C2C - Transhuman Era

I love making buttons. The Art6 folder has no buidings dedicated to it right now so use that art for you bio or Cyberpunk stuff if u are inspired. To make it easier I'll just name the art files with numbers so next one will be 31 to whatever. That way each file had a unique number.

Maybe we should have you take on the enormous task of coming up with button designs for all our combat classes...
 
Icon|Building|Techs|Description|Required For?
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| Genetica Salon|Genesis Biology| Salon with genetically engineered hairstyles like the popular Archaeopteryx, color changing nails, makeup, to make you feel more beautiful.|Required Hair Salon|Cybernetica Salon
aTKqCup.jpg
|Cybernetica Salon|Cybernetics|Salon where you can equip yourself with new synthetic skins, nanotube hairstyles, voice packs, and get your power supply recharged.

Icon|Building|Techs|Description|Required For?

9BxSENR.jpg
|Robot Battle Arena|Flash Memory with Biomechanical Harvesting|Robotic combat Weapons, accessories, tires and other forms of mobility, batteries, and air tanks are among the customization choices. |
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|Mechadroid Battle Arena|Antigrav and Personal Robots|Competitive battle of specially manufactured fighting android called Mechadroids. |REquires Robot Battle Arena
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|Mechasaur Battle Arena|Optronics and Megastructure Engineering|Giant mechanical dinosaurs with weapons fight on large terrestial arenas.|Requires Mechadroid Battle Arena
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|Mechadragon Battle Arena|Planetary Megastructures|Mechanical dragons fight in special planetary zones. We can also call it Gundam Battle Arena and make it Sentient Erath |REquires Mechasaur Battle Arena
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|Electronic Gaming League|Flash Memory|Competitive play of video games with the most common video game genres associated with electronic sports are real-time strategy, fighting, first-person shooter, and multiplayer online battle arena. |Requires Video Games
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|Holographic Gaming League|Plastic Electronics + Holographics|Competitive sports where players are represented by holographs |Requires Electronic Gaming League
c5xJnFC.jpg
|Anima Gaming League|Artificial Life|Genetically engineered "Animas" battle each other in various classes like Flying, Ground, and Sea.|Holographic Gaming League
QPuyYSR.jpg
|Solar Gaming League|Solar Ordiance|The Solar Colonies host the Solar Olympics every 12 years with many different type of sports on different planets and moons. |Requires Anima Gaming League
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|Antigrav Racing League|Antigrav|Wipeout Pulse
 
@MrAzure

What do you think of the old RoM/AND Futuristic buildings. Do you think they should be moved around? I think some should have updated stats. What do you think of these specifically?

Trans-Human Era
- Replicator Plant (Rapid Prototyping)
- Bioenhancement Center (Brain Machine Interface)
- Cloning Factory (Gene Enhancement)

Galactic Era
- Incubation Center (Artificial Evolution)
- Mind Storage [National Wonder] (Mind Uploading)
- Body Exchange Clinic (Artificial Life)
- Auxiliary Body Exchange (Artificial Life)

I would rename it to Robot Replicator and move it to Microgenrators. It's the earliest cyber cloning and upgrades to Uterine Replicator. It clones robots.

I would have a more detailed draft tomorrow but I would move Bioenhancement Center to Ontological Engineering for now, require the closest Algorithms and for now..

Incubation Center should upgrade from Gestation Tanks but I believe it should be used for extreme production of farm animals. I would put it in DNA Computing for now or keep it in artificial Evolution

Since Mind Uploading is full, I'm going to put Mind Storage on a new tech called Singularity a bit after mind uploading. I would leave that, body Exchange, and auxiliary exchange in their place for now.

Rename Cloning Factory to Embryomic Accelerator and put it somewhere so it Upgrades to Gestation Tanks, but requires fertility clinic . Basically instead of 9 months, it speeds up birth to 5 months. OR put it somewhere so Cloning Factory that upgrades so that Gestation Tanks. Stats should be 25 or 50 percent of Gestation tank.
 
@MrAzure

You know we already have a "Battlebot Arena" at Robotics tech, how is this diffrent than your Robot Battle Arena?

We do? Well keep the old one then lol. I didn't think we have one.
 
Yeah a lot of the stuff you are making I am worrying we already have stuff. For example ...

Gen Farming Lab (Gene Manipulation) was suppose to make Enzymes but now we have a Molecular Biology Lab (Molecular Biology) that makes it.

OR

Incubation Center, Body Exchange Clinic and Auxiliary Body Exchange vs your Gestation Tanks and Resurrection Hub.

I tried mix them so they required each other but just make sure you review all buildings withing the Modern through Galactic Eras to see if and what needs tweaking and/or moving. Th easy way to do it is to bring up the tech tree in game and then highlight over the building icon/buttons on the tech tree. However the most stuff we add to the tree the more crowded it is getting.
 
Gen Farming Lab (Gene Manipulation) was suppose to make Enzymes but now we have a Molecular Biology Lab (Molecular Biology) that makes it.

Well, if you really want to do Gen Farming on a commercial level, you NEED Enzymes. Gene Farming is used mostly for Pharmaceuticals and it's also called Gene Pharming [Farming + Pharma]. So I think this Lab can/should be a prereq for some advanced Medicine buildings.


Generally, I'd love to see more upgrade chains in the TH era. And probably more obsoleting buildings. We can do this after we filled the buildings in, of course, but I'm going to move to Australia in November to complete my Master Thesis, so I don't know how much time I can/want to spend on modding then. In the worst case, you (or Mr Azure) need to change my buildings then ;)
 
Generally, I'd love to see more upgrade chains in the TH era. And probably more obsoleting buildings. We can do this after we filled the buildings in, of course, but I'm going to move to Australia in November to complete my Master Thesis, so I don't know how much time I can/want to spend on modding then. In the worst case, you (or Mr Azure) need to change my buildings then ;)

Yikes! I better post a bunch before you leave so we can get them all in.

However at the moment I need a break. My head is spinning from all of this checking and cross checking.

Hydro let me know if you need more building stat specifics.

Please do. Much of these I have no even heard of before and have to look up. If you have infor on them of how you think they should work please post. I can't guarantee I will agree but your ideas can get me to understand the intent of the buildings.

Such as Neuroinduction Field you say it needs Universal Translator. Did you mean Antigrav? Because I do not think talking to the person will keep them from moving. But I could be wrong.
 
Yikes! I better post a bunch before you leave so we can get them all in.

However at the moment I need a break. My head is spinning from all of this checking and cross checking.



Please do. Much of these I have no even heard of before and have to look up. If you have infor on them of how you think they should work please post. I can't guarantee I will agree but your ideas can get me to understand the intent of the buildings.

Such as Neuroinduction Field you say it needs Universal Translator. Did you mean Antigrav? Because I do not think talking to the person will keep them from moving. But I could be wrong.

Correct, it requires Antigrav. I will post a detailed blueprint for buidings stats in the morning, and an explanation of what they exactly are and their place in society . We don't need the Avatar Template buiding anymore since I made Cybernetica Salon.
 
Generally, I'd love to see more upgrade chains in the TH era. And probably more obsoleting buildings. We can do this after we filled the buildings in, of course, but I'm going to move to Australia in November to complete my Master Thesis, so I don't know how much time I can/want to spend on modding then. In the worst case, you (or Mr Azure) need to change my buildings then ;)

I love upgrade chains, and yes we need to obsolete buidings. I am going to make a Blueprint tomorrow of specifics stats for each buiding that I have put here after Metamaterials Factory with info to help everyone out.

That's 2 months away, I will know how to code by then. The major chains still needed are Transportation, Entertainment, Public Works, and others.

Like for Sanitization I want Laser Sanitation, EMP Sanitation, Spectrum Sanitization, for TH.


I would like Electromagnetic Pulse Tech added back. Will explain tomorrow.
I will look from Industrial Era and see what I can "cybertize".

The good news is I am in college but have long breaks were I am bored.
 
One of the problems I am finding is that if you want upgrade chains you have to make sure that whatever that depended upon that building is changed too to require X or Y. Likewise you want to make sure the requirments of the previous buildings also match. For isntance today I was going to have the Resurrection Hub replace the Uterine Replicator and Gestation Tanks, however if I did so I would have to have it require everything those required plus more. Such as ...

Req Buildings: Genotype Studio AND Cloning Factory AND Anthropomorphic Lab AND Cybernetic Organ Lab AND Anima Studio AND Auxiliary Body Exchange

Which is like crazy! Thus its better just to build it up.
 
double post
 
@MrAzure

Mechasaur Battle Arena and Mechadragon Battle Arena? Seriously? :rolleyes: Where are you getting those icons from?

Google Images and Deviant Art.

We could make Mechadragon Arena to Gundam Battle Arena, if it's way too fantasy . I was thinking of mechanical dragons killing each other in large terrestrial arenas.

Also Mechasaurs are the future.
http://io9.com/5887001/robot-dinosaurs-are-the-future-of-paleontology

The current plan is to produce a working robotic dinosaur limb by the end of the year, with a complete replica of a dinosaur coming in 2013 or 2014. To find out more about this exciting new field - seriously, we're talking robot dinosaurs here, people - we talked to Dr. Lacovara and Dr. Tangorra to find out more about their research
 
Organic Photonics Manufacturer
Button/Icon: -
Req Tech:Organic Photonics
Req Buildings: Factory, Solar Mirror Array Plant, Recyling Center, Bioinfomatics Lab
Req Resources: Glassware, Biopolymers, Enzymes
Req City Size: 13
Cost: ????
Req Power: Yes
Replaced By: None
Obsolete Tech:Organic Cities

+ 2 :gold:
+ 2:hammers:
+1 happy

+ 3 :) with Green Civic
+ 1 :gold: + 1 :hammers: with Genesis Biology
+ 1 :gold: + 1 :hammers: with Marine Architecture
+ 1 :gold:+ 1 :hammers: with Personalized Health
+ 1 :gold: + 1 :hammers:with Gene Enhancement
+ 1 :gold:+ 1 :hammers: with Vertical Farming
+ 1 :gold: + 1 :hammers:with Advanced Germination
+ 1 :gold: + 1 :hammers:with Artificial Photosynthesis
+ 5 Flammability


----------------------------
Organic Lamps (Resource ) Required For:
Service Bot Factory
Replacement Organ Factory
Biomorphics Lab

Liquid Metals Foundry
Button/Icon: -
Req Tech:Liquid Metals
Req Buildings: Intuitive Algorithms, Organic Photonics Manufacturer
Req Resources: Graphene, Organic Lamps, Metamaterial Wares
Req City Size: 13
Cost: ????
Req Power: Yes
Replaced By: None
Obsolete Tech:

+3 yuck
+12 :hammers:

-1 :yuck: with Internal Shockwave Engine
-1 :yuck: with Plastic Electronics
+ 1 :science: with Novus Chemistry
+ 2 :science: with Superstrong Alloys

+10 Air Pollution
+10 Flammability


New Resource: Liquidmetals
Enabled: Liquidmetals
Revealed: Liquidmetals

Shockwave Manufacturer
Button/Icon: -
Req Tech:Internal Shockwave Engine
Req Buildings: Electric Recharging Station, Evolutionary Algorithms, Advanced Quality Control
Req Resources: Plasma Generators, Metamaterial Wares, Liquids Metals
Req City Size: 13
Cost: ????
Req Power: Yes
Replaced By: None
Obsolete Tech:

+ 4 :gold:
+ 6: :hammers:


+ 1 :gold: + 1 :hammers: with War Machienes
+ 1 :gold: + 1 :hammers: with Skyroads
+ 1 :gold:+ 1 :hammers: with Lunar Trade


+5 Air Pollution
+15 Flammability

New Resource: Shockwave
Enabled: Internal Shockwave Engine
Revealed: Internal Shockwave Engine
 
Microgenerator Factory
Req Buildings: Flash Memory Factory, Hydraulic Factory, Service Bot Factory,
Req Resources: Computers, Flash Memory Devices , Hydrogen (or Helium 3)
Req City Size: 13
Cost: ????
Req Power: Yes
Replaced By: None
Obsolete Tech:

+ 3 :gold:
+ 1:science:
+1 :gold: +1 :science: with Personalize Health
+1 :gold: +1 :science: with Graphene Alloys
+1 :gold: +1 :science: with Asteroid Mining
+2 :gold: +2 :science: with Ubiquitous Computing

+10 Pollution
+10 Flammability

New Resource: Microgenerators
Enabled: Microgenerators
Revealed: Microgenerators


Nanogenerator Factory
Req Buildings: Microgenerator Factory, Advanced Quality Control,
Req Resources: Microgenerators, Nanotubes, Liquid Metals
Req City Size: 13
Cost: ????
Req Power: Yes
Replaced By: None
Obsolete Tech:

+ 5 :gold:
+ 1:science:
+1 :gold: +1 :science: with Plastic Electronics
+1 :gold: +1 :science: with Nanoelectronics
+2 :gold: +2 :science: with Bionics
+2 :gold: +2 :science: with Wireless Electricity
+2 :gold: +2 :science: with Nanobotics
+2 :gold: +2 :science: with Cybernetics
+2 :gold: +2 :science: with Advanced Germination
+2 :gold: +2 :science: with Artificial Photosynthesis

+20 Pollution
+20 Flammability

New Resource: Nanogenerators
Enabled: Nanogenerators
Revealed: Nanogenerators
 
Novus Foundry
Req Buildings: Liquid Metals Factory, Shockwave Manufacturer, Evolutinary Algorithms,
Req Resources:, Nanotubes, Liquid Metals, Shockwave, Chemicals
Req City Size: 13
Cost: ????
Req Power: Yes
Replaced By: None
Obsolete Tech:

+ 5 :gold:
+ 3 :health:
+ 8 :hammers:
+ 3 :yuck:

-1 :yuck: +1 :gold: +1 :science: + 1 :hammers: with Superstrong Alloys
-1 :yuck: +1 :gold: +1 :science: + 1 :hammers: with DNA Computing
-1 :yuck: :gold: +1 :science: + 1 :hammers: with Orbital Flight
-1 :yuck: :gold: +1 :science: + 1 :hammers: with Artificial Photosynthesis

+10 Pollution
+45 Flammability

New Resource: Novus Chemicals
Enabled: Novus Chemicals
Revealed: Novus Chemicals
 
Superstrong Alloy Foundry
Req Tech: Superstrong alloys
Req Buildings: Novus Foundry, Nanofactory, Digitzied Membrane Factory
Req Resources: Novus Chemicals, Metamaterial Wares, Shockwave, Titanium Wares
Req City Size: 26
Cost: ????
Req Power: Yes
Replaced By: None
Obsolete Tech:

+ 3 :gold::
+ 10 :science:
+ 35 :hammers:

+20 Air Pollution
+75 Flammability

+ 3 :hammers: with Nanoming
+ 3 :hammers: with Megastructire Enginerring

Large Bonuses to Wares

New Resource: Superstrong Alloys
Enabled: Superstrong Alloys
Revealed: Superstrong Alloys
 
Basic Antigrav Generator
Tech: Antigrav
Req Buildings: Superstrong Alloys Factory, AI Computer Core,, Skyroad Station
Req Resources: Novus Chemicals, Superstrong Alloys, Shockwave
Req City Size: 26
Cost: ????
Req Power: Yes
Replaced By: None
Obsolete Tech:

+3 :)
+ 25 :gold::
+ 10 :science:
+ 15 :hammers:

- 15 Air Pollution
- 10 Flammability

+2 :gold: +2 :science: + 2 :hammers: with Lunar Trade
+2 :gold: +2 :science: + 2 :hammers: with Megastructure enginerring
+2 :gold: +2 :science: + 2 :hammers: Shielding

New Resource: Basic Antigrav Field
Reveals: Basic Antigrav Field
Enables: Basic Antigrav Field


Cyberchloroplast Assembler
Req Techs: Artificial Photosynthesis
Require Buildings: Organic Computer Factory, Somotosensory Manipulator Lab, Wireless Electric Fence
Req Resources: Superstrong Alloys, Nanobots, Novus Chemicals, Biopolymers
Req City Size: 26
Cost: ????
Req Power: Yes
Replaced By: None

+25 :hammers:
+ 2 :mad: (they don't want artificial plants, god made nature)
-15 Air Pollution
-20 - Flammability

New Resource:Cyberchloroplasts
Enabled: Cyberchloroplasts
Revealed: Cyberchloroplasts

Bonus gold to Agricultural Plants like Corn, Wheat, etc
 
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