C2C SVN Changelog

10999
Merged Cannibalism to core.
Kuru disease now is autobuilt when you build Cannibalism Worldview.
It requires Cannibalism Worldview anywhere in empire, this requirement is locked from scaling.
 
11004
Fixed two errors from default tag cleanup (affected only building and unit infos).
Merged Vokarya to core (This one affected civic infos).
Added BTS votesource infos, Vokaryas vote source was added to it.

That is Vienna Congress is Vokaryas voting wonder, just like United Nations and Apostolic Palace from BTS.

11005

Forgot to update MLF file as Vokarya module was merged to core.
 
Last edited:
11006
  • Tweaked how some main interface behaves when running in debug mode - CvMainInterface.py.
  • Fixed a potential undeclared variable error in NaturalWonders.py
11007 ▬ Removed something I included by mistake in my last commit.
11008
  • Tweaked some camera values in GlobalDefines.xml.
    • Zoomed the city screen camera out a bit to display the third ring better within the center window.
    • Zoomed the initial zoom level out.
      • The zoom level applied after loading a save or starting a new game.
    • Zoomed out the battle/wonder-completion zoom level a tiny bit.
      • Lower field of views were incredibly close up to these events.
11009 Fixed poor mip mapping of the irrigated farm crops texture. No more flickering farmland.
 
11014
  • Zoomed the initial game zoom level a bit more in, went a bit to far out last time I changed it in rev 11008.
    • @DC0 I noticed your post, and agreed that the initial zoom level was a bit too far out.
  • Restored the city bar sizes used in rev. 10731. Makes them a bit bigger again.
 
11017
  • Trying out a different camera setup and city bar scaling in my quest to placate SO.
    • Globe view now happens at 10 000 distance, was 12 000.
      • Before PPIO it was at 6400, in case you want that reference.
      • Changing this is the only way to adjust when the camera angle starts to change, so the above view will happen at a bit closer zoom level now.
    • @strategyonly: Better now?
 
11019
  • Fixed Field of View personal setting not being correctly set when starting the game.
  • Some initial work on the python debug mode.
    • I'll eventually improve the in-game information about hotkeys.
    • Hitting Ctrl+Shift+Alt+D activates the python debug mode as was the case before.
    • While in python debug mode.
      • Shift+Z activates the dll debug mode (this reveals the the entire map and makes the dll run some of its debug code).
      • I've added a hotkey that places all units in the game on the map, they will have the artstyle of the human player civ.
        • @raxo2222: you'll probably find this to your liking.
      • Ctrl+F4-7 screens are only accessible only from debug mode, as they are somewhat cheaty.
    • Python debug mode cannot be activated in multiplayer games.
    • Most python debug messages are now only printed to the log file when python debug mode is active.
11020 ▬ Fixed a small conflict between Chipotle and the python debug mode.
 
NO FURTHER COMMITS TO THE SVN PLEASE!

All devs should be using Git from here on out.

For more information, please refer to: https://forums.civfanatics.com/threads/git-is-ready.649070/

That said, we will be having the SVN get updated by pushes to the Git main. I'm not sure how we want to maintain change notes here but it would be good to at least note them here when we do push something to the main branch that will get automatically updated to the SVN.

PLAYERS may still use the SVN to keep a current and up to date copy of the mod, with all the usual warnings about stability of course.
 
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