C2C SVN Changelog

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Spoiler 11142 :

SVN-11142
v40.1.1984 - 2020-03-30

All Changes

Merge branch 'master' into release -- Toffer
Made new building-tag that nationally adjust the hammer cost by a percentage for specified buildings for each instance of this building that is built. It is similar to -- Toffer
Continuation of review on zAnimals_CIV4BuildingInfos.xml -- Toffer
Fixed the strength display in the selected unit pane -- alberts2
Removed duplicated mapcategory line in one of buildings. -- raxo2222
 
Warning to everyone, who plays on SPACE SCENARIO games: This SVN breaks space-game saves.
Space scenarios outside of mod are broken too.

Players, who don't play on space scenarios are fine.

SVN-11143
v40.1.2006 - 2020-04-01

All Changes
Merge branch 'master' into release -- Toffer
Tweaked bonus placement on map generation and the world mapscript. -- Toffer
Adjusted Woodland Cycle mechanic, less burnt forest, and ancient forest accumulation. -- Toffer
Made CvXMLLoadUtility access info replacements members directly ([#504](https://github.com/caveman2cosmos/Caveman2Cosmos/issues/504)) -- MattOttawa
Removed an unused unit and building tag, fixed a minor AI bug; lots of refactoring. -- Toffer
Quantonium Crystal is Hyperspace resource. Colony Solar Array override was merged with improvement define. -- raxo2222
Continuation of review on zAnimals_CIV4BuildingInfos.xml -- Toffer
Tweaks to AI valuation of building yield change for sea plots and culture commerce in general. -- Toffer
Minor refactoring. -- Toffer
Refactored space content - now all space stuff is in Pepper's module -- raxo2222
Added some artificial value to the local culture buildings to offset the negative value of increased future hammer cost of future local cultures. -- Toffer
AI code for new building tag. Removed some comments and a couple false flag asserts -- Toffer
Refactored code while working on AI for the new building tag I made. -- Toffer
Fixed a python error caused by the last fixed python error in the same code section. -- Toffer
Merge pull request [#508](https://github.com/caveman2cosmos/Caveman2Cosmos/issues/508) from caveman2cosmos/SpaceTerrainRename -- raxo2222
Renamed TERRAIN_SPACE to TERRAIN_CISLUNAR_SPACE -- raxo2222
removed 3 get functions from CvGlobals. ([#505](https://github.com/caveman2cosmos/Caveman2Cosmos/issues/505)) -- MattOttawa
 
Last edited:
SVN-11144
v40.1.2009 - 2020-04-02

All Changes

Merge branch 'master' into release -- Toffer
Refined woodland cycle mechanic, GFX and SFX added to forest fires and message to player if it's within your borders.. -- Toffer
 
SVN-11145
v40.1.2010 - 2020-04-02

All Changes

Refactoring+Fix:iAssets fell below 0 assert on size matters; and similar issue with unit iPower value only able to increase on size matters. -- Toffer
 
SVN-11146
v40.1.2016 - 2020-04-02

All Changes

Merge pull request [#514](https://github.com/caveman2cosmos/Caveman2Cosmos/issues/514) from caveman2cosmos/master -- raxo2222
Added updated space maps -- raxo2222
Subdued animal template (subdued crow, unloaded module) now has same things as actual subdued crow -- raxo2222
Removed unnecessary unit combat types from subdued animal units. -- Toffer
Merge branch 'release' -- Toffer
 
SVN-11147
v40.1.2050 - 2020-04-04

All Changes

Merge pull request [#522](https://github.com/caveman2cosmos/Caveman2Cosmos/issues/522) from caveman2cosmos/master -- raxo2222
Merge pull request [#519](https://github.com/caveman2cosmos/Caveman2Cosmos/issues/519) from MattOttawa/PrereqOrBuilding2 -- raxo2222
Cleaned up and improved WorldPickerInfo consistency. -- Toffer
Removed an unused color value. -- Toffer
Moved polynesia to core, mostly becuase I was curious on wheter it was save breaking or not, didn't cause any issues in any of my saves at least. -- Toffer
CvPlot refactoring and cleanup -- Toffer
Prereq building fix -- Matt
Fixed the adjacent plot iterator -- alberts2
Miniscule xml cleanup, just some empty nested tags I randomly noticed. -- Toffer
Removed unnecessary <bForceOverwrite>1</bForceOverwrite> outside of modules -- raxo2222
Removed the broken city_plot_iterator -- alberts2
Removed unused function CvXMLLoadUtility::MakeMaskFromString ([#501](https://github.com/caveman2cosmos/Caveman2Cosmos/issues/501)) -- MattOttawa
moved stuff to header and added const in CvGlobals ([#485](https://github.com/caveman2cosmos/Caveman2Cosmos/issues/485)) -- MattOttawa
 
SVN-11148
v40.1.2063 - 2020-04-04

All Changes

Merge pull request [#523](https://github.com/caveman2cosmos/Caveman2Cosmos/issues/523) from caveman2cosmos/master -- raxo2222
Unsorted memory infos - they shouldn't be sorted! -- raxo2222
Delete boost171.7z -- alberts2
Renamed two spacemaps to match Earth sizes -- raxo2222
copied alberts cache highly used types code for ruins improvement and removed the global define version. -- Matt
switched the CvGlobals::CheckProxy method to a FAssertMsg -- Matt
Updated FastBuild -- alberts2
fix (WorldBuilder): Unhidden "no terrain" terrain (one with all mapcategories on it), as it broke terrain selection past lakes. -- raxo2222
Fixed issue with duplicating units and changing owner of unit in WorldBuilder. -- Toffer
 
SVN-11149
v40.1.2077 - 2020-04-05

Features :hammer:

Language: german translations -- Marco Bellmann
All Changes

Merge pull request [#527](https://github.com/caveman2cosmos/Caveman2Cosmos/issues/527) from caveman2cosmos/master -- raxo2222
Fixed incosistency in wonder -- raxo2222
Merge pull request [#526](https://github.com/caveman2cosmos/Caveman2Cosmos/issues/526) from caveman2cosmos/master -- raxo2222
Fixed wrong cost calculation in espionage mission tooltips, only a display issue. Refactored some code and testing some tech trade rule changes. -- Toffer
Replaced mountain barriers with ocean barrier in space maps. -- raxo2222
Code refactoring, and tweaked plotHelp; plothelp now always tell you if a bonus on the plot has not been enabled by tech and what tech enables it. -- Toffer
Merge pull request [#525](https://github.com/caveman2cosmos/Caveman2Cosmos/issues/525) from dsmabell/master -- raxo2222
Language: german translations -- Marco Bellmann
Merge pull request [#6](https://github.com/caveman2cosmos/Caveman2Cosmos/issues/6) from caveman2cosmos/master -- dsmabell
Merge pull request [#5](https://github.com/caveman2cosmos/Caveman2Cosmos/issues/5) from caveman2cosmos/master -- dsmabell
Merge pull request [#4](https://github.com/caveman2cosmos/Caveman2Cosmos/issues/4) from caveman2cosmos/master -- dsmabell
Merge pull request [#3](https://github.com/caveman2cosmos/Caveman2Cosmos/issues/3) from caveman2cosmos/master -- dsmabell
 
SVN-11150
v40.1.2087 - 2020-04-06

All Changes

Merge branch 'master' into release -- Toffer
Fixed issues with improvement req/valid tag evaluation in code. -- Toffer
Revert "Farms now can be built on hills if resources are present." -- raxo2222
Switched what I was doing from enums and a vector to separate vars and functions ([#500](https://github.com/caveman2cosmos/Caveman2Cosmos/issues/500)) -- MattOttawa
Farms now can be built on hills if resources are present. -- raxo2222
Similiar top latitude trimming (90 -> 85) like in last commit -- raxo2222
Set top latitude limits to 63 on Snofru's Large maps to match limits with my modmod rescaling latitudes -- raxo2222
 
SVN-11151
v40.1.2089 - 2020-04-06

All Changes

Merge branch 'master' into release -- Toffer
Fixed issue with unit capture. -- Toffer
 
SVN-11152
v40.1.2092 - 2020-04-06

All Changes

Merge branch 'master' into release -- Toffer
Improvements with bRequiresPeak=False can no longer be built on peaks. -- Toffer
 
SVN-11153
v40.1.2097 - 2020-04-06

All Changes

Merge branch 'master' into release -- Toffer
Fixed some bonus/imp related issues in plotHelp tooltip. -- Toffer
Minor pedia fix -- Toffer
Renamed some tags and functions to make them more distinct and intuitive. Improvements: bRequirePeaks→bPeakImprovement, bWater→bWaterImprovement, isWater()→isWaterImprovement(). Terrain: isWater()→isWaterTerrain(). We had 4 different isWater() functions in dll, now it's only two, one for plot and another for area. -- Toffer
Streamlined improvement upgrades -- raxo2222
 
SVN-11154
v40.1.2107 - 2020-04-07

All Changes

Merge branch 'master' into release -- Toffer
Minor nitpick on my last commit. -- Toffer
Optimization, tweaks and refactoring of bonus depletion/discovery code. -- Toffer
Fixed XML side issue of land units walking on water -- raxo2222
Added +1 commerce to seasonal camp, it can be built on peaks now -- raxo2222
Added Seasonal Camp improvement. It is meant to discover any land resources. Can be placed on all land tiles except peaks. Can upgrade to any earliest improvement in chain, thats unlocked before Medieval era. -- raxo2222
Removed discovery chances from early mountain mine, replaced manganese with coal, since coal is one revealed at same column as mountaineering (this improvement build obsoletes here) -- raxo2222
Adjusted some build obsoletions to last Improvement unlocked - all its upgrades unlocked. -- raxo2222
 
SVN-11155
v40.1.2113 - 2020-04-07

All Changes

Merge pull request [#531](https://github.com/caveman2cosmos/Caveman2Cosmos/issues/531) from caveman2cosmos/master -- raxo2222
Fixed Seasonal Camp, so it works corrently according to established rules -- raxo2222
Refactored CvPlot::doCulture() and related code; no functional change. -- Toffer
Refactored CvPlot::doFeature() - No functional Change -- Toffer
 
SVN-11157
v40.1.2155 - 2020-04-10

All Changes
Merge branch 'master' into release -- Toffer
Fixed oversights with great farmer bonus placement ability. -- Toffer
Merge pull request [#534](https://github.com/caveman2cosmos/Caveman2Cosmos/issues/534) from caveman2cosmos/impUpgradeRevised -- Kristoffer
Fixed text bug in forest fire message when fire was close to a city. -- Toffer
Tweaked improvement AI value formula, dll debug mode plotHelp when holding shift, added actual culture value information to regular plotHelp. -- Toffer
Moved Fast Breeder Reactor to core from atompunk, as it was instantly replaced by other atompunk reactor. -- raxo2222
Reworked AI value evaluation for improvement upgrades. -- Toffer
Merge branch 'master' into impUpgradeRevised -- raxo2222
Tweaked the bonus density formula that modify discovery/depletion odds. -- Toffer
Seasonal Camp now uses same graphics as scavanger camp -- raxo2222
CTD fix for bonus depletion mechanic. Added bonus density normalization to imp bonus discovery probability, depletion already had this. -- Toffer
Minor sanity control measure. -- Toffer
Revert "algo function in one spot" -- Matt
algo function in one spot -- Matt
Killed decade old unused tag -- raxo2222
shortened upgrade time of seasonal camp -- raxo2222
fixed dumb error -- raxo2222
Merge branch 'master' into impUpgradeRevised -- raxo2222
Restored accidently removed resouece from mountain mines -- raxo2222
Removed four resources from mountain mines buildings (they don't generate on peaks) -- raxo2222
Comment nitpick -- Toffer
Text tweaks and code optimization for imp upgrade mechanism. -- Toffer
Increased mountain mine resource discovery chance 2x. -- raxo2222
Revert "Added Seasonal Camp (Peak) - essentially it is peak only version of base improvement." -- raxo2222
Reduced resource discovery chance by 3x for seasonal camp -- raxo2222
Added Seasonal Camp (Peak) - essentially it is peak only version of base improvement. -- raxo2222
Christ, a wild edit snuck in. -- Toffer
My last oversight tweak did not work as expected, now it does. -- Toffer
A small text change. -- Toffer
Fixed minor oversight. -- Toffer
Initial revised version of improvement upgrade code. -- Toffer
 
Last edited:
SVN-11158
v40.1.2162 - 2020-04-11

All Changes

Merge branch 'master' into release -- Toffer
Barbs can't spawn neanderthal units, fixed pedia issue. -- Toffer
Vectorised civilizationBuilding array; two vector value checks should be faster than 3000 array value checks. It isn't used often, only when settling first city and when capital city change. -- Toffer
Renamed First prehistoric settler unit to Ancestral Band. -- Toffer
Fixed barbs spawning cultural units, they can still spawn neanderthal units, but I'm working on a fix for that too. -- Toffer
Removed manufacture and culture bonuses from dll debug plothelp (shift), Only map bonuses are of interest there. -- Toffer
 
SVN-11159
v40.1.2164 - 2020-04-11

All Changes

Merge branch 'master' into release -- Toffer
Fixed a CTD in CvPlot::secondWaterArea -- alberts2
 
SVN-11160
v40.1.2181 - 2020-04-12

All Changes

Merge branch 'master' into release -- Toffer
fixed a python error that was found and solved by jiallombardo. ([#538](https://github.com/caveman2cosmos/Caveman2Cosmos/issues/538)) -- MattOttawa
Fixed empty spaces in square brackets -- raxo2222
fixed few more typos -- raxo2222
Fixed more square bracket typos -- raxo2222
Fixed [TEXT_FORMATTERS] that existed on beginning of text lines -- raxo2222
Merge pull request [#536](https://github.com/caveman2cosmos/Caveman2Cosmos/issues/536) from dsmabell/master -- raxo2222
feat(Language) -- Marco Bellmann
Merge pull request [#8](https://github.com/caveman2cosmos/Caveman2Cosmos/issues/8) from caveman2cosmos/master -- dsmabell
Fixed [PARAGRAPH:#] formatting in text files -- raxo2222
Merge pull request [#7](https://github.com/caveman2cosmos/Caveman2Cosmos/issues/7) from caveman2cosmos/master -- dsmabell
 
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