C2C SVN Changelog

I just switch the workcopy between the HTTPS and SSH links.

Thanks - I'll have to look into this - the first time or two it might be a little nerve wracking since a full checkout isn't something I'd be looking forward to if I screw it up somehow! ;)
 
Thanks - I'll have to look into this - the first time or two it might be a little nerve wracking since a full checkout isn't something I'd be looking forward to if I screw it up somehow! ;)

Then what you going to do when one submits something to torrent and then someone else submits something to SVN and then something gets behind because of it, i say just submit to SVN and that way it will be a one stop thing is all, . .
 
Then what you going to do when one submits something to torrent and then someone else submits something to SVN and then something gets behind because of it, i say just submit to SVN and that way it will be a one stop thing is all, . .

He's talking about changing the way the SVN transmits data, not doing anything outside of the SVN. I wouldn't think it would be helpful if that were the case. There's two ways to setup the SVN repository and one is apparently better for committing while the other is a bit faster for updates. I was not aware you could have the same repository swap methods (and not having done it yet I'm not terribly comfortable with it either but it well could be valuable to try - though I suspect the benefit may not be that great since it's mostly a problem with MY connection and not so much sourceforge.)
 
8219

I have used the split function in the Unit Upgrades Chart to improve the display. The split function means that some units are shown in two or more trees.

Split on Incoming|Separates the unit upgrade tree from the combat upgrade tree
Subdued Elephants|Worker units
Shaolin Monk|Healer units
Rouge|Criminal and sharpshooter (one tree includes both)
Arsonist and Molotov thrower|Arsonist units

I think this improves the whole upgrade tree page. It is easy enough to change if required.

The split on out-going function does not appear to work. When I use it I just end up with the same trees multiple times :(
 
8220
  • Corrects the overbuilding of Healers
  • Fixes broken Buildups

I think there may still be some improvements to be made to the healer actions but from what I've seen so far it's working as intended now... for the most part.

Next, I'll be working on making it so that if the ignore button or no button is pushed when setting a buildup it wakes up the unit and improving some options handling for the AI further - I've decided on some interesting features to that...
 
8221

  • Fix spelling of Monotremes (was Bug) for that Myth set of buildings.
  • Add "Myth - Fish (local)" to the sea creatures that should be able to build it
  • Sparth's buttons for my Espionage mod's police buildings.
 
Hey guys,

The last 2 days i can only seem to get download speeds around 5 kBytes/sec when i go to update my local copy of the game. Is anyone else experiencing this ?

Plus, as what i believe to be a consequence of this slowdown, i am unable to download large files, after about half an hour i get a SVN error telling me that I am locked out and need to run the cleanup command, which i duly do.

Cheers
ColonelFlag
 
@colonelflag,
I just updated to SVN version 8222 and had no slow downs.

JosEPh
 
8224
Redone and fixing small resource icons
All resources should now display his icons. Because we have limit how many resource icons we can use (206 for now) some resources can use the same icons (for example cement and fertilizer) and other ones got placeholder icon (wooden box or hi-tech box).
 
8226
  • Numerous improvements to Healer AI (Should reign in overbuilding and enhance Healer intelligence)

  • A few bug fixes and improvements to Build Ups

  • A possible bugfix to Feature placement via improvements

  • Some adjustments to property information

This is an important update. Quite a bit of testing has gone into this. I'm not saying things are PERFECT at this point, but the AI should be working its Healers much more appropriately at this point and considering the depth of the inappropriateness they HAD, this update is extremely beneficial.

I'm also now onto what the problem is regarding the AI not taking nearly enough wall busters with its City Attack stacks and will be looking into correcting this. I've seen some slow city growth as well in testing and it MAY well be based on weak economies at this point, along with a few other things that can probably be done to speed them up a bit.
 
8228
Fixed Papuan Cannibal button bug

8229
Added new pre-made city names (up to 45) for custom civilizations:
- Confederacy
- Jivaro
- Maori
- Neanderthal
- Tupi

8230
fixed typo (CustomDomAdv.txt)
 
8232
First part of adding more pre-made city names to civilizations: up to 45 cities in every civ from America to Korea
 
8233
Second part of adding more pre-made city names to civilizations: up to 45 cities in every civ from Korea to Zulus

8234
Small reduction of textures size in art folder

8235-8236
Correct buttons for
- squash
- manganese
- jade trade items

8237
fixed polynesian Koa button

8238
small tweaks in CIV4ArtDefines_Unit.xml

8239
"fixed" problem with lack of Druidism tech button (I hope its right now)

8240
bring back mipmapping to city textures :)

8241
small tweak of size matters split button
 
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