C2C SVN Changelog

the CIV4PromationInfos.xml file make the game crash now
 
New terrains are in module and currently they aren't set to be loaded as default, so errors pop up when game is loaded.
To avoid errors, change this in Modules/Resources/MLF_CIV4ModularLoadingControls.xml
Code:
				<Module>
					<Directory>NewTerrains</Directory>
					<bLoad>0</bLoad>
				</Module>

to this.
Code:
				<Module>
					<Directory>NewTerrains</Directory>
					<bLoad>1</bLoad>
				</Module>

I think it would be better to make new promotions be in module, not in a core file, or to use dependency tag.

I needed them in the core for the camels and mammoth units who use the new promotions.

EDIT:

the CIV4PromationInfos.xml file make the game crash now


I clicked on the New Terrains so the error won't show up for the promotions.However this means the terrains are activated now.
 

Got it thx.

EDIT: Anything major i need to know about, i want to make a 16.1 by this weekend?

EDIT EDIT:
1. New FPK
2. Newer C2C maps with NEW terrain
3. TXT filled in for languages not just a blank space for them provided by ThoricFrame:
Prehistoric_CIV4GameText, Civ4lerts_CIV4GameText and CIV4GameText_ImpTerFeaPedia

4. TXT filled in for languages not just a blank space for them provided by ls612:
Fusioncannon
Hunter
Lascaux
Slinger
Stone Axeman
Stone Spearman
Healthcare Mod game txt
 
Just an FYI - I'm out of the country on business for 8 days from Sunday. I'll still be on the boards here, but I won't be in a position to do any modding.
 
Just an FYI - I'm out of the country on business for 8 days from Sunday. I'll still be on the boards here, but I won't be in a position to do any modding.

Thx for the info, that helps me better for when a new version will come out (soon), thx. Best to do it when your gone.:p
 
Posted
- zebra fix
- first 3 religions now not auto spreading.

The problem with the Zebra subduing was the "button" for displaying the event. The Zebra is modular, not in the core files, so the button being returned was invalid.

When I get time I will come up with a better spread algorithm for the first 3 religions having them spread to more appropriate leaders.
 
Updated

1. Added climat's Improvements for the new terrain.
- Farm and Cottage can be built in Lush, Scrub, Muddy terrains.
- Fort can be built in all new terrains.
- Rock gatherer, mine, shaft mine, modern mine can be built in Rocky terrain (You can build them without hill).

2. Added AIAndy's new terrain generation code.

3. Tweaked Growth Rates ...

Sword Grass = 28
Bamboo = 24
Forest = 20
Savanna = 20
Jungle = 16
Date Palm = 16
Coconut Palms = 16
Prickly Pear Cactus = 12
Barrel Cactus = 12

4. Made a new texture for the Barren terrain.

5. Adding AIAndy's Python thingy that adds the new terrains with several standard scripts.
 
Should the GP mod be removed entirely then? If it doesn't work what use is ~300 mb :eek: of graphics files?

Didnt say that, i said if its moved from where it is now. I tried to put it in the author's area that did it, but that didnt work, so i left it alone, but it works perfectly, just the way it is.

In MP games we've experienced random OOS's with the GP mod. If not clicked down fast enough the person with a GP window can get OOS.

Same goes for Events that have only one option to chose from. DH mentioned something about a fix having been implemented with multiple choice events but that it hadn't been set accordingly with single choice events.
 
In MP games we've experienced random OOS's with the GP mod. If not clicked down fast enough the person with a GP window can get OOS.

Same goes for Events that have only one option to chose from. DH mentioned something about a fix having been implemented with multiple choice events but that it hadn't been set accordingly with single choice events.

Well, I am not sure and I have not looked at the code. If it is going OOS if you don't click fast enough then no what I thought may be the problem can't be as it would only happen after the click.
 
Updated
- AIAndy's fix for the graphics error of Barren to Scrub and Permafrost to Dunes.
- AIAndy's python thingy moved to the correct folder.
- Added C2C_PerfectWorldf which hs both new terrain and terrain features.
- More PW maps with the new stuff.
- AIAndy's fix for Volcanoes only on flat ground.
- Tweaking Berry Bushes, Termite Mound and Nut Cracking Stone.
 
Wait whats even in it? We are almost done getting all the terrains working. :(

EDIT: What SVN number is v17 at? Its probbly doable to do it SVN v588 since it has the graphics fix for the terrains and the supported PW map with both the new features and terrain.

I wish you would have waited just a little bit longer to update. :(
 
Just added the Partisan mod by GIR/stolenrays.

Thx, now is that supposed to be tied in with the Partisan Events? I also think that the str needs to be between 21-26.
 
this is great addition.
some suggestions
partisan when attack enemy armor and artilery could have a small chance to capture them. the more advanced an armor units is the less chance
also make the number of partisants have to do with civc
the number slightly increases with the right civc(comunism,nationalism,
and to some buildings(garrison)
.
 
Thx, now is that supposed to be tied in with the Partisan Events? I also think that the str needs to be between 21-26.

That looks cool. This is separate from the "Guerrilla" I am assuming since you can build a Guerrilla but not a Partisan.

this is great addition.
some suggestions
partisan when attack enemy armor and artilery could have a small chance to capture them. the more advanced an armor units is the less chance
also make the number of partisants have to do with civc
the number slightly increases with the right civc(comunism,nationalism,
and to some buildings(garrison)
.

Yes, I have not balanced it for C2C so the strength is probably a bit low.

This replaces the partisan event because it happens every time a city is captured. So I need to remove the partisan event.

Partisans can't be built. The number you get depends on the losers tech, civics and city size. The promotions they get depend on techs and terrain. The terrain ones need to be adjusted for C2C.

Currently the noification circles are pink. This is because the unit is modular. It can be fixed by merging it into the core files, but I wanted to give people a chance to play with it.
 
Back
Top Bottom