C2C SVN Changelog

Television
Required Techs: Transistors AND Motion Pictures
Location: X69 Y15

If you put it at Y15 then it will be where Molecular Biology is suppose to go. Biological Warfare is below Mass Media, so Molecular Biology should go under Television. In short please move Television up one to Y13 so Molecular Biology can be at Y15.
 
Current SVN. For some reason my units will not cycle to the next once their movement is used up.

EDIT: Read previous page, so it is not just me. reverting now.
 
Current SVN. For some reason my units will not cycle to the next once their movement is used up.

EDIT: Read previous page, so it is not just me. reverting now.

All you need to do (for now till Koshling get things fixed), is put the old dll in, thats it.
 
--New Techs--

Molecular Biology
Preq Techs: Organic Chemistry AND Modern Physics AND Transistors
Location: X69 Y15

Cosmology
Location: X58 Y13
Req Techs: Theory of Relativity
Cost: 4500

--Changed--

Biological Warfare
Preq Techs: Guerrilla Warfare AND Molecular Biology

Modern Healthcare
Preq Techs: Refrigeration AND Lasers AND Molecular Biology

Television
Location: X69 Y13

Modern Physics
Req Techs: Compulsory Education AND Cosmology AND Fission AND Zeppelins

Radio Astronomy
Req Techs: Cosmology AND Radio

Moved DH's Nomad dds files into core C2C.FPK
 
Just pushed some more fixes to the unit graphic entity management, which hopefully fix the crashes, the cycle selecion issues, and the non-functioning buttons. I expect there will be further tweaks to come, but I wanted to try to get some of the other urgent and recently reported bugs (food calculation issues, DH's pathing issue) looked at first, assuming this basically makes everything work for people

As before please let me know how you get on (both with dynamic unit entities enabled and disabled for those that want to try)
 
promotional poster edited below
 
I made us a promotional poster for Version 23..

AIvCh.jpg

Fullsize..really big
Spoiler :
xcqo8.jpg

If you guys really like the design can give you the photoshop .(.psd) file to use as you see fit for future editions.

Woah. Just Woah. Great work.:goodjob:

@SO: This would be great on the OPs for the main C2C threads.
 
Woah. Just Woah. Great work.:goodjob:

@SO: This would be great on the OPs for the main C2C threads.

Already there, thx MrAzure


Ive decided to give you guys the Photoshop .(psd) files for future use. Feel free to edit the text as you wish.



1. When your done modifing the TEXT of C2CPart1.psd save it as a seperate .JPG file with max quality.

2. Open the .JPG file and the select it all and copy and paste it to c2cPart2.psd.
In c2cPart2.psd you can edit the Version Number and URL.

3. Save it as .bmp, .png. or .jpg to post it online.
I recommend imgur.com or photobucket.com

4. if needed resize it 50% in Paint to get it the same size.

Download
http://i.minus.com/1335826454/ugDH4E1LRVEB9D_1dX95Mw/dy2X29pRFGHas.zip (expires in 30 days)
 
Looks great MrAzure - can i nit pick? ^^; sorry. You say - supports maximum of 50 civs twice. Also u might consider changing conquering enemy cities boosts research to something like, New units not only militaristic - they include dizzying array of diplomats/trade caravans/merchant ships and more.
Also maybe add something like 'a depth of strategy and options that is astounding - no two games will ever be alike.
Maybe mention MP?
 
@MrAzure

A few things I think should be changed.

1. 525+ Techs (since we have added new techs)

2. And say 12 Civic Categories (instead of 7 additional civic categories)

3. I also think we could do better in the game play features. Add things like ..

- Crime and Flammability
- 125+ Cultures
- 100+ Animals to Hunt and Capture
- Terrain Damage
- Ton Resources! (Broke the Resource Barrier)
- Culture Assimilation
- New Terrains (Dune, Scrub, Permafrost, Rocky, Barren, Salt Flats, Lush, Muddy, etc)
- New Terrain Features (Bamboo, Savanna, Tall Grass, Cactus, Volcanoes, Craters, Fossils, Tar, etc)
- Alternative Timelines (Megafauna Domestication, Cogpunk, Steampunk, Dieselpunk, Atompunk, Biopunk and Cyberpunk).

And so on.
 
The new promotional poster is in the Ideas/suggestions Thread, i made all the suggested changes. =)

Click the quote arrow to go directly there.
 
The new promotional poster is in the Ideas/suggestions Thread, i made all the suggested changes. =)

Click the quote arrow to go directly there.

Now that's a promotional poster!! :thumbsup:

Now it has some juicy features that people will want to play. I can't wait until multimaps and nomadic stuff is fully implemented. It will truly be an epic mod then.
 
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