Thunderbrd
C2C War Dog
10000
Sorry for making a whole new post over this but, c'mon, we JUST HIT rev 10,000!
![Party [party] [party]](/images/smilies/partytime.gif)











- A limited fix to the overflow problem on technology cost calculations. It doesn't work past a point, which is only the last era or two on the hardest/longest settings. When it stops working, it should just cap out, though displays might be a bit funny, showing only one turn to research, because the display is independently calculated. I'm leaving that display issue to tell us where the limit is. If we have to do more than this to correct the problem, it's going to get pretty complicated and go into realms like python where I'm not sue the unsigned long long data type can even apply. So hopefully we are able to work with this as-is for the foreseeable future. A capping of research costs at the point it maxes out may not make the last few eras on the longest game setting seem all that bad anyhow.
Sorry for making a whole new post over this but, c'mon, we JUST HIT rev 10,000!

![Party [party] [party]](/images/smilies/partytime.gif)










