Hydromancerx
C2C Modder
Updates
- Crime rate per pop reduced from 5 to 3.
- Re-Fixed Graveyard.
- Crime rate per pop reduced from 5 to 3.
- Re-Fixed Graveyard.
Updates
- Fixed bad characters in Crime_CIV4BuildingClassInfos.xml (sorry Hydro for changing a file in your folder). That solves the issue with the city and revolution advisor.
@Hydro - forgot I was going to hold off on the chnage to the property XML itself, so appologies for that. Feel free to overwrite it, but grab the AI values from the file before doing so if you need to (/assets/xml/gameinfo/Civ4PropertyInfos.xml)
Ok updated my personal copy. Thanks for fixing.
What chnage?
Setting the AIWeight, operational range min and max.
Edit - do an 'SVN how log' for that file and right click the file in the list to show the changes
-new nagai missionary pic...
old to new example below
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Attached is an Arena.dds for the arena building. For whatever reasion I cannot figure out why it still doesn't work for me. I cleared my cache as DH said and double checked the spellings and associated file name in CIV4ArtDefines_Building.xml .... soo here it is, and I hope someone has better luck lol.
Can you just fix it (not sure if its broken) and just have the population have +3 (which is what I edited it to).
i thought all btn dds were supposed to be DXT 3? you have 5??
Updates
- Fixed a missing return value in CvUnitAI.cpp
You might be onto something here. I didn't make that Arena.dds, I actually found it already Inside the C2C.FPK after seeing the XML set for arena.dds and not coliseum.dds.... I'm going to remake it and check that its saved as dxt3 or dxt1.
lol I was wondering how it could already be in a .FPK and still not work.
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Just tried making it a DXT3 and DXT1 and neither worked.
Anyone up to making some proper button graphics for the filters?
Updates
- Bandit's Hideout no longer requires Crime (Mugging).