Those global defines are not used any more. Change the similar values in GameInfo/CIV4CultureLevelInfo.xml instead.
Dang, curses foiled again . . .

Changed them, someone take a look and see if its ok, thx.
Added units:
Inuit Harpooner
Unit Type: Melee
Building: Culture (Inuit)
Req Tech: Spear Fishing AND Hunting
Upgrades to: Spearman OR Archer
Strength: 4
Movement: 1
Cost: 20
Special Abilities
+50% Wild Animals
+50% Mounted Units
Starts with Arctic Combat I, Arctic Combat II and Arctic Combat III
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Blackwood Archer
Unit Type: Archery
Building: Culture (Tupi)
Req Tech: Archery
Upgrades to: Longbowman OR Light Crossbowman
Strength: 5
Movement: 1
Cost: 25
Special Abilities
1 First Strike
+50% City Defense
+25% Hill Defense
Can Preform Ranged Attacks
Accuracy 50
Starts with Woodsman I and Woodsman II
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Sharktooth Bowman
Graphic: Used the "Mohawk Archer" Model
Unit Type: Archery
Building: Culture (Seminole)
Req Tech: Archery
Upgrades to: Longbowman OR Light Crossbowman
Strength: 5
Movement: 1
Cost: 25
Special Abilities
1 First Strike
+50% City Defense
+25% Hill Defense
Can Preform Ranged Attacks
Accuracy 50
Starts with Shock I.
Notes: Removed the Mohawk Archer as the Elite Unit of the Iroquois. Replaced it with the "Tomahawk Thrower" thus making it an elite unit. It will have the same stats, however now it will be a national unit, require Culture (Iroquois) and have a limit of 15 like the other elite units. Stone Axeman no longer upgrade into the Tomahawk Thrower anymore. However the Tomahawk Thrower can still upgrade to the same units it upgrades to now.
New FPK coming with tech tree dds changes: Coast Guard, Folk Music, Folk Dance, and Piracy. (Btns by Hydro)