C2C SVN Changelog

Changed the secondary color of Great Plains to Sea blue, couldnt read POP in city before.

changed Denmarks secondary color to white rather than red

Re-done the S American ArtStyles for Anasazi, Argentina, Brazil, Jivaro, Nazca, Tupi and Venezuela

EDIT: Moved ALL art in Sargons Wonders to core Art/Movies/Wonders i just got tired of looking at the blue screens.
 
UPDATES
  • Corrects some promotion prereqs for the new fight or flight promotionlines
  • Bugfix for a city placement issue
  • Updates the dll with Albert's most recent repairs.

Code Archive (PDB) Here
 
6502 update

- Trade Merchant units now carry over their hammers. Note I had to move these out of core because I could not get the mission to work when they were in core.
- New art for wooden tower.
- Two new natural wonders Kilimanjaro and Dead Sea. Note these have pink buttons and need corresponding buildings.
 
update 6505 update

- Buttons, movies and text for the natural Wonders Kilimanjaro and Dead Sea from platyping.
- Reduced the time for super forts and towers to upgrade.
 
Updates
  • Adds WithdrawOnFeature, WithdrawOnTerrain, HillWithdraw and PeakWithdraw modifier tags.

  • Adds bFliesToMove tags and effects

  • Fixed a bug in the Unit read sequence

  • Establishes most of the AI for UnitCombat determinations

  • Adds (but hides until it is made fully ready) the Size Matters game option

  • Some adjustments to combat classes and promotions
 
Added:

New Buildings:

Downdraft Tower
Osmotic Power Plant
Ocean Thermal Power Plant
Jetstream Power Plant
Lava Rock Quarry
Electronic Gaming League
Holographic Gaming League
Anima Gaming League
Electronic Security System
Shopping Drone Control Center
Delivery Drone Control Center

Natural Wonder (Kilimanjaro)
Natural Wonder (Dead Sea)

New Resources

Pumice Stone
Video Games
 
UPDATE

-Repaired dll of a bug that denied the mod the ability to load again on the last established cache.

EDIT: Aaaand the PDB for archive is here.
 
Update

- Remove the improvement that claims territory that was not a fort or tower.

edit

- rest of removal:blush:
- start of movie fix. When done the game wont "forget" that you wanted movies to be played.
 
Moved completely sargons wonder movies to core, on CIV4ArtDefines_Movie.xml. Hopefully they work this time?? Nope:mad: I believe who made these used the wrong DXT ?


Fixed S Am Archer kfm to Egyptian type
 
Moved completely sargons wonder movies to core, on CIV4ArtDefines_Movie.xml. Hopefully they work this time?? Nope:mad: I believe who made these used the wrong DXT ?



Fixed S Am Archer kfm to Egyptian type

I thought DXT 1 would work. I'll convert them all to the new format. Sorry, I was just trying to save space
 
I thought DXT 1 would work. I'll convert them all to the new format. Sorry, I was just trying to save space

You just changed the buildings on the 2 Heroes you put ingame, they NEED to be there, for ALL Heroes, thx.

Update:

Added in the N American Medieval Era re-skins by Sparth

reminder to self, could not add EDIT: Food Supply Train, as DH has it as a non-working module right now
 
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