Thunderbrd
C2C War Dog
You're thinking of properties as if they are a static +/- measurable amount every round when they are not. They waver due to diffusion between adjacent plots and from plot to city and city to plot and the strength of a modifying source varies based on how strong the current amount of the property is (farther from 0 in the positive, for example, the stronger a control factor that brings the amount down will be so as it gets more and more controlled, the value of a given source of control is diminished some.) Additionally, you are probably allowing invisible barbarian/neutral criminals to spawn natively in the city and begin to add more crime as a result.Thanks for your answer.
Unfortunately i still cant deal with the crime. In almost all of my cities i have got 2000+ crime rate, so there are many unhealthiness and unhappiness in all of my cities. The only thing i can do is to choose despotism to get 2 happiness per military unit and have enough units in any of the cities to compensate at least the unhappiness, but with the unhealthiness i cant do anything, its around -40 or -50 everywhere. In a few of my cities all buildings that decrease crime, have been built already, but to be honest, learning from my previous games i did not start to build police units, because i dont see any effect. If i build a new unit, it will decrease the crime only for a few turns. Now i have got guards, and if i build one, in the next turn the crime is about -20, then in the next turn about -15 etc, so if i dont build one more guard, after 4-5 turns the crime is again positive, which means increasing again. The only way to achieve constant decreasing is to build guards continuously, in my last game i had 15-20 patrols already and after i stopped building them, in 4-5 turns the crime has started to increase again, even with 15+ patrols in the city. Any ideas? Is it again a bug? Or i just missed something. Or does everyone have the same issue?
In short, you cannot just give up and not train the units that help to control crime. You must also give them the promotions to make them as strong at controlling it as you can and that includes using the proper buildup when putting them to sleep (with the red shield button.) Buildups are alternative methods of getting benefit while the unit 'sleeps' as opposed to just the normal fortify option and Law units are able to get a little more anti-crime with one of the options they can use there.
Just keep pushing at the crime until it goes away. More population brings more crime - I suspect you're probably maximizing your population growth very well and are rapidly outgrowing your property control infrastructures. You might wish to tone down the rate of speed you're trying to push population growth and stay on top of crime and disease as a higher priority. Slaves also bring a lot of crime and disease so if you're going to use slavery, be prepared to need a lot more crime and disease control. It's not uncommon to also consider beelining for a crime or disease control improving tech to get a good burst on getting on top of things early.
The v38 player's guide thread gives more details (or links to them) such as how to address locally spawning criminals and other related matters.