C2C - Transhuman Era

So something like this?

Naval Training Center
Cost: ?
Req Tech: Unmanned Naval Vehicles
Obsolete Tech: -
Req Resource(s): ?
Req Building(s): ?
Req Coastal City: Yes

Stats
  • +1 :espionage:
  • Free Global Ops I Promotion

Do you have an idea on what the cost should be?

Sure, here's it fully statted out.


Remote Naval Training Center
Cost: 620
Req Tech: Unmanned Naval Vehicles
Obsolete Tech: -
Req Resource(s): Computers
Req Building(s): Port
Req Coastal City: Yes

Stats
  • +10% :espionage: in City
  • Free Global Ops I Promotion for Diesel and Nuclear Ships
 
@Hydro:

Sure, here are a couple more, related to Digital Warfare.

National Cybersecurity Center (National Wonder)
Cost: 1000
Req Tech: Digital Warfare
Obsolete Tech: -
Req Resource(s): Computers
Req Building(s): Computer Network

Stats
  • +30 defense against Espionage in city
  • +10 GPP (Great Spy)
  • +4 :espionage: in City
  • Required to build Computer Security Offices


Computer Security Offices
Cost: 550
Req Tech: Digital Warfare
Obsolete Tech: -
Req Resource(s): Computers
Req Building(s): Computer Network

Stats
  • -20 Crime per turn
  • -5 :gold: per turn
  • +1 :espionage: in City
  • +1 Happiness in City
 
He lives! Nice to see you back MrAzure. But ls612 is right we should wait until multimaps are in place.

However you are always welcome to help out with Trans-Human Era buildings to fill in those new techs we have (with approval of course).

What are some buidings that become dead end before Transhuman Era. I think those should be the highest priority.
 
What are some buidings that become dead end before Transhuman Era. I think those should be the highest priority.

That's a bit of a loaded question since many get replaced by other buildings such as the Glassmaker to a Glass Factory. There are also some that go obsolete in the Trans-Human era such as bunch of the Automobile based buildings.

Just take a look at the tech tree in game and see what goes obsolete. Also there is the other end of the spectrum where some buildings never go obsolete but probably should sometime in the future. However since there are no buildings yet to replace them they just don't go obsolete
 
Hey Mr. Azure long time no see ;) welcome back. also do you know whats happening with the "Azure Team" and their mod mod
 
That's a bit of a loaded question since many get replaced by other buildings such as the Glassmaker to a Glass Factory. There are also some that go obsolete in the Trans-Human era such as bunch of the Automobile based buildings.

Just take a look at the tech tree in game and see what goes obsolete. Also there is the other end of the spectrum where some buildings never go obsolete but probably should sometime in the future. However since there are no buildings yet to replace them they just don't go obsolete

Ill take a look in the in game tech tree and look up the last changes in the log.
 
Hey Mr. Azure long time no see ;) welcome back. also do you know whats happening with the "Azure Team" and their mod mod

The "team" decided to play Runescape and abondened the modmod,( i think the real reason is with me gone on vacation for long, they lost inspiration). It was time to move on anyways. I dont chat with them anymore. I have all the ideas saved, but not the code. Ill ask them to give it to me, last time i checked they were 31% done.

I will probably incorporate most of the modmod ideas into C2C over time, I am going going with quality or quality. I still have a great fire for C2C but it is going to be a slow flame and a burning inferno.
 
Yeah the code would be super nice. To bad they abandoned the project would've been pretty cool if they had actually done it. They had a lot of ideas there. Well what's done is done. Also what are they doing with runescape???
 
Yeah the code would be super nice. To bad they abandoned the project would've been pretty cool if they had actually done it. They had a lot of ideas there. Well what's done is done. Also what are they doing with runescape???

They formed a clan and are at Tip.It. Well i have like 95% of their ideas with me, that should be good news.
 
I was thinking there should be a new tech in the late-transhuman era.

The standard unit of time is not universal, but rather subjective and can only be observed in perspective and the same could be said for the speed of light. Photons can only reach up to 301,000 km/s, however if you were to reach 99.999% speed of light, photons would still be 301,000 km/s faster than you. This means that you are only moving at 99.999% speed of light by perspective. So this means that everything around you is subjectively moving at 99.999% speed of light in the opposite direction. Your unit of seconds is now equivalent to Earth's unit of decades. As light moves directly with time, photons have a temporally, infinitely fast velocity. This outcome, however, is unacceptable to any physicist. There needs to be some unit that is non-dimensional i.e. Planck units. Planck units are constant no matter how much the space-time continuum bends and as such would become widely accepted and practiced for any future technology that tries to test the boundaries of nature starting from something so minor as time dilation.

Subjectively, the Planck unit of time is 5.4 × 10^-44 seconds. Objectively the two are impossible to compare as Planck units are linearly constant across all boundaries of the dimensions whereas seconds bend to fit space.

The tech could be called Planck Algebra and would be required by many time, velocity, energy and mass - oriented technologies.
 
I was thinking there should be a new tech in the late-transhuman era.

The standard unit of time is not universal, but rather subjective and can only be observed in perspective and the same could be said for the speed of light. Photons can only reach up to 301,000 km/s, however if you were to reach 99.999% speed of light, photons would still be 301,000 km/s faster than you. This means that you are only moving at 99.999% speed of light by perspective. So this means that everything around you is subjectively moving at 99.999% speed of light in the opposite direction. Your unit of seconds is now equivalent to Earth's unit of decades. As light moves directly with time, photons have a temporally, infinitely fast velocity. This outcome, however, is unacceptable to any physicist. There needs to be some unit that is non-dimensional i.e. Planck units. Planck units are constant no matter how much the space-time continuum bends and as such would become widely accepted and practiced for any future technology that tries to test the boundaries of nature starting from something so minor as time dilation.

Subjectively, the Planck unit of time is 5.4 × 10^-44 seconds. Objectively the two are impossible to compare as Planck units are linearly constant across all boundaries of the dimensions whereas seconds bend to fit space.

The tech could be called Planck Algebra and would be required by many time, velocity, energy and mass - oriented technologies.

I highly recommend this. I would call it Plank Mathematica. I will have more free time on the weekend to discuss Buildings i am proposing for the Transhuman Era, I am still figuring out the reasoning for the way Techs to keep were chosen and the new changes made.
 
I highly recommend this. I would call it Plank Mathematica. I will have more free time on the weekend to discuss Buildings i am proposing for the Transhuman Era, I am still figuring out the reasoning for the way Techs to keep were chosen and the new changes made.

Planck Mathematics maybe. Or Planck Algebra. Good tech for the mid Galactic Era, but it will also need to wait for multi-maps. I like the concept though.
 
BUMP

Need to get around to listing the loose ideas, and resources in this thread in the 1st post here.
This is especially useful since Vokyara and Hyrdomancerx are working out the Trans-Human Techs right now.

Love that PrimOver and Civ Fuehrer are helping to work on this right now too!
Hope others all get involved with making it great, please help Vokyara work it out! :)
 
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