Identic effect for me too, when I try to put 1 in Asset\XML\A_New_Dawn_GlobalDefibes.xml at the end of paper where you find ENABLE_DINAMIC_UNIT_ENTITIES (default will be 0 for me)
If I set again 0, all return normal
I checked, and I've had it off the entire time, so its working 'either way' on my end...So is this only occuring for people with dyanmic entities turned on? I thought an earlier report claimed it happened either way???
I checked, and I've had it off the entire time, so its working 'either way' on my end...
It did not do this until I updated to the SVN today. However when I was map editing, this problem was not occuring. (i.e Yesterday essentially)
So is this only occuring for people with dyanmic entities turned on? I thought an earlier report claimed it happened either way???
Latest SVN: BUILDINGCLASS_KI_POTATO (and probably others) don't have their <Advisor> defined. This causes access off the end of an array, and might trigger a CTD currently. I'll try to harden the DLL to this, but i would be good to fix the XML too.
At tech 'Arithmetic', the building Counting House gives a +5 to crime while in the civilopedia it states that it 'reduces crime at the cost of happiness'.
I think the positive should be negative then, correct?
Also, are the administrative buildings, 'Village hall -> Metropolitan Administration' suppose to add crime as well?
1. I will recheck the Counting Hut. All I did is merge what DH had into my mods.
2. Yes the Admin buildings should increase crime due to "corruption" so so I as told in the crime thread.