C2C SVN Changelog

Has all MODDER's now got their bugs, and tweaks done yet for the next release??

No need to post in this thread, just if you AREN'T ready.
The bad version of the GEM still needs to be replaced with a working version without the bug (so we don't get another month of repeated reports of crashes on first end turn). Who is responsible for maps on the SVN? As far as I know a good version exists, it just needs to be replaced on the SVN.
 
The bad version of the GEM still needs to be replaced with a working version without the bug (so we don't get another month of repeated reports of crashes on first end turn). Who is responsible for maps on the SVN? As far as I know a good version exists, it just needs to be replaced on the SVN.

Actually they just started a C2C map team put together the last week or so, but i haven't had the time to look into maps lately, maybe i should, since i used to be a so call "map expert." (kinda):rolleyes: Only made over 500 of them, from scratch.
 
Has all MODDER's now got their bugs, and tweaks done yet for the next release??

No need to post in this thread, just if you AREN'T ready.

AFAIK, Vokarya is going to do some stuff with the tech tree, and Koshling is going to so something with Inflation, so I don't think we are ready yet.
 
Has all MODDER's now got their bugs, and tweaks done yet for the next release??

No need to post in this thread, just if you AREN'T ready.

Give me a little more time. I am trying to put in the Revivalist Church for Joe. Its almost done I just ran into an error when testing (the mod takes time to load).
 
Give me a little more time. I am trying to put in the Revivalist Church for Joe. Its almost done I just ran into an error when testing (the mod takes time to load).

2 more days or more?
 
Updates
- Added NEW Revivalist Church.
- Fixed bug with Revivalist Church.

2 more days or more?

Done! (unless there is an error). Joe should also take a look at it and see what he thinks of it.

So no not 2 days or more (however it seems like it takes that long when loading the mod).

In short I am ready (unless someone finds an error with it).
 
AFAIK, Vokarya is going to do some stuff with the tech tree, and Koshling is going to so something with Inflation, so I don't think we are ready yet.

I'm starting work on the tech tree updates, but I think we are better off waiting on updating that until after V25 is released. I don't think I can do a perfect job, so it will need some time on the SVN to be checked for errors.
 
I'll change inflation to work the simple way aiandy suggested tomorrow. I'll also sort out the worldbuikder reveal bug if it reproduces for me. I may or may not get round to the viewport issues (making them BuG options, trying to eliminate the Attica ting on reveal tha can occur in ocean).

So I'll aim ro be done by close tomorrow (Wednesday)
 
Actually they just started a C2C map team put together the last week or so, but i haven't had the time to look into maps lately, maybe i should, since i used to be a so call "map expert." (kinda):rolleyes: Only made over 500 of them, from scratch.
I have seen that. So will you move stable versions from the map team to the C2C SVN before release?
 
I have pushed the latest (June 30th) versions of GEM to the main SVN.
 
@Koshling:

Have you taken a look at the graphical oddities with Viewports that I showed you? I think that it would be rather off-putting for the release to have Viewports, a major feature, with small and annoying errors like that.
 
@Koshling:

Have you taken a look at the graphical oddities with Viewports that I showed you? I think that it would be rather off-putting for the release to have Viewports, a major feature, with small and annoying errors like that.

Doing it now - in fact I have just fixed it (I think) so expect an SVN update shortly.

Edit - ...and done. SVN rev 3255.

I am now done for V25 release so far as I know (only remaining serious reported issue I am aware of that has been reported is terrain revealing left behind after going into WB, but I can't reproduce it)
 
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