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C2C SVN Changelog

Discussion in 'Civ4 - Caveman 2 Cosmos' started by Dancing Hoskuld, Jul 4, 2011.

  1. Toffer90

    Toffer90 C2C Modder

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    • Worked some more on migrating city names from BtS to C2C fileset.
      • Renamed some Mayan cities from modern archaeological site names to the ancient names that archaeologists/historians believe the Mayans used.
    • Optimized some code in the World mapscript.
     
  2. raxo2222

    raxo2222 Time Traveller

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    Mathematics Department no longer replaces Mathematics Academy

    Report was here.
     
    Snofru1 likes this.
  3. Toffer90

    Toffer90 C2C Modder

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    • Moved more city names from BtS file to C2C file.
      • Renamed, added new and switched cities between civs: for Sumeria, Babylon and Assyria.
      • There was quite a few cases of these civs having the same city names, no civ should have the same city name as another civ if it can be helped.
      • Replace some invented city names with real appropriate city names.
     
    Osk21, raxo2222 and KaTiON_PT like this.
  4. Thunderbrd

    Thunderbrd C2C War Dog

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    • Removes an invalidating restriction that a promotion with a move discount change cannot be assigned to a unit that ignores terrain cost. This was creating some unintended invalidations and the only reason for the internal rule was to avoid complaints that the move discount change has absolutely no effect on units that ignore terrain costs.
     
    raxo2222, strategyonly and KaTiON_PT like this.
  5. raxo2222

    raxo2222 Time Traveller

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    Nerfed Geology Lab - now it only improves its research contribution by +1 per mineral resource up to +54 research from all such resources. Removed quantonium as booster resource - its late Transcendent space resource.

    Made sure, that yields (except for gold) aren't decreased by buildings, that are upgrades.
     
    KaTiON_PT likes this.
  6. raxo2222

    raxo2222 Time Traveller

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    Fixed two wonders, that give free building obsoleting before those free buildings obsolete.
    Wonder, that unlocked all religious civics (including ones from far future) no longer does it so, it now has higher culture yield.
     
    KaTiON_PT, Snofru1 and Osk21 like this.
  7. JosEPh_II

    JosEPh_II TBS WarLord

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    Next set of Civic adjustments. More yet to do.
     
  8. Osk21

    Osk21 Barbarian Killer and Beast Trainer & Solar System!

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    Keep it up Guys and are there any women involved in this most awesome Civ mod?
     
  9. Toffer90

    Toffer90 C2C Modder

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    10418
    • Moved more city names from BtS file to C2C file.
      • This time I tackled Portugal and Byzantine city names.
    • I moved city names between Greek, Roman, and Byzantium civs and added new ones to all of them.
      • Byzantine had a lot of city names that were more appropriate for ancient Greece and Roman empires.
    • Changed Portugal's colonial city names to proper Portuguese cities.
      • This removed a little overlap with the Brazilian civ.
     
    Last edited: Feb 1, 2019
    raxo2222, Osk21, TPEHEP and 1 other person like this.
  10. raxo2222

    raxo2222 Time Traveller

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    Spiritual now reduces anarchy from switching religions by 75%.
    Reverted my changes to modular traits, since option activating those is disabled.
    Traits now give property per X pop instead of being activated by certain city size. Properties from traits now have reduced effect on cities (now need larger population for same effect).
    Fixed property inconsistency in two traits between developing and non-developing versions.
     
    Osk21 and KaTiON_PT like this.
  11. Thunderbrd

    Thunderbrd C2C War Dog

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    • Major fix to a longstanding crash bug that has been very difficult to pin down until now. The bad gamestates some units would get that would be solved by running the debug dll no longer haunts us... well at least one cause for it doesn't. Finally figured out how to find the problem and resolve it.

    I know there's a few other serious bugs to look at but this was the first on the list for this week as the crash was reported and I'm really sick of seeing this one come up a lot so took unusual steps to investigate and sort it out.
     
  12. raxo2222

    raxo2222 Time Traveller

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    General streamlining of upgrades - now all improvements will increase their main yield on upgrade.
    Tree Farm is now Atomic era improvement with tech boost in Information era. Has upgrade in Nanotech era (Hybrid Forest)
    Entire Wood Gatherer improvement line can now be built in Jungle.
    Removed spurious upgrades and boosts.
    Fixed TXT key in one of improvements pedia entry.
    Thatch cutter doesn't upgrade anymore, now it gains production in early game and then loses production in favor of commerce in Industrial/Atomic era.
     
    Snofru1 and KaTiON_PT like this.
  13. raxo2222

    raxo2222 Time Traveller

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    Removed unnecessary tag, it doesn't fix ordinances yet.

    One of ordinances had this in building class.
     
    Last edited: Feb 3, 2019
  14. raxo2222

    raxo2222 Time Traveller

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    Removed all <iExtraPlayerInstances>-1</iExtraPlayerInstances>, now all property reducing ordinances instead of some are buildable.
    Probably this made some wonders buildable too.
    Now only Palace has <iExtraPlayerInstances> tag used (with value of 1).
     
    Snofru1 likes this.
  15. raxo2222

    raxo2222 Time Traveller

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    Removed test building (unused since forever).
     
  16. Thunderbrd

    Thunderbrd C2C War Dog

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    • Improves the Final value display on specialist yields but I suspect there are still some inaccuracies here to address.
     
    sunrisereader and raxo2222 like this.
  17. Whisperr

    Whisperr Chieftain

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    Removed Martial Arts promotion from Sea Domain Units
     
  18. Thunderbrd

    Thunderbrd C2C War Dog

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    • Another effort to help clear out some unnecessary memory usage. Still looking for a mem leak after doing some research into the issue of how to try to seek them out. I strongly suspect we have a doozy somewhere. Doesn't look like it's in plots, but some code cleanup here won't hurt anyhow.
     
  19. raxo2222

    raxo2222 Time Traveller

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    Added tech requirements to DH vicinity autobuilds - now they will be autobuilt when resource gets actually revealed.

    Reported here.
     
    MacCoise, Osk21 and KaTiON_PT like this.
  20. raxo2222

    raxo2222 Time Traveller

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    Animals don't interfere with ships going to city anymore.

    I think this may be general thing, that protects units with 0 strength against animals, when those units are in city.
     
    Last edited: Feb 8, 2019
    Osk21 likes this.

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