Assets/XML/Textfirst what files can be translated . civilopedia entries
buildings names and description? what can be translated and where i can find those files![]()
Assets/XML/Textfirst what files can be translated . civilopedia entries
buildings names and description? what can be translated and where i can find those files![]()
All the text and graphics use the game fonts files for display in game.
Just pushed to SVN ():
- Fixed a bug that caused extra cost units to essentially be considered valueless by the AI in most circumstances
Was this by any chance my AI change to the value of TWs back in August?![]()
As far as I can recall, only the city billboards use the text characters from the game font file, and there is a setting that should switch those off of it according to the comment on the CITY_BILLBOARDS item in CIV4ArtDefines_Misc.xml.
Everything else uses a regular font file: the Sylfaen TrueType font that is in the vanilla Civ4 Resources\Fonts folder, which the game installs into your system's fonts when the game is installed (so it is likely using a copy in your system's font folder).The Sylfaen font supports the Greek unicode range of characters. If necessary, you can change the font it uses by changing the font definitions in the theme files (or "file", as they are all defined in one: Civ4Theme_Common.thm) - for example, FF (P or not) uses Trebuchet MS instead.
Having said that, for a serious game, anyone who is already into classical or later, that wants the AI to continue to keep up beyond that, would probably be best advised to start over with a new game. The problem for existing games that are already significantly beyond the end of the ancient era are two-fold:
Worst 6 words latelyI think since you and i talked a while back, i have started 8 NEW games
OH, thats progress
![]()
(jj)
![]()
Worst 6 words latelyI think since you and i talked a while back, i have started 8 NEW games
OH well, thats progress
![]()
(jj)
![]()
<!--
Don't Escort - if set to 0 you will need to escort subdued animals back to your lands.
if set to 1 they will "teleport" to the nearest city when captured.
-->
<Define>
<DefineName>DONT_ESCORT_SUBDUED_LAND_ANIMALS</DefineName>
<bDefineBoolVal>1</bDefineBoolVal>
</Define>
<Define>
<DefineName>DONT_ESCORT_SUBDUED_SEA_ANIMALS</DefineName>
<bDefineBoolVal>1</bDefineBoolVal>
</Define>
- Add two new animals Capuchin Monkey and Sea Lion (both on land and in sea)
Probably not since they don't primarily live by the sea. DH was most likely only referring to the sea lion.Sea Monkeys?![]()