Dancing Hoskuld
Deity
Update
Missing improvements, bonuses or routes on a plot in a savegame are ignored now.
Thank you

Update
Missing improvements, bonuses or routes on a plot in a savegame are ignored now.
@Hydro I have a Cocoa resource almost ready it just needs a button
@Hydro I can't down load that mod. It ends up as a corrupt zip file.
I will take a look. However you will need to add the Tech Cost and Flavors before I upload the complete final draft to the SVN. When guessing on the costs look for techs nearby that are similar or located in a similar part of the tree. The Flavors should be straight forward on what they should be since you are the one making the techs.
Overall I do not think I will be very strict with these since they all seem to be cool sounding techs. I suspect in the future may have to fix tech requirements Vokarya find for any redundant techs. Likewise it would be of great help if you also made new buildings for the techs. This would be an ongoing thing within your own modular folder.
You have some great ideas and we will need your help in filling in the techs you made too. The more we spread out the work the more can be done.![]()
@Hydro I can't down load that mod. It ends up as a corrupt zip file.
Not sure what has been decided as yet, but I'd like to request we remove all workers with combat strength until after v24, since they need considerable work, both in the AI and in other mechanics:
Hydro/ls612,
i thought we agreed to take them out, same as the Combat Workers?? What happened??
Hydro/ls612,
i thought we agreed to take them out, same as the Combat Workers?? What happened??