timelines is still not possible!!
 
Really do you know where the problem is, maybe its just something in the XML i can take care of??

There are a few more missing Buildings in the two Trait files(CIV4TraitInfos.xml and ls612_CIV4TraitInfos.xml) but the error message points into another file. This is a huge mess:crazyeye:


SVN7479

Fixed the missing BUILDING_NEMO_ACADEMY loading errors which occur then the Alt_Timelines module is disabled.
 
There are a few more missing Buildings in the two Trait files(CIV4TraitInfos.xml and ls612_CIV4TraitInfos.xml) but the error message points into another file. This is a huge mess:crazyeye:


SVN7479

Fixed the missing BUILDING_NEMO_ACADEMY loading errors which occur then the Alt_Timelines module is disabled.

If its ls612's traits, take them out for now, and see if that is really the problem:confused: BUt then again they are part of the "regular" options when you start a game.

If so then there shouldn't be that many buildings that it actually refers to??
 
They are used in the BuildingProductionModifierTypes and missing in both trait files, the one in the core and ls612's. It's not many buildings but every trait exists 4 times and you have to fix all of them.
 
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