C2C - Transhuman Era

@MrAzure

You need to read "All Tomorrows" by Nemo Ramjet before you even continue. It is really good science fiction and will give you a new look on mankind in space. You can get the PDF here.

Ill read on my Kindle, Thanks! I always love to learn!
 
removed
 
OMG the great Hydromancerx! :smile:

I agree with you, a Tech has to be general enough. The issue I see with MrAzure is that some of his techs are more powerful improvements than its predecessor but they are similar,(antigrav and electromagnetic pulse are the major one for me), and even thou they are scattered pretty far, some people think they shouldn't be added. His issue isnt overspecification..but similar vertical improvement. Some techs bring nothing new to the table per say, but they are greatly improved. I like those Techs. I see Antigrav-->Aerodynamic antigrav-->Ace??? Antigrav no different than Rafts--> Triremes-->Galleons.

My solution is Azure should provide the content that was to be included inTechs that are recommend for deletion. Then if the Tech serves no purpose delete it.

I have a feeling he has a master plan, and all the Techs are linked together somehow.Remove one and the Tech Tree gets weakened. Some techs I think need to be deleted.

I have a strong feeling that a tech that is a more powerful improvement than its predecessor has unique content.

1. Azure should provde summarries of the new Techs.
2. Techs that should be deleted should be listed
3. Azure should list the content for that Tech. if its "acceptable" , the deleted tech stays.

Edit:
Azure can you provide a summary of these techs hydro listed?

Still reading the massive amount of posts you have posted in the thread when I have been here. Not done yet so not sure if this was already said but how about you would just have the first tech ex:antigrav and then with other techs antigrav improves. Not sure how this would completely work yet. Just an idea

This is also a problem I have with the earlier techs. Not sure if I'm right about is but if my memory serves me well isn't their a spear making tech and a stonespearmaking tech? Wouldn't it make more sense that after spear making after you have discovered stone you can make stone spearman.
 
MrAzure, what future civics would you like to see added? Right now, my top three are 1. Virtual Society 2. Genetic Caste 3. Knowledge Download.
 
MrAzure, what future civics would you like to see added? Right now, my top three are 1. Virtual Society 2. Genetic Caste 3. Knowledge Download.

I have about 70..but let me fix the Techs first.


This is also a problem I have with the earlier techs. Not sure if I'm right about is but if my memory serves me well isn't their a spear making tech and a stonespearmaking tech? Wouldn't it make more sense that after spear making after you have discovered stone you can make stone spearman.

Thats Dancing Hoskuld department, he is into the prehistoric era.
 
This is also a problem I have with the earlier techs. Not sure if I'm right about is but if my memory serves me well isn't their a spear making tech and a stonespearmaking tech? Wouldn't it make more sense that after spear making after you have discovered stone you can make stone spearman.

I assume you are you are saying that you are asking "If I have the spear making tech and I discover stone tool making why can't I then make the unit stone spearmen."

The simple answer is that you have not yet learned to attach stone to wood! Stone working is just the beginnings of making hand held implements. You then need to get the idea that combining stone and wood can be useful. Then you need to figure out how to make them stay together. So you need thread or string and/or glue.
 
I assume you are you are saying that you are asking "If I have the spear making tech and I discover stone tool making why can't I then make the unit stone spearmen."

The simple answer is that you have not yet learned to attach stone to wood! Stone working is just the beginnings of making hand held implements. You then need to get the idea that combining stone and wood can be useful. Then you need to figure out how to make them stay together. So you need thread or string and/or glue.

Ok thanks this is probably the wrong thread to talk about that anyway so I'll stop talking about it:)
 
moved to Galactic Era
 
@Hydro
Rightfuture hit the jackpot!
Can you take a look at this?
http://forums.civfanatics.com/showthread.php?t=234906#

I have and about 80% of it is already in C2C in some fashion. Here is a list of what we don't have ...

Techs
- Improved Formations
- Astrogation
- Bowyers
- Desert Subsistence
- Espionage
- Quantum Control
- Squadron Focus
- Capital Ship Focus
- Nano-Construction
- Alloy Frames
- Mutability

Notes: Do we realy need some of these? Like Boweyer? I have Archery already.

Units
- Prodromoi
- Colony Ship
- Alpha Cruiser
- Alpha Battleship
- Alpha Carrier
- Fighter Squadron
- Bomber Squadron
- Victoria
- Invasion Ship
- Alpha Destroyer
- Defense Ship
- Starbase
- Antimatter Bomb,
- Mutant
- Supermutant

Notes: Most of the Final Frontier stuff was already planned to be added.

Promotions

Notes: Basiclly all the Final Frontier stuff. Which again was already planned to be added.

Buildings

Notes: Looks like the only ones we don't have are again the Final Frontier stuff. Other things like Antimatter Plant were probably going to be added anyways.

National Wonders
- Squadron Defense Network

Notes: Guess what? This is a FF building too.

World Wonders
- White House
- Channel Tunnel

Note: Maybe useful

Projects

Notes: We have them all.

Terrains & Features

Notes: We have them all (and then some).

Bonuses
- Hit Football Event

Notes: Eh.

Improvements
- Lodge

Notes: What's this do? Maybe something we can actually use!

Civics

Note: I like ours better than those. Only Meritocracy looks worth adding.

Religions

Notes: Have them all, however under different names.

Traits

Notes: Have thema all plus some more now.

Civilizations

Notes: This is SO's territory. He can add what he wants. However many are already culture wonders.

Additional leaders

Notes; Again SO's territory.

Miscellaneous

Notes: I think we have all of those actually.

Conclusion
In short only a handful of stuff that is not Final Frontier or we already have. I would not call it the "jackpot" more like the "trading card pack that has some cards you don't have but mostly the ones you do".
 
I have and about 80% of it is already in C2C in some fashion. Here is a list of what we don't have ...
Green = Should Add

- Improved Formations
- Astrogation
- Bowyers
- Desert Subsistence - We have Marine Achitecture..what about Sahara architecture,(think of Tatoonie from Star Wars)
- Espionage
- Quantum Control
- Squadron Focus
- Capital Ship Focus

- Nano-Construction- Nano Industrlization
- Alloy Frames
- Mutability - Animamaterials / Species Amalgation[/QUOTE]

Units

Use for Unit Graphics

- Prodromoi
- Colony Ship
Alpha Cruiser
- Alpha Battleship
- Alpha Carrier
- Fighter Squadron
- Bomber Squadron
- Victoria
- Invasion Ship
- Alpha Destroyer
- Defense Ship


- Starbase
- Antimatter Bomb,
- Mutant
- Supermutant






National Wonders
- Squadron Defense Network



World Wonders
You Decide
- White House
- Channel TunneL



Bonuses
- Hit Football Event- Maybe Championship Team?

Notes: Eh.

Improvements
- Lodge
 
look what I found

http://futuregeopoliticalscenarios.blogspot.com/
21st+Century+Tech+Tree.png


22nd+Century+Tech+Tree.png


23rd+Century+Tech+Tree.png
 
Digital-x79 and x80 Revised

Added Anti Ballistic Missle
Added E-Learning
Added Targeted Drug Delivery
Added Mechatronics
Deleted Next generation GPS


X79 and x80
Gv3FC.jpg
 
@MrAzure

Ok I think i better step in and rein things in a bit. You don't need to make more work for yourself by doing these. If you write a good civpedia entree we should be able to understand the new techs. I want to make sure you have creative freedom, however I don't want you to go overboard either.

Having an approval process, while nice in theory is not that great in practice. You obviously would be extremely held back if we did this. Thus I think the "retro" method is the way to go. You make it, we test it, if we don't like something we will ask you to chnage it or remove it. (Note if it is removed its nothing personal. Please do not feel bad.)

It would be nice to get a stable era since it seems like it keep changing drastically. Your goal should be getting say a playable Digital Era by filling in techs and letting other modder (like me) know what needs to be tweaked in existing, buildings, units and civics. (Maybe focus on 1 era each cycle).

The later eras do not have to be completely filled in at this time due to the fact that the multimaps are not ready and thus could change things. People like Civ Fuehrer, Vokarya and ls612 should have some say in what goes in and should speak up if they don't like something. I of course will do the same.

I know this is a bit confusing but most of what has been done so far has been "what feels right". Which is why so many people argue about it. Go with your gut, do your best and have fun! :goodjob:
 
Green = Should Add

- Improved Formations
- Astrogation
- Bowyers
- Desert Subsistence - We have Marine Achitecture..what about Sahara architecture,(think of Tatoonie from Star Wars)
- Espionage
- Quantum Control
- Squadron Focus
- Capital Ship Focus

- Nano-Construction- Nano Industrlization
- Alloy Frames
- Mutability - Animamaterials / Species Amalgation

Units

Use for Unit Graphics

- Prodromoi
- Colony Ship
Alpha Cruiser
- Alpha Battleship
- Alpha Carrier
- Fighter Squadron
- Bomber Squadron
- Victoria
- Invasion Ship
- Alpha Destroyer
- Defense Ship


- Starbase
- Antimatter Bomb,
- Mutant
- Supermutant

Quantum Control is already in the game under another name called Atomization - just semantics though.
 
@MrAzure:

I like the new approach to doing techs more deliberately, but you are really making more work than necessary by making those pretty tech buttons. The current Tech Tree is plenty functional IMO, you don't need to overwork yourself.
 
@ Hyro
@ Ls612

I agree. Let me stabalize the Digital Era first. Ill do it old school, no fancy graphics lol


Miltary
I want the Digital Era to resemble the Command and Conquer games. Modern Warfare is king, but its throne is slowly being taken away by Cyberwarfare, UAVs. Military Robots are more of a support class than battle. Except for UAVs, tanks and aircraft are still controlled by human pilots.

Cyber Warfare are the new units in a connected World.
Hacker Units
Technologist Units

There are now Hacker units that work like Thiefs. But like the Priests in Age of Empires they can convert certain units, "posion" certain units with computer viruses, and have stealth, and have a Range of 3. They can launch a Scout stealth miniUAV that can spy on the enemy. What counter Hackers are Technologists. The first Hacker Unit can be built by Cyberwarfare TECh,

A new unit class are Technologist units. They are support units and the new "computer nerds" of the new landwarrior military. Usually a Technologist is the leader of his squad. They are a Guard Dog/Healer Class per say. His or her responsibility in the game is to reveal Hacker units, repair UAVs, Military Robots, and later repair small Mechas in battle. First Twchnologist units can be built at Mechatronics[/Quotes]

Hydro and Ls612 can come up with a more polished idea



New Tech info
Anti Ballistic missle
An anti-ballistic missile (ABM) is a missile designed to counter ballistic missiles (a missile for missile defense). A ballistic missile is used to deliver nuclear, chemical, biological or conventional warheads in a ballistic flight trajectory. The term "anti-ballistic missile" describes any antimissile system designed to counter ballistic missiles. However the term is used more commonly for systems designed to counter intercontinental ballistic missiles (ICBMs).

There are only two systems in the world that can intercept ICBMs. Besides them, many smaller systems exist (tactical ABMs), that generally cannot intercept intercontinental strategic missiles, even if within range—an incoming ICBM simply moves too fast for these systems.

The Russian A-35 anti-ballistic missile system for defense of Moscow was established in 1971, has been improved since, and is still active. Presently it is called A-135 and it uses two missile types, Gorgon and Gazelle. They are themselves armed with nuclear warheads.

The U.S. Ground-Based Midcourse Defense (GMD; previously known as National Missile Defense – NMD) system has recently reached initial operational capability. Instead of using an explosive charge, it launches a kinetic projectile. The George W. Bush administration accelerated development and deployment of a system proposed in 1998 by the Clinton administration. The system is a dual purpose test and interception facility in Alaska, and in 2006 was operational with a few interceptor missiles. The Alaska site provides more protection against North Korean missiles or launches from Russia or China, but is likely less effective against missiles launched from the Middle East. President Bush referenced the 9/11 attacks and the proliferation of ballistic missiles as reasons for missile defense. The current GMD system has the more limited goal of shielding against a limited attack by a rogue state.

Mechatronics
Mechatronics is the combination of Mechanical engineering, Electronic engineering, Computer engineering, Software engineering, Control engineering, and Systems Design engineering in order to design and manufacture useful products.[1][2] Mechatronics is a multidisciplinary field of engineering, that is to say it rejects splitting engineering into separate disciplines. Originally, mechatronics just included the combination between mechanics and electronics, hence the word is only a portmanteau of mechanics and electronics; however, as technical systems has become more and more complex the word has been "updated" during recent years to include more technical areas.

French standard NF E 01-010 gives the following definition: “approach aiming at the synergistic integration of mechanics, electronics, control theory, and computer science within product design and manufacturing, in order to improve and/or optimize its functionality".
A mechatronics engineer unites the principles of mechanics, electronics, and computing to generate a simpler, more economical and reliable system. Mechatronics is centered on mechanics, electronics, computing, control engineering, molecular engineering (from nanochemistry and biology), and optical engineering, which, combined, make possible the generation of simpler, more economical, reliable and versatile systems. The portmanteau "mechatronics" was coined by Tetsuro Mori, the senior engineer of the Japanese company Yaskawa in 1969. An industrial robot is a prime example of a mechatronics system; it includes aspects of electronics, mechanics, and computing to do its day-to-day jobs.

Engineering cybernetics deals with the question of control engineering of mechatronic systems. It is used to control or regulate such a system (see control theory). Through collaboration, the mechatronic modules perform the production goals and inherit flexible and agile manufacturing properties in the production scheme. Modern production equipment consists of mechatronic modules that are integrated according to a control architecture. The most known architectures involve hierarchy, polyarchy, heterarchy, and hybrid. The methods for achieving a technical effect are described by control algorithms, which might or might not utilize formal methods in their design. Hybrid systems important to mechatronics include production systems, synergy drives, planetary exploration rovers, automotive subsystems such as anti-lock braking systems and spin-assist, and every-day equipment such as autofocus cameras, video, hard disks, and CD players.

Targeted Drug Delivery
Targeted drug delivery, sometimes called smart drug delivery,[1] is a method of delivering medication to a patient in a manner that increases the concentration of the medication in some parts of the body relative to others. The goal of a targeted drug delivery system is to prolong, localize, target and have a protected drug interaction with the diseased tissue. The conventional drug delivery system is the absorption of the drug across a biological membrane, whereas the targeted release system is when the drug is released in a dosage form. The advantages to the targeted release system is the reduction in the frequency of the dosages taken by the patient, having a more uniform effect of the drug, reduction of drug side effects, and reduced fluctuation in circulating drug levels. The disadvantage of the system is high cost which makes productivity more difficult and the reduced ability to adjust the dosages.

Targeted drug delivery systems have been developed to optimize regenerative techniques. The system is based on a method that delivers a certain amount of a therapeutic agent for a prolonged period of time to a targeted diseased area within the body. This helps maintain the required plasma and tissue drug levels in the body. Therefore, avoiding any damage to the healthy tissue via the drug. The drug delivery system is highly integrated and requires various disciplines, such as chemists, biologist and engineers, to join forces to optimize this system.[2]

E-Learning
E-learning includes all forms of electronically supported learning and teaching, and more recently Edtech. The information and communication systems, whether networked learning or not, serve as specific media to implement the learning process.[1] The term will still most likely be utilized to reference out-of-classroom and in-classroom educational experiences via technology, even as advances continue in regard to devices and curriculum.

E-learning is the computer and network-enabled transfer of skills and knowledge. E-learning applications and processes include Web-based learning, computer-based learning, virtual education opportunities and digital collaboration. Content is delivered via the Internet, intranet/extranet, audio or video tape, satellite TV, and CD-ROM. It can be self-paced or instructor-led and includes media in the form of text, image, animation, streaming video and audio.

Nowadays, it is commonly thought that new technologies can strongly help in education. In young ages especially, children can use the huge interactivity of new media, and develop their skills, knowledge, perception of the world, under their parents monitoring, of course. In no way traditional education can be replaced, but in this era of fast technological advance and minimization of distance through the use of the Internet, everyone must be equipped with basic knowledge in technology, as well as use it as a medium to reach a particular goal.

Abbreviations like CBT (Computer-Based Training), IBT (Internet-Based Training) or WBT (Web-Based Training) have been used as synonyms to e-learning. Today one can still find these terms being used, along with variations of e-learning such as elearning, Elearning, and eLearning. The terms will be utilized throughout this article to indicate their validity under the broader terminology of E-learning.
 
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