The rest of the tech changes look fine as far as I can tell. However it seems like Jovian Probe Exploration is a bit far down the tree for just one requirement. It should either be moved to X85 or have an additional tech requirement from farther down the tree. Also the name should be "Jovian Exploration" but MrAzure never changed it.
An arcology is just an atmospheric self containment field isn't it?
I'm doing the XML for those right now. I'll write it up. Were you planning on deleting Cruise Communities as well? We have eliminated all of its prerequisites. I would prefer it to be deleted, as I don't think it is significant enough to be a tech.
Also, Artificial Photosynthesis and Molecular Consortium are both at X92 Y17. Should we move one of them? I think we can move Artificial Photosynthesis up one row to Y15 without a problem.
Sure, I'll move it backwards to X85. It was really the AURA Command requirement that was really pushing it forward. We can always add another requirement later.
I was thinking the name Gas Giant Exploration would work better, just because I don't think we should assume that in the course of the history of the game, the Greeks, Romans, and/or Hellenism would have a superior position. Gas Giant Exploration would be a completely religion-neutral name. If you really want to keep Jovian Exploration, I can live with it.
I'm doing the XML for those right now. I'll write it up. Were you planning on deleting Cruise Communities as well? We have eliminated all of its prerequisites. I would prefer it to be deleted, as I don't think it is significant enough to be a tech.
Also, Artificial Photosynthesis and Molecular Consortium are both at X92 Y17. Should we move one of them? I think we can move Artificial Photosynthesis up one row to Y15 without a problem.
Well Coruscant and the Death Star would be more Attometer Engineering i think. The Death Star for sure since its a completely artificial moon. Is Coruscant an artificial planet or just a natural planet completely covered in cities?
Question: Are we keeping Interactive Glass and Intelligent Pavement? I think there was some question there about keeping them. Also, I'm fine with deleting Molecular Consortium. I really don't know what it means either.
Those two should have been gone a month ago.Typical MrAzure, to say he was going to do something and never do it.
I personally like both Interactive Glass and Intelligent Pavement. I know we could either make a new building or enhance existing roads at Intelligent Pavement tech so it will have some use right off the bat. Interactive Glass is a bit trickier since ti involves so many things. In short I say keep those techs.
How far apart are those techs?
Ah ok. I guess consider Intelligent Pavement merged into Automated Urbanization then. I can either make an Intelligent Pavement building at that tech or give the Asphalt Roads a boost at that tech.
Spoiler :![]()
I still am not seeing the difference. Here is a 2 mile high arcology. Whats the difference between an Arcology (aka a type of Megastructure) and a "Spacescraper"?