New terrains are in module and currently they aren't set to be loaded as default, so errors pop up when game is loaded.
To avoid errors, change this in Modules/Resources/MLF_CIV4ModularLoadingControls.xml
Code:<Module> <Directory>NewTerrains</Directory> <bLoad>0</bLoad> </Module>
to this.
Code:<Module> <Directory>NewTerrains</Directory> <bLoad>1</bLoad> </Module>
I think it would be better to make new promotions be in module, not in a core file, or to use dependency tag.
the CIV4PromationInfos.xml file make the game crash now
with current svn i get this error: Did you change the name or something?
- as requested by dh, changed feature_bones to feature_fossil for fossil related buildings.
Just an FYI - I'm out of the country on business for 8 days from Sunday. I'll still be on the boards here, but I won't be in a position to do any modding.
Should the GP mod be removed entirely then? If it doesn't work what use is ~300 mbof graphics files?
Didnt say that, i said if its moved from where it is now. I tried to put it in the author's area that did it, but that didnt work, so i left it alone, but it works perfectly, just the way it is.
In MP games we've experienced random OOS's with the GP mod. If not clicked down fast enough the person with a GP window can get OOS.
Same goes for Events that have only one option to chose from. DH mentioned something about a fix having been implemented with multiple choice events but that it hadn't been set accordingly with single choice events.
Just added the Partisan mod by GIR/stolenrays.
Just added the Partisan mod by GIR/stolenrays.
Thx, now is that supposed to be tied in with the Partisan Events? I also think that the str needs to be between 21-26.
That looks cool. This is separate from the "Guerrilla" I am assuming since you can build a Guerrilla but not a Partisan.
this is great addition.
some suggestions
partisan when attack enemy armor and artilery could have a small chance to capture them. the more advanced an armor units is the less chance
also make the number of partisants have to do with civc
the number slightly increases with the right civc(comunism,nationalism,
and to some buildings(garrison)
.