C2C SVN Changelog

10493

Started the Tree of Life. This includes four new national wonders: CRISPER-Cas9 Bacteria, Fluorescent Bacteria, C4 Crops, and Structural Bacteria. Most of the artificial life buildings are now national wonders as well.

Bacillus Concrete now becomes available at Prototyped Pathogens instead of Bacterium Engineering.
 
10494
More Tweaks to Gov't, Rule, Power, and Society Civics up to Information Era.
I have not made any attempts to balance Pepper2000 late Era Civics to date. Not enough game play feedback to even attempt to do so.
 
10496
Set few events to be activate-able in every game (all of them already had high chances to do so).
All other events either could be triggered in every game or were completely disabled or were activated by python/other events.

There were less than 10 events set to not activate in every game unlike 300 other events or so.
 
10497
Added remaining eras to trigger texts, that were depending on era.
Slightly increased chance of event activation.

I guess way more events could use era dependent trigger texts to remove anachronism.
Some events may have too short or even negative tech window that is building needed by them unlocked after tech obsoleting them.
 
10500
Removed redundancies of tech requirements in events:
Removed early AND requirements, as those will be researched by time you get all AND prereqs.
Removed late OR requirements, as you will get early OR requirement by time you get to late OR prereqs.

I prefer to commit stuff partially, as I never worked on events before :lol:
 
10501
Vastly increased Cooking event chance due to extremely short tech window (Fire pit building needed for event is tech away from Cooking obsoleteing event).
Removed obsoletions, that happened before tech requirement for events was researched.

Events now are undusted.
 
10502
Toned down Cooking event chance and effect.

Now it will help with tech instead of giving it for free.
 
10506
  • City Name fix: Found a letter that display fine in the city billboard but fails to display at all in other places like the event log or domestic advisor: " š Š "
    • Kiššatu became Ki atu everywhere except for in the city billboard... Šapia → apia
    • Those letters were used 11 places for city names.
 
10508
German translations and corrections:
  • Unified the spelling of 1000+ numbers
  • Unified the captives build texts
  • Added pedia texts and translations to the last early bonuses (revealed by Gathering)
  • Added pedia texts and translations to the first early improvements (related to Gathering)
 
10509
Removed [LINK=literal] entry from last German translation update.

It was only one such entry in whole mod.
 
Last edited:
10510
Reduced event frequency:
Prehistoric and Ancient era now have event chance of 7% per turn (events were set to that rate before my adjustments).
Classical/Medieval - 8%, Renaissance/Industrial - 9%, Atomic and later - 10%.
 
10511
Adjusting the Entry Civics in all categories to reduce starting Gold and Research. You will find the pace of the most earliest part of game slowed. As you get thru the initial Civics in different categories the pace will start to pick up. This is to slow down the Gold accumulation and the Research pace which is too fast too early. A New game will be required to see this new pacing. It may make you squirm a bit in the early game. :mischief: But not too much. :D
 
10512
Simplified property manipulators in traits. This doesn't have any effect in game except for more readable form.
 
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