C2C SVN Changelog

Added back the resources:

- Biofuel
- Alcohol - added to Meeting Hall. Cannery, and Brewery
- Glassware
- Pottery
- Cement (Concrete)-(Highway Project, WTC, Great Dam, Flak Tower, Skyscraper, Hydro Plant, Cement Mill, Bomb Shelter, and Bunker.
- Smart Medicine
- Nanobots
- Fertilizer
- Personal Replicators
- Vulcanized Rubber
- Synthetic Rubber
- Wool

P.S. btw they all show up in the resource sevopedia also.

EDIT:

I cant find the Bonus_Honey anyplace, but the ArtDefines is still there.

EDIT EDIT: AIAndy:

Excellent job on the new MainInterface btns, it looks even better than i wanted, "way to go.":goodjob:
 
Update
Modifier recalculation can be used in multiplayer now as the key combo (Ctrl-Shift-R or T) now triggers a net message which starts the recalculation on all computers participating in the multiplayer game (so it should not cause a desynch).
 
Updates
- Remove Ibex Chariot until I can fix it.
- Add Amber a map resource.
- Add cloth a manufactured resource.

Amber is already a resource(in the FPK), but both are different looking?
 
what is this Modifier recalculation and when it shal be used.also why there isnt somewhere sticky about this
When asset changes alter the value that buildings have in certain categories that does not automatically update the accumulated values for cities in savegames.
Modifier recalculation fixes that problem by recalculating all those values from first principles (e.g., the culture production of a city is calculated as the sum of culture of its buildings).
In general you want to use it whenever you switch to a newer version of C2C with an old savegame. Mind though that that is still a pretty new functionality and it can eat up some effects that are not properly stored. More and more of those bugs are fixed now though.

The plan for the future is to add checksums to the assets and store them in the savegame. Then the game can prompt you with a dialog that asks if you want to recalculate modifiers when you load an old savegame after asset changes.
 
My development machine died this morning (boot drive SSD bricked). I have got a new drive and am reinstalling, but I have a lot o stuff to find installers for and re-install. Might be a day or two before I am in a posiiton to do anything again.
 
My development machine died this morning (boot drive SSD bricked). I have got a new drive and am reinstalling, but I have a lot o stuff to find installers for and re-install. Might be a day or two before I am in a posiiton to do anything again.

Ouch. Freezer trick not work with those SSDs? ;)
 
So now with strategyonly's 11 resources put back in and my 10 new ones has anyone experienced graphics errors from having a ton of resources?

I can no longer play C2C with all the new resources in. I get weird graphics for the leader heads and units now. I also have to manually delete the cache and reboot my machine between c2C sessions even if I only go in to check the pedia! yes I have defraged my hard disk, reinstalled BtS and updated my graphics drivers.:(
 
I can't play C2C, either. I even can't start a game. The program gets terminated while loading xmls.
It seems my machine can't stand it, sadly. :(
 
My development machine died this morning (boot drive SSD bricked). I have got a new drive and am reinstalling, but I have a lot o stuff to find installers for and re-install. Might be a day or two before I am in a posiiton to do anything again.

I'm back in business (I think). Sadly all my save games are lost :-(

So, having had to start a new game (which means I'm about 2 monthes away from induistrial again :( ), when setting the game option flexible difficulty seems to have vanished (so I went for 'increasing difficulty instead as the closest option). Has anyone else seen this? Anyone take it out deliberately?
 
So, having had to start a new game (which means I'm about 2 monthes away from induistrial again :( ), when setting the game option flexible difficulty seems to have vanished (so I went for 'increasing difficulty instead as the closest option). Has anyone else seen this? Anyone take it out deliberately?

I just checked and I also don´t see flexible difficulty anymore. As this is my favourite setting I hope that it will come back again ...
 
With the latest SVN my wanderers (RIGHT near the start of the game) are being built with an extra movement range promotion and a hills promotion. Why?
 
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