C2C SVN Changelog

7366 update

- Fix for the graphics errors from almond.

@alberts2 please check this fixes the problem you reported thanks.


dang it is breaking the pedia. I forgot to check that bit:blush:.

removed for now.
 
7368 update

- Fix missing art for Almond bonus. note when making the new terrain fpk the old almond folder needs to be deleted before this one is added.

edit: 7369 update

- Rhinos now have a Heritage building to allow the units to be built anywhere.

edit: 7370 update

- Fix mistake in Rhino art.
- Change name of Decareme to Decares and add pedia entry.
 
7372 updates

- Story teller line of units now provide a small boost to city education when in a city.
- Elemental Myths, except Metal, now switch from science to education at Sedentary Lifestyle. This is to address my requirement for a science boost in the early period and address the claim that they make your first city your default science city.
 
- Story teller line of units now provide a small boost to city education when in a city.
Excellent idea!

So... I'm wondering if population actually DOES eat up any education at this point...
 
SVN7373

Buildings with a Scale of 0 or "Art/empty.nif" as NIF in their ArtDefines are no longer displayed in Cities.
 
SVN 7376/7377/7378
  • Fixed Zone of Control
  • Changed Ranged Bombard Name to Ranged attack
  • Promotions and the tags for them for Size Matters:
    • Sting: Increasing combat modifiers for each size category greater your foe is
    • Bully: Increasing combat modifiers for each size category less your foe is
    • Bottleneck: Increasing combat modifiers for each volume category greater your foe is
    • Swarm: Increasing combat modifiers for each volume category less your foe is
  • Fix for inappropriate naval access to Sidestep promo line
 
Whats the difference between Sting and Bottleneck or Bully and Swarm?

I assume that the first ones are for size of one unit (like elephant > Horse) and the latter two are for group volume. Could you clarify this?
 
If you've got a smaller than Medium unit size or you have a lot of larger units among your opponent then Sting is a good promo - it will help you fight those. The wider the gap between your size and their unit size, the greater the combat modifier. It's the x value times the number of size categories larger your opponent is that you get as a combat modifier. The others work the same way but it's:

Sting (for small vs larger units)
Bully (for large vs smaller units)
Bottleneck (for lesser group volumes vs greater group volume units)
Swarm (for greater group volumes vs lesser group volume units)
 
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