C2C SVN Changelog

SVN7883

  • Performance improvements especially for City ZoC and Unit Promotion evaluations
  • Reduced Plot Memory usage slightly by removing unused stuff
  • Merged AI evaluation code from K-Mod for whether to build Units with Food or not
  • Fixed negative free Unit and MilitaryUnit totals
  • Merged Tech Diffusion score ratio welfare and display from AND
  • Tweaked Tech Diffusion
 
SVN7883

  • Performance improvements especially for City ZoC and Unit Promotion evaluations
  • Reduced Plot Memory usage slightly by removing unused stuff
  • Merged AI evaluation code from K-Mod for whether to build Units with Food or not
  • Fixed negative free Unit and MilitaryUnit totals
  • Merged Tech Diffusion score ratio welfare and display from AND
  • Tweaked Tech Diffusion

:goodjob:;)

In one of my before games, went from 1 minute 10 seconds now to 25 seconds, so BRAVO:)
 
Sounds like a great set of adjustments Alberts... well done!

I'll have to take a look at what you did for unit promotion evaluations... that sounds interesting.
 
SVN7883

  • Performance improvements especially for City ZoC and Unit Promotion evaluations
  • Reduced Plot Memory usage slightly by removing unused stuff
  • Merged AI evaluation code from K-Mod for whether to build Units with Food or not
  • Fixed negative free Unit and MilitaryUnit totals
  • Merged Tech Diffusion score ratio welfare and display from AND
  • Tweaked Tech Diffusion

:goodjob:;)

In one of my before games, went from 1 minute 10 seconds now to 25 seconds, so BRAVO:)

Well i guess i talked a little to early, this only happened in that 1 game, the rest it didnt do anything to turn times, as they are around 1 minute, so i just deleted all those games, but i do have one in the Modern Era and a few in the Indus Era if you want them??
 
Well i guess i talked a little to early, this only happened in that 1 game, the rest it didnt do anything to turn times, as they are around 1 minute, so i just deleted all those games, but i do have one in the Modern Era and a few in the Indus Era if you want them??

That was the reason i did not give any numbers how turn times are reduced it could be from 2% up to 40%. I depends on many things and every turn is different maybe it's faster later in the same game. The next thing i have found to work on are Unit ZoC evaluations.

If you have saves from slow games post them.



SVN7885

Fixed the IndexError in PlatyPingWonders.py reported by strategyonly.
 
7889
Next (and I hope last) part of unit cleaning project.
What I do:
- removed all unused files (27 MB, 680 files)
- sort alphabeticaly CIV4ArtDefines_Unit.xml
- fix some broken models/textures
- a lot other changes in CIV4UnitArtStyleTypeInfos.xml and CIV4ArtDefines_Unit.xml

I hope that:
- svn repository still work
- all ship changes which Hydro made still wokr (i tried to include them all in CIV4UnitInfos.xml)
 
SVN7883

  • Performance improvements especially for City ZoC and Unit Promotion evaluations
  • Reduced Plot Memory usage slightly by removing unused stuff
  • Merged AI evaluation code from K-Mod for whether to build Units with Food or not
  • Fixed negative free Unit and MilitaryUnit totals
  • Merged Tech Diffusion score ratio welfare and display from AND
  • Tweaked Tech Diffusion

Awesome! Performance updates are awesome and I wish to see them keep coming... maybe yall could find a way to adopt the replacement of trade routes that afforess made that help speed up performance speed by removal all trade routes and replacing it with something else.
 
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