C2C - Transhuman Era

Ls612
I can delete mechbodyarmor if u want. Your call.

Actually, I can see a use for a Body-Armored Infantry in between the Modern Infantry (str 55) and the Power Armored Infantry (str 150). Lets keep that tech. It should just be renamed to Advanced Body Armor. Sound good?
 
Actually, I can see a use for a Body-Armored Infantry in between the Modern Infantry (str 55) and the Power Armored Infantry (str 150). Lets keep that tech. It should just be renamed to Advanced Body Armor. Sound good?

Sounds great! :)
 
Added Bioplastics
x79,y15
google Bioengineered plastics

Tech Chain
Plastics (x65)
Bioplastics (x79)
Digital Fabrics (x86)
Digital Membrane (x94)
??? (x10x)

Required for
Tissue engineering
Organic Photonics [aka LED Lighting]

plastic-future.jpg



http://edition.cnn.com/2009/TECH/science/11/23/eco.korea.plastic/index.html
Scientists in Korea have developed a one-step production process for creating everyday plastics through the use of bioengineering, rather than fossil-fuel based chemicals.

This has enormous implications for the future of manufacturing. Until now, almost all plastics have been heavily reliant on oil, an increasingly limited resource.

Furthermore, these new plastics are environmentally friendly, biodegradable and low in toxicity.
 
Renaming Asymmetrical Architecture to Kilometer Architecture
Skyscrapers taller than 1000m aka 1 kilometer


2lcu1j4.jpg

kingdom-tower-4.jpg
 
Added Myriameter Architecture (Late Nano)
Requires Aerial Colonization and ????
10,000 meters or 6.2 miles

future-city-1.jpg

tokyo.jpg

superstarlead.jpg


Moving Polymorphic Architecture to Solar Era


Tech Chain
Marine Architecture
Kilometer Architecture
Exotic Architecture
???? Architecture (Hive probably?)
Myriameter Architecture

Polymorphic Architecture
 
@MrAzure:

How about we do the following for Architecture;

Marine Architecture -> Spacescraper Building -> Megastructure Engineering

Does that sound good?
 
@MrAzure:

How about we do the following for Architecture;

Marine Architecture -> Spacescraper Building -> Megastructure Engineering

Does that sound good?

That sounds good.:)
Simple, General, and Elegant.
 
In conclusion...

EDit:
Deleted Asymmetical Architecture
Deleted Exotic Architecture

Added Spacecrapers to x113

Earth Architecture

Marine Architecture (x87)
Megastructure Enginnering (x96)
Spacescrapers (x118 - Early Solar)
Planetscrapers (x144 -Early Galactic)



Spacecrapers = Over 5 miles high (As Tall as biggest mountains)
Planetscapers = Over 50 miles high


Earthatmosphere.GIF
 
This is more of a far-future extension of the tallest building idea.
Your posts reminded me to mention it.

I remember reading some far-future science fiction book about exotic meta-material buildings shaped like pieces of seashells, swooping up to the atmosphere, being built connecting a flat mega space station observing structure surrounding the earth and swooping out to planets and beyond. The structures were both buildings, and accelerating transport elevators that could be ridden out to the planets. It had dimensional exploration and a cross-dimensional living ecosystem / creatures as highlights. Wish the title was more memorable, I've read so much.

The Heechee Saga, by Frederick Pohl, started by the book Gateway, had a protagonist who lived across eons, because of relativistic interstellar travel he lived to see rail-gun launch vehicles to similar structures. The series is also notable because of downloading brains, and aliens living in slowed time in a black hole. It was pretty good.
http://www.amazon.com/Gateway-Heechee-Saga-Frederik-Pohl/dp/0345475836/

I also read a book last year, ~ 'Timehenge' I think. It had the interesting premise of conquest using psychology and time travel. It also had a future where huge structures tied the Earth to space. Not a very good book, but a few really good ideas.

Some good material on the subject. I think.
 
Added Retrowave
Photorealism----->Retrowave
(x82-Digital)
(x93-Cyber)

Also known as Duomilleniumism, this is Art, musical, and cultural movement that exploded at the start of the Cyber Era, in response to the 100th anniversary of the Golden Age of Science Fiction.

This cultural movement is about recreating the future, as predicted by those classic sci fi stories, and living the life of a teenager like in the late 20th century. Electronics of the 80s and 90s and even 00s are extremely popular, especially boomboxes and pre-Augmented Reality video game consoles.



Most of the culture of Retrowave is a nostalgic blend of the Golden Age of Fiction comic books and classic computer videogames of the 90s and 00s.

The first Golden Age of Science Fiction — often recognized as the period from the 1938 to 1946[1] — was an era during which the science fiction genre gained wide public attention and many classic science fiction stories were published. In the history of science fiction, the Golden Age follows the "pulp era" of the 1920s and 30s, and precedes New Wave science fiction of the 1960s and 70s. According to historian Adam Roberts, "the phrase Golden Age valorises a particular sort of writing: 'Hard SF', linear narratives, heroes solving problems or countering threats in a space-opera or technological-adventure idiom.

A first edition Playstation one sold for 222.7 million Virtuas, ($500.6 million american dollars), and authentic boomboxes from the 80s have sold for hundreds of thousands. An original TRON Vhs was sold for a staggering 117 million Virtuas ($56 million American dollars). There has been a Comic Book boom and an emergence of paper comic book replicas flooding the market, with digital versions of them shunned. Retrowavers want the real thing, they know how Augmented Reality can create fake things out of thing air.

The fashion of Retrowave is similar to the fashion of the 80s, bold, colorful, and asymmetrical. Retrowavers are the new Steampunkers, who wished they were born at the end of the 2nd Millennium .

Many Virtual Sociologists beleive Retrowave to be the new rebellion youth culture; similar to gansta culture of the 90s and Rock and Roll of the 60s. There is a growing concern that Retrowave is responsible for a gang explosion across most urbanized centers, with the most powerful street gangs being The Power Gloves, Marvel Militia , Metal Gear Liquid, Metroid Mayhem, Firaxis Fighters, Counterstrikers, and Tetris Terrors.


tumblr_ljvqj6Kzxh1qgwqw9o1_500.png


zenon.jpg

romainkremerrkss0922.jpg

125df8ed53eg214.jpg

faces,blue,hair,cyberpunk,fashion,female,hair-75a35c0d0dbe4150b33c20265d7fe5ad_h.jpg


w3KpA.jpg

cyberpunk_rockabilly_by_brotherostavia-d2ybgl2.jpg
 
see below
 
see below
 
If you are adding Mech Sports can you add Robotic Sports too. I originally requested it to Afforess when making the Sports mod but he did not think it deserved its own tech. Here is the info ...

Robotic Sports
Era: Modern
Cost: 8430
Req Techs: Robotics AND Extreme Sports
Location: X77 Y5
Buildings: Battlebot Arena

Not sure what it should lead to other then in some form leading to Mech Sports.
 
Sports [Revised]

Robot Sports---->
Software Sports ----->
Virtua Sports------>
Holographic Sports------->
Mecha Sports------------>
Zero Gravity Sports----->
Anima Sports---->
Antigrav Sports-------->
???--->
????
------->Polymorphic Sports

Robot Sports
(x77, y5)
oKP9L.jpg


Added Software Sports
(x80,y11)
1335203944-ahgl.jpg



Virtua Sports
(x87, y3)
Virtual and Augmented Reality Sports. Like slots machines are controlled by Casinos, Virtual Sport Leagues are controlled by new media conglamerates similiar to FIFA, NFL, NBA etc. all teams are virtual, all players are virtual..With photorealism ,players are lifelike and the games are more exciting and the violence on screen is brutal. Those under 30 love the Virtual Leagues, and old timers hate it..


Link to video.


Holographic Sports
(x92,y3)
16_espnfsvertical.jpg


Mecha Sports
(x101, y7)
real-steel-movie-exclusive-pictures-3.jpeg


Zero Gravity Sports
(x104, y3)
OrbitalDiver.png


Antigrav Sports

Link to video.
(x114, y 5)

Anima Sports
genetically created species

Link to video.
?????

???? Sports

??? Sports


Polymorphic Sports
????
Simliar to holographics, but creations are made of polymorphic shapeshifting materials

Link to video.
 
there will be way more sports for the other new eras...this is not complete.
 
Robot Sports (Modern)

Software Sports (Digital)
Virtua Sports (Digital)

Holographic Sports (Cyber)
Mecha Sports (Cyber)
Cyborg Sports (Cyber)

Zero Gravity Sports (Nano)
Anima Sports (Nano)
Selene Sports (Nano) [moon]
Antigrav Sports (Nano)



Added Cyborg Sports
cyborg.jpg



Difference from Mecha sports?

Cyborg = Transhuman Human OR humanoid android
Mecha = Huge War Machine


Added Selene Sports
?????
Moon specific sports. Some inside Artificial Biospheres, other inside moon staduims
3b041a1a2b0f91fe72a7074556d412ed.jpg
 
Added Adaptive Workforce - Digital
( x 82, y 9)

http://www.futuretimeline.net/21stcentury/2021.htm

In order to cut real estate costs, become more eco-friendly, and attract the growing number of people seeking work-life balance, most companies by now have adopted a "work wherever you want, whenever you want" policy. An increasingly global talent pool is emerging, with firms aggressively pursuing the best available workers - regardless of where they reside. Recruitment has shifted away from traditional print adverts and online jobs boards, focussing instead on social networking sites.

Soaring travel costs have also encouraged these trends. Many employees now work a four-day week, consisting of four 10-hour days - while telecommuting and teleconferencing have been further boosted by the growth of superfast broadband. This combination of technology and work options is leading to greatly improved speed, productivity and efficiency in companies around the world.

Multi-touch surface computing is widespread, along with seamless integration of wireless devices and applications. Near-paperless offices are becoming a reality.
 
Added Bioterrorism Warfare
(x85,y17)
Biological Warfare--->Bioterrorism Warfare------>Binary S.I.N------>Binary D.A.R.K

http://www.futuretimeline.net/21stcentury/2025.htm
Biotechnology is now sufficiently advanced, widespread and inexpensive that a small group of people - or even a single person - can threaten the survival of humanity. Desktop fabrication labs, genetic databases and AI software are becoming accessible to the public. These enable the rapid research and synthesis of DNA, for those with appropriate technical knowledge.

Criminals have already begun to exploit this - providing access to drugs and other substances without prescriptions, for example (like offshore Internet pharmacies of earlier decades) - and now terrorists are making use of them too.

In the past, government agencies were able to combat bioterrorism by restricting access to pathogens themselves. This was achieved by regulating the laboratory use of potentially deadly agents, such as the Ebola virus. However, the advent of DNA synthesis technology means that simply restricting access to the actual pathogen no longer provides the security it once did. Since the gene sequence is a "blueprint", i.e. a form of coded information, once an organism has been sequenced it can be synthesised without using culture samples or stock DNA.

As synthesis technology has continued to advance, it has become cheap, more accessible and far easier to utilise. Like the personal computer revolution of the early 1980s, biotechnology is diffusing into mainsteam society. At the same time, the ongoing need for medical breakthroughs has necessitated a gradual easing of database regulations. Furthermore, the DNA sequences for certain pathogens - such as anthrax, botulism and smallpox - have already been available on the Internet, for decades.

It's therefore become alarmingly easy to produce a new virus (possibly an even deadlier version of an existing one) using a relatively low level of knowledge and equipment. Another, more sinister consequence, is the ability to target specific races or genetic groups of people.

One such "home made" bioweapon is unleashed around this time, with devastating results. There are substantial casualties worldwide.*

The threat begins to subside in the 2080s, as new defensive technologies - such as nanobots - become available to the general population. These tiny devices, injected into the bloodstream, can be programmed to identify and eliminate harmful pathogens.
 
ADDED Carbon Capture
Requires Ecological Engineering and ???


Carbon sequestration is underway in many nations
http://www.futuretimeline.net/21stcentury/2027.htm
Following years of research and development, a number of geoengineering techniques are now being utilised for trapping and removing CO2. This is offering fresh hope for mitigating the effects of climate change.

The most significant technology is "clean coal", being fitted to power plants. This is seeing widespread adoption, since it now costs less than unsequestered coal-based power generation.* The carbon dioxide is stored in geological formations deep underground (including some empty oil wells). Great care and precision must be taken in choosing these sites, however, as dumping the gas in an unstable location may cause it to leak back up to the surface or contaminate aquifers used for drinking supplies.

Another method of carbon sequestration which is showing great potential is the deployment of "artificial trees". These are shaped like giant fly swatters around 10m high, and are becoming an increasingly common sight along roads, freeways and other polluted areas.* The trees capture CO2 through a filter - thousands of times more efficiently than real trees - which is then removed and stored.



geoengineering_artificial_trees.jpg

Credit: Institution of Mechanical Engineers



Another geoengineering project involves strips of algae, fitted to the sides of buildings, which naturally absorb CO2 through photosynthesis. They are most common in high-density urban centres, where tall buildings offer a much greater surface area. These "photobioreactors" (as they are called) not only sequest carbon, but can also produce biofuel and biochar as beneficial side effects. The biofuel can be used to generate energy whilst keeping net carbon emissions to zero, while the biochar can be used as a very good fertiliser.*

Yet another project is the addition of highly reflective panels on rooftops. These reflect sunlight back into space, reducing the amount of solar radiation being absorbed by the Earth.

Although efficient, the geoengineering techniques described above (and various others) do not represent the ultimate solution to global warming. The only effective, long-term process for stabilising the climate is the adoption of solar, wind, hydro, nuclear and other renewable energy sources.

Thankfully, most developed countries now have legally-binding commitments in place for reducing CO2 emissions and have begun large-scale practical measures. Britain, for example, has cut its carbon dioxide pollution by 50% compared to 1990 levels, thanks to legislation enacted in 2011.*
 
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