C2C SVN Changelog

Updates

- Slave market gives one free Settled Slave - so the AI values building it.
- Fix Slave market text. Removed a duplicate added Help text and updated the Strategy text.
- A few more Italian translations.
 
Updates

- Change Metropoliton to Metropolitan in the custom options
- Fix hover and pedia texts for World View buildings
- Make main World View buildings just buildings not national wonders.
 
Update
Property manipulators can now be added to specialists. This is not visible to the AI yet (some code will still need to be added there).
 
Update
Added Platyping's World Builder (see http://forums.civfanatics.com/showthread.php?t=491837 )

EDIT: Forgot the text files in the first commit which I have now added.

Btw, this addition allows you to change game options ingame easier than the Python console method. It is somewhat hidden though as you have to edit a unit and then you get the button to the game option edit screen.
 
Update
Added Platyping's World Builder (see http://forums.civfanatics.com/showthread.php?t=491837 )

EDIT: Forgot the text files in the first commit which I have now added.

Btw, this addition allows you to change game options ingame easier than the Python console method. It is somewhat hidden though as you have to edit a unit and then you get the button to the game option edit screen.

This is amazing
 
Update
Added Platyping's World Builder (see http://forums.civfanatics.com/showthread.php?t=491837 )

EDIT: Forgot the text files in the first commit which I have now added.

Btw, this addition allows you to change game options ingame easier than the Python console method. It is somewhat hidden though as you have to edit a unit and then you get the button to the game option edit screen.

Yeah, the Game Options was parked there because there wasn't a better place before.

Actually still doing some editing to this part.
Didn't manage to get much progress to it, but finally managed to figure out a better place to park the game options.

Now looking at how to enlarge the blue panel behind...
 
Update
Added Platyping's World Builder (see http://forums.civfanatics.com/showthread.php?t=491837 )

EDIT: Forgot the text files in the first commit which I have now added.

Btw, this addition allows you to change game options ingame easier than the Python console method. It is somewhat hidden though as you have to edit a unit and then you get the button to the game option edit screen.

How do you get into it, i get the same ole view as before?
 
Updates

- Step 1 in moving all the optional wonders in my modules into core and making them not optional.
- May also fix the movie not playing problem. (Ehile doing the above I found a few wonder movie definitions which had not gone into core before. This is known to sometimes stop movies playing.)
 
Just pushed to SVN (5165):

Fixed CTD reported by dog77_1999

Notes:

1) This fix doesn't resolve a fundamental limit (can't have > 8191 units for any one player), but it does multiply an effect that caused a single unit to transiently take up several slots (basically every unit on a transport could take up 10-20 slots transiently, which multiplied up for a civ with a large fleet trying to stage an invasion)

2) This game also shows some interesting performance bottlenecks, which I'll have a go at resolving in the next few days
 
Just pushed to SVN (5165):

Fixed CTD reported by dog77_1999

Notes:

1) This fix doesn't resolve a fundamental limit (can't have > 8191 units for any one player), but it does multiply an effect that caused a single unit to transiently take up several slots (basically every unit on a transport could take up 10-20 slots transiently, which multiplied up for a civ with a large fleet trying to stage an invasion)

2) This game also shows some interesting performance bottlenecks, which I'll have a go at resolving in the next few days

1. Is there any way to resolve this fundamental limit? Because that could cause issues if we ever want to have the Galactic Era work sometime in the future.
 
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