C2C SVN Changelog

You also changed the requirements for one reclamationplant, right? But you restored it? :crazyeye:

As I said, thank you and no problem ;) It just can mess up things if we'd change something at the same time.

I replaced my modified file with the file you had before. So right now your Building Infos is how you had it with only a Movie Theatre spelling correction. Reclamation Plants should have all the bonuses you put in originally instead of just 5. WE can add up to 25 now instead of 7.
 
The things we discussed and the global define being changed to 25 I think. My changes just worked fine after that change went in.

I'm gonna look at what values Global Defines controls,it's like the masterclass for the mod.
 
Just pushed to SVN (6243):
  • Fixed end of turn hang reported by Civilpl2
  • Some experimental changes in memory allocation strategies

The memory stuff is the START of some work to address the leak that occurs on loading a save over an existing load. It will also act to reduce memory usage generally to some extent. HOWEVER, the version in this revision is just some initial experimental work, that proves a concept rather then having a dramatic effect, so don't expect much chnage as of this revision.
 
The memory stuff is the START of some work to address the leak that occurs on loading a save over an existing load. It will also act to reduce memory usage generally to some extent. HOWEVER, the version in this revision is just some initial experimental work, that proves a concept rather then having a dramatic effect, so don't expect much chnage as of this revision.

This is GREAT news;)
 
Just pushed to SVN (6245):
  • Fixed CTD that can occur when a stack of more than 1 unit (without stack attack on) captures a city or fort
  • Added some new source files I forgot to add last push
 
6248 updates

- Minor balance changes to Lumber jack and lumber mill to encourage keeping of forest. Tell me if I have over done it :D. I have noticed that with the new super forts tha te AI is building forts in preference to plantations :(
- Moved my New Free City mod into use. It is now working properly after Koshlings change to have auto built buildings built when a city is built rather than at the end of the turn.
 
Why remove Cuba/Canada???

What??


Deleted double Iroquois Civ (One in core, one in modules area)

Added static Castro found by Hydro, and deleted animated one.
 
Is the SVN playable, by any chance? I mean, I know sometimes you do tests and stuff where you have to test out new features or remove some. I want to know if you're doing something like that now because I'm downloading it.
 
Is the SVN playable, by any chance? I mean, I know sometimes you do tests and stuff where you have to test out new features or remove some. I want to know if you're doing something like that now because I'm downloading it.

The SVN is the ONLY way i play, at least since we starting using it, i never play anyways else now.:)
 
Hmm, can someone give me the original music files? Mine seem to be badly screwed up.
 
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