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C2C SVN Changelog

Updates 7600
  • Gamefixing bug repairs in XML from errors created on last commit
  • Some Approved new buttons from Whisperr

Updates 7601
  • Some Promotion Art re-creations
  • Changed some references to Ranged Bombard to Ranged Assault in text file
 
B: Getting the current version into play:
3) Select the 'export without versioned files' option

maybe I'm too stupid, but I don't find the option "export without versioned files"
 
What are the revisions that alberts uploaded? Files changed in those revisions are in <branches>, not in <trunk>.
 
SVN is refusing my password so can someone else update it with the following. Thanks.

Zebra now has heritage building like the other mega fauna unit.
Landform myths now active
Minor tweak to bear unit dependencies.​
 
It's probably due to the fact that I'm updating too right now.
Updates (done in 4 parts)
  • Fixed Some inaccurate button art references on settlers of various art define types

  • Generated a current dll for 35 civs. Will keep this updated until the release, at which point it may be made the 'core' dll for the release by taking out the '.35civs' out of it's file name and renaming the current dll to '.50civs' and leaving it in the release for those who wish to be able to continue current games.

  • Fixed an issue with the old size matters updating to the new on a game in progress.

  • Fixed a few promotion access issues

  • Adjusted a few game texts

  • Fixed Generals turning into Commanders and making sure they keep their combat classes and thus are able to select promotions and therefore level up.
 
It's probably due to the fact that I'm updating too right now.

No my password had expired. I have changed it but they want at least 10 characters which will probably mean I will have trouble ever uploading given the number of times you have to enter your password.

edit that is download, it requests the password 5-6 times to download but only once to upload.
 
No my password had expired. I have changed it but they want at least 10 characters which will probably mean I will have trouble ever uploading given the number of times you have to enter your password.

edit that is download, it requests the password 5-6 times to download but only once to upload.

Ok, I've got one more commit that shouldn't go in with anything else due to the size of the file but after that I've got your fileset in here so I'll commit yours.

Trick: Type out the password somewhere like a text file and have that file open most of the time. Just copy paste it into the password when it asks for one (not sure this will work but it would help with the dylsexia.)
 
[*]Generated a current dll for 35 civs. Will keep this updated until the release, at which point it may be made the 'core' dll for the release by taking out the '.35civs' out of it's file name and renaming the current dll to '.50civs' and leaving it in the release for those who wish to be able to continue current games.


OK - I tried this on a version of SEM (only 35 Civs) with no custom civs (Not yet posted). Ran AutoPlay 200 turns with no problems. So good job. :goodjob:

Also the auto worldbuilder file did not change the number of civs.

If you want the No custom Civs versions, for inclusion in the SVN - let me know.

Otherwise, I will just post them in the New SEM forum I created.
 
Updates SVN 7622/7623/7624/7625
  • DH's latest adjustments

  • A fix to a unit where a unitcombat was used in the wrong spot

  • Fixes units with base withdrawal of 100+ to be able to promote again (some few games would've had a problem with this.)

  • Fixes a divide by 0 error.

(Until release, both dlls will be updated. After release I'll only be updating the 35civ dll.)


Updates 7626
  • Took our Purple Elite promotions and gave them ALL of the first promotions of any of their promotionlines, TECH_SPECIAL_PROMOTION prereq to keep them from being selectable as a trained promo unless the unit has, for whatever special reason, been assigned the first promotion in that line. For now, some of these promos may be thus removed from any actual access. We'll take a look at how to craft access to these and rebalancing them (perhaps even stronger in some cases if they have special access) next cycle. At the moment, the majority of them are greatly imbalancing the promotion structure.

  • World Bank function adjustment to pull that super wonder back into the world of balanceable reasonability. All according to discussions in the What's left to be fixed thread.


DON'T FLIP OUT when some of your units need a number of retrains because they selected an elite promotion earlier in the game and are now going to lose them (freely assigned ones won't be lost.)
 
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